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Heroes of the Storm |OT2| Imitation is the sincerest form of flattery

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Celegus

Member
Even worst hero Tychus can't save a scrub team.

g6mVFhF.jpg


Maybe one day I'll win a game again!
 
Just played a match where a laning Nova that duo queued with a Gazlowe complained about poor team composition. Their epic strategy was a wombo-combo they didn't land once.

Overwatch can't come out soon enough.
 

Ketch

Member
i actually like tank build on dahaka much better. The move speed at one, regen ult and ice block just let you do whatever the fuck you want.

and then you can't be body blocked when W is up is nuts. it's like if sonya was whirlwinding all the time and had ice block. sure you dont' get the burst damage, but the damage over time is considerable.
 

Ketch

Member
gravity crush and sunfire are the same tier

crush > sunfire

I think lvl one is the most situational, like globes for the globe maps, else fel infusion, unless you've got like a really easy lane where you can farm convection stacks. then I like energy roil and gravity crush, pyro maniac and sun kings fury.

and then as long as you're hitting Es you can keep hitting Es.
 

Maledict

Member
I have seen/heard this opinion all over the place on forums and podcasts. They haven't even touched his damage numbers (only buffed them) since he was considered OP. How exactly is his damage bad now but it was good back then?

His damage was nerfed?

His auto attacks were substantially reduced, and he didn't gain a buff to his spells like Jaina did on frostbolt to.

When the rework went live his flamestrike damage was nerfed.

When the rework went live he lost the talent that gave him 20% more damage on living bomb.

When the rework went live he lost the ability to double bomb someone, meaning in a duel he needs to stand toe to toe for 3+ seconds just to be able to use all his abiliti s.

His damage is substantially lower than it used to be, and the only way to bring it back is to go a dumb auto attack build that requires a Mage with no escape abilities to stand in AA range for a substantial period of time. This generally does not lead to a good time.
 
gravity crush and sunfire are the same tier

crush > sunfire

I think lvl one is the most situational, like globes for the globe maps, else fel infusion, unless you've got like a really easy lane where you can farm convection stacks. then I like energy roil and gravity crush, pyro maniac and sun kings fury.

and then as long as you're hitting Es you can keep hitting Es.


I just don't know which of the two I like more, Sunfire or Crush. I've been favouring Sunfire because the CD on your trait is lower, you can't miss with it and you can weave in and out of LB cast and AA range.
 

scoobs

Member
His damage was nerfed?

His auto attacks were substantially reduced, and he didn't gain a buff to his spells like Jaina did on frostbolt to.

When the rework went live his flamestrike damage was nerfed.

When the rework went live he lost the talent that gave him 20% more damage on living bomb.

When the rework went live he lost the ability to double bomb someone, meaning in a duel he needs to stand toe to toe for 3+ seconds just to be able to use all his abiliti s.

His damage is substantially lower than it used to be, and the only way to bring it back is to go a dumb auto attack build that requires a Mage with no escape abilities to stand in AA range for a substantial period of time. This generally does not lead to a good time.
I guess I just have a foggy memory but I do not recall a single nerf to his flamestrike damage. And he got chainbomb baseline, which more than makes up for the loss of the living bomb damage talent (which was a mandatory pick) IMO. He's now better early game, and is able to pick up extra utility on the spell in the form of his level 13 talents, instead of being forced into chain bomb.

Being able to cast 2 living bombs instantly on the same person was dumb, and was the primary reason he was broken. Now you are actually given a choice what to use your verdant spheres on. Makes him more interesting, more builds are viable.

Now they're buffing his damage across the board with this latest patch, so I feel like there is very little to complain about.

Yes he lost mobility, but the reality is you can't give every assassin in the game all the damage, mobility, and survivability, or they become auto-picks (See Kael'Thas 3 months ago with his 100% pick/ban rate, or Li-Ming right now).

These changes are for the better of the hero, and the game in general.

Let us hope the nerf hammer is coming for Li-Ming
 

Maledict

Member
I guess I just have a foggy memory but I do not recall a single nerf to his flamestrike damage. And he got chainbomb baseline, which more than makes up for the loss of the living bomb damage talent (which was a mandatory pick) IMO. He's now better early game, and is able to pick up extra utility on the spell in the form of his level 13 talents, instead of being forced into chain bomb.

Being able to cast 2 living bombs instantly on the same person was dumb, and was the primary reason he was broken. Now you are actually given a choice what to use your verdant spheres on. Makes him more interesting, more builds are viable.

Now they're buffing his damage across the board with this latest patch, so I feel like there is very little to complain about.

Yes he lost mobility, but the reality is you can't give every assassin in the game all the damage, mobility, and survivability, or they become auto-picks (See Kael'Thas 3 months ago with his 100% pick/ban rate, or Li-Ming right now).

These changes are for the better of the hero, and the game in general.

Let us hope the nerf hammer is coming for Li-Ming

From the patch notes in March:

"Damage reduced from 237 (+4% per level) to 213 (+4% per level)
Damage (empowered by Verdant Spheres) reduced from 356 (+4% per level) to 320 (+4% per lecel'

And chain bomb is not baseline. A nerfed version of chain bomb is baseline that is significantly less powerful than the old talent

Double bombing may have been dumb, but it was his best single target damage and what made him workable. It also wasn't anywhere NEAR broken. He had a middle of the pack win rate at best before his rework, and his rework sent him plummeting to the bottom of the pack immediately on release.

Kael now does terrible single target damage compared to the other assassins, and his AE damage relies on the opposing team being dumb and spreading living bomb. This is not a recipe for success.

Also, Kael'thas didn't even have a 100% ban pick rate when he had the old ignite. I think you are significantly over estimating his power with the old double bomb chain bomb build.

Ultimately, whilst his rework is interesting and presents fun talent choices, the end result is a hero who as far as we can tell doesn't work who has no real place in the game unless the enemy team is full of people who cluster up and spread living bombs. His damage was significantly nerfed and getting a neutered chain bomb as baseline in return simply isn't a good exchange.

I might be wrong and this might fix everything, and would love to be proven wrong, but it still doesn't feel great to me.
 

Maledict

Member
Also just to say the patch notes are why I didn't think his flame strike damage had been nerfed yesterday. They list it as going from 213 to 320 base damage both wth the rework from the end of March and yesterday's patch. That's a 50% increase both ways, and I can't find a 330 damage figure anywhere - was it different in game to the patch notes?
 

brian!

Member
If they make it so convection is viable in a normal game he should be pretty good, but it seems like ppl are using sylv for that purpose now
 

Alur

Member
I heard Zoia say in the qualifier cast last night that he felt Sylvanas was already popular, but soon could be considered one of the best heroes in the game.

I was pretty underwhelmed with what I saw from Sylvanas on PTR (never played her there), but the new burstier Sylvanas is pretty fun to play. I did the E resetting Q thing since the damage is a bit higher now, and Mind Control may be the most fun ultimate for me to play with right now.

I mind controlled and had a Li-Ming killed in 4 straight fights in a game the other day (then we threw and lost). I was doing my part to Make The Nexus Great Again!
 

Maledict

Member
His win rate has gone up at the top level, using the trait and auto attack build. Which is a bit sad but at least seems to have a place.

Hardly what you imagine when you think of Kael'thas mind you...
 

Zackat

Member
Sylvanas is one of my most played heroes. Putting her out with that busted ult was a mistake. I am also not a huge fan of her Master Skin, but then again I don't like many of the master skins. I love the new Mind Control, too bad they didn't have that when she launched.
 

brian!

Member
His win rate has gone up at the top level, using the trait and auto attack build. Which is a bit sad but at least seems to have a place.

Hardly what you imagine when you think of Kael'thas mind you...

Yeah im not into that build

Sylv's lvl 4 talent might push her over, i could see that esp if you ban rehgar or something
 

Alur

Member
Sylvanas is one of my most played heroes. Putting her out with that busted ult was a mistake. I am also not a huge fan of her Master Skin, but then again I don't like many of the master skins. I love the new Mind Control, too bad they didn't have that when she launched.

But the second tint of her master + Legacy of the Void collector's mount in purple.

sogood.gif

Sylv's lvl 4 talent might push her over, i could see that esp if you ban rehgar or something

Withering Barrage?
 

Alur

Member
Ah I hadn't even noticed it was reworded/reworked as a talent. Never really took it much in it's previous incarnation. Wasn't it just a flat 2 second reduction before?

Will have to try that out now that you mentioned it. That shit would be OpieOP in ARAM.
 

Maledict

Member
It's amazing in ARAM mode, but in normal games I prefer the withering shot build and the refresh at 13. 6 uktra fast shots that blow apart minions is really good.
 

Alur

Member
That's what I've been running and it's worked pretty well. Those E jukes and reloads (or chases) after 13 are a new level of fun for the hero for me.
 

brian!

Member
Yeah it really excels in standoff style objectives like punisher, tribute, or towers

If kaels kit is meant to be a protect him for flamestrike bomb ppl who dive through thing, sylv might be better at it barring supports that counter her dmg
 
man i really want to get back into playing Anub but he seems to fill the same role as Artanis mostly just not as good.

does he hard counter any certain heroes or strats?
 
oh wow totally forgot about illidan and hes been all over QM (or atleast was before the nerfs, havent played since the new patch).

so do you go Locust ult against him or Web?
 

Maledict

Member
Web - swarm won't really do anything as he out heals its damage. Use the web to isolate either him, or his support, so that you can take advantage of the missing person and keeel.
 

Ketch

Member
anub is actually kind of the opposite of artanis. they're both less tanky warriors. but artanis is all about getting in, staying in, and right clicking, and he has no CC and he sucks in lane

anubarak is all laying down CC and escaping with burrow charge. he's really not about right clicking, and his lane is a lot better then artanis.
 

Alur

Member
Go web on 'em Brick. Web on Cho'gall is brutal, lol, same for Illidan if your team can net an advantage while he/his healer are out of the fight.
 
I miss the days, literally was just a couple days IIRC, when Anub was OP. I still catch myself impaling then burrow charging in for the stun train as you could back then.

Also gotta try web + gust if you have a Falstad
 

Kurrman

Neo Member
I haven't played for like 2 or 3 weeks which is huge as I played everyday for the past year it seems, meaning I have to ask a question. Since the 'big' rework patch, what's the general consensus on Gazlowe?
 

Alur

Member
Milly79 has been playing Gazlowe lately and it hasn't been awful, FWIW. He is more useful, but still not very relevant on a power perspective I guess you could say.

And yes, yes, yes. I miss OP Anub. I feel like the quick trigger on him was a sad day for HOTS. Wish his buffs had happened in this era so there'd be a little bit more iteration patch to patch and maybe a longer leash.
 
It's funny that Li Ming basically rewrote history when it comes to KT.

I don't think anyone is denying what Kael'Thas used to be or that he was a mono-build hero but what's bizarre is reading scoobs assertions that KT hasn't been nerfed, has only been buffed and that everything is fine. If you look at Hotlogs right now Kael'Thas is sitting in the bottom five, hanging in Gazlowe's old neighbourhood. If a 50% winrate is Blizzard's metric for balance, well this latest talent re-design--his third major iteration--is a failure.

Living Bomb basically relies on people being stupid in order for it to do serious group damage. Even at my low level of play, people split apart from each other. They don't have to get clear of a minion wave, just each other. You can see Blizzard are trying to shift Living Bomb to being more of a single target nuke, by baking the old Fission bomb damage boost into base LB, with some group damage potential, Chain Bomb on Empowered that only affects heroes. You can see they are trying to shift the source of multi-target hero damage to Flamestrike with Convection and Burned Flesh but it isn't quite working. KT lost a lot of the anti-group AoE that he had with even the last iteration of Living Bomb and hasn't quite gained it back with the new Flamestrike.
 

Syf

Banned
back from that ban life

-Tracer's butt is a very important issue and I sincerely apologize for saying it doesn't matter *cough*
-Heroes of the Dorm was great, sucked not being here to talk about it
-Gillyweed changed my mind during the event, I now think she's acceptable
-GEEEEEE GEEEEEEEE
-Udall is a star, hope he continues the success and the personality in pro
 
Web - swarm won't really do anything as he out heals its damage. Use the web to isolate either him, or his support, so that you can take advantage of the missing person and keeel.


yeah that makes sense, i think im gonna give it a shot tonight if anyones on. i usually play around 8:00 pm CST.

back from that ban life

-Tracer's butt is a very important issue and I sincerely apologize for saying it doesn't matter *cough*

holy shit, are you serious? thought i saw you chiming into that conversation but thats...surprising.

good to have ya back. we should play OW sometime if you're around.
 
I don't think anyone is denying what Kael'Thas used to be or that he was a mono-build hero but what's bizarre is reading scoobs assertions that KT hasn't been nerfed, has only been buffed and that everything is fine. If you look at Hotlogs right now Kael'Thas is sitting in the bottom five, hanging in Gazlowe's old neighbourhood. If a 50% winrate is Blizzard's metric for balance, well this latest talent re-design--his third major iteration--is a failure.

Living Bomb basically relies on people being stupid in order for it to do serious group damage. Even at my low level of play, people split apart from each other. They don't have to get clear of a minion wave, just each other. You can see Blizzard are trying to shift Living Bomb to being more of a single target nuke, by baking the old Fission bomb damage boost into base LB, with some group damage potential, Chain Bomb on Empowered that only affects heroes. You can see they are trying to shift the source of multi-target hero damage to Flamestrike with Convection and Burned Flesh but it isn't quite working. KT lost a lot of the anti-group AoE that he had with even the last iteration of Living Bomb and hasn't quite gained it back with the new Flamestrike.

I'm not arguing that but KT has been the top dog for close to a year. You either chose KT or settled for Jaina. The nerfs made it so it wasn't a required first pick/ban eventually but he was still undoubtetly great. He went through multiple nerfs and fixes and the scaling changes yet ultimately only a rework that made him trash and a hero released that was just as dumb if not dumber managed to finally make him bottom tier. I'd be more than contend not seeing KTs for at least a couple more weeks.

He was my definition of unfun to play against especially in QM where a double bomb could easily just mean you were dead w/o a healer, even early game. Not to mention he had a decent stun.

That's what I mean with rewrote history, retroactively the release of Li Ming made all the tears in regards to KT just evaporate.
 

Alur

Member
back from that ban life

Welcome back, criminal.

yeah that makes sense, i think im gonna give it a shot tonight if anyones on. i usually play around 8:00 pm CST.

good to have ya back. we should play OW sometime if you're around.

Depending on the wife I might could be on around then, we'll see.

I am definitely down to play some Overwatch with whoever, whenever, though. I've hardly played the last few weeks, just kinda waiting it out for the Open Beta. Missing it.
 
That's what I mean with rewrote history, retroactively the release of Li Ming made all the tears in regards to KT just evaporate.

wow, i said something like that to a friend when the patch notes hit saying somethin like "i guess people weren't used to Kael not being OP". i really do think there is a psychological impact to it but he def needed some tweaking.

Depending on the wife I might could be on around then, we'll see.

I am definitely down to play some Overwatch with whoever, whenever, though. I've hardly played the last few weeks, just kinda waiting it out for the Open Beta. Missing it.

wtf you in OW beta too? ive been dieing to play with some people, none of my RL friends got in.
 

Alur

Member
Yep I've been in it since the first set of testing. I mainly support, Junkrat, or Reinhardt. That's my favorite thing about OW. Never been a big FPS player and my aim isn't the best, so having support and/or area aim heroes makes the game at least enjoyable for me.

Did get Bloodhardt legendary skin last time I played.
 

Ketch

Member
I'm not arguing that but KT has been the top dog for close to a year. You either chose KT or settled for Jaina. The nerfs made it so it wasn't a required first pick/ban eventually but he was still undoubtetly great. He went through multiple nerfs and fixes and the scaling changes yet ultimately only a rework that made him trash and a hero released that was just as dumb if not dumber managed to finally make him bottom tier. I'd be more than contend not seeing KTs for at least a couple more weeks.

He was my definition of unfun to play against especially in QM where a double bomb could easily just mean you were dead w/o a healer, even early game. Not to mention he had a decent stun.

That's what I mean with rewrote history, retroactively the release of Li Ming made all the tears in regards to KT just evaporate.

Thats what's most frustrating about it. The shitty part of KTs dominance for so long wasn't that it was specifically the hero, it was that he was clearly the top choice. Now, instead of fixing the actual problem (ranged assassin that's clearly better then every other choice) they just changed which hero is the problem. I hope to god they don't take nearly as long to fix li Ming, but the rate the changes come now is much faster then it was back then, so there's hope. But it's still annoying in the mean time.
 
I'm not arguing that but KT has been the top dog for close to a year. You either chose KT or settled for Jaina. The nerfs made it so it wasn't a required first pick/ban eventually but he was still undoubtetly great. He went through multiple nerfs and fixes and the scaling changes yet ultimately only a rework that made him trash and a hero released that was just as dumb if not dumber managed to finally make him bottom tier. I'd be more than contend not seeing KTs for at least a couple more weeks.

He was my definition of unfun to play against especially in QM where a double bomb could easily just mean you were dead w/o a healer, even early game. Not to mention he had a decent stun.

That's what I mean with rewrote history, retroactively the release of Li Ming made all the tears in regards to KT just evaporate.

No one is forgetting how overpowered KT used to be but even at his most broken it took time in a match, the real power spikes were at 13 and 16. Li-Ming is a problem at level 1, she doesn't need specific talents or even levels to be a problem.

I just wish there was a hero with skills equivalent to Anti-Mage or Nyx in HotS, which sounds strange because Illidan and Anub are in this game they just don't have the mana burn.
 

Ketch

Member
I dont really think they plan on nerfing li ming any further

i agree. and i think it's a mistake.

again, the frustration is that they took the same stance on KT and it sucked for a long ass time.... then they eventually realized like, OKAY I guess everybody was right the whole time we should do something about this... but now we're right back in that situation and it seems that haven't learned anything from how shitty a year of KT being stupid was.
 

Alur

Member
I'm still of the opinion that if they feel she is fine as the top ranged assassin and not broken, despite being banned relentlessly in pleb queues (100% pick or ban rate) and more or less the same in the pro scene, then they should just buff 2 or 3 others to her level.

I'd be fine with Li-Ming being stupid if there was other stupid to counter it with like Rehgar was for a few weeks there. Well, maybe not fine, but it'd be tolerable.
 
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