Familienoberhauptvogel
Banned
Yeah and XiaoT is retiring.
Naventic partnered with Twitch, sub buttons for everyone incoming.
Naventic partnered with Twitch, sub buttons for everyone incoming.
I mean
Coming from a new player to the game/genre (after OW beta ended*)
not all of us can be top pro players like you
And it's QM? I thought HL was where complaints like these were legitimized
Reddit said:Just got this message from a chinese caster. He asked EDGgemini to confirm that EDG.hots has been disbanded.
Due to several CN teams disbanded recently, some streamers disclosed that there will be a new super team coming into existence.
EDIT: To make it clear, EDG disbanded not because they didn't make it to summer global, it's due to that lots of CN esports clubs including EDG, they don't think HOTS is going to have a bright future and they don't want to waste money into a "dead game". Have a good look at how OW's developing team did a good work, and then take a good look at our lovely HoTS team. "Launched with all you need" VS " coming soon forever", this must be something.
II do agree that in many ways it feels like Overwatch was developed by watching the initial flaws and mistakes HotS made. It will be interesting to see how it plays out in the long run - when Overwatch first hit twitch it had ridiculous numbers, but dropped off rapidly. Personally I find it utterly incomprehensible to watch (but then I'm too old to be good at fps games nowadays).
I get better quality matches and team compositions in Quick Match in HotS than I do in Quick Play in OW. I have little to no hope about unranked draft in HotS and pray that they don't outright remove Quick Match when they add unranked draft in that patch from a bleak and distant future.
I also exclusively queue as Chromie and play more HotS than OW because of Chromie. I hope I enjoy Medivh as much.
I get better quality matches and team compositions in Quick Match in HotS than I do in Quick Play in OW.
In terms of liking Medivh, he's going to be an odd fish in Quick Match. He entirely relies on team communication and teamplay. He does incredibly little damage himself, but sets up kills and attacks in ways no other hero can. I suspect he'll be quite weak in quick match overall just because the stuff he needs to work won't be there (and in a no tank / melee dps game, he's going to do very little full stop).
Because it's just 6 individuals running around w/ no coordination. No one has any real idea what to "counter" and such, they just want to play what they like.LOL, damn. I honestly cannot even fathom this with the swapping. I don't know how MMR works in OW or if it has even been long enough for it to take effect yet, but it seems unlikely that your team could be that incompetent without the opposing team doing the same thing just as often...kind of like in HOTS.
In QM you can at least try to adapt w/ talents and such.I don't see how that's any different than Quick Match. At the least you personally can swap to something more fun, or more viable for what you have. In Quick Match you are stuck for better or worse.
So you're the damn Chromie I keep getting in quick match... ;-)
Called it. The old school purists (of a genre that never supported any significant amount of competitive play) will whine and whine, but some form of ban/draft/limited swap system is definitely the way to go.like some pros are asking for at least one ban in ow
Swaps freeing up your hero for use by the enemy team (due to no dupes) creates a neat tension as well.atm though it's mainly because dbling up on certain characters is so effective
the idea of limited swaps sounds really interesting though
Called it. The old school purists (of a genre that never supported any significant amount of competitive play) will whine and whine, but some form of ban/draft/limited swap system is definitely the way to go.
Swaps freeing up your hero for use by the enemy team (due to no dupes) creates a neat tension as well.
I was thinking though, limiting swaps seems pretty realistic and something that might happen soon, but my ideal for the game is that everything is balanced so nicely that ppl are just swapping nonstop
Bans are there in part to deal explicitly with the "solved meta" problem.Yea this^
Draft/bans won't fix anything about fotm picks/static meta, look at hots or other games, only balance updates fix those issues.
Why do y'all think they made Kaelaris the host #1. He's been to every single EU/NA regional.
Bans are there in part to deal explicitly with the "solved meta" problem.
Nah, just rank 1 on the 50-1 ladder they currently have.Just seeing the thing about preseason rewards. Those rewards look nice but I've missed nearly a month of ranking up time. By "Getting Rank 1" they mean Diamond 1, right?
Just seeing the thing about preseason rewards. Those rewards look nice but I've missed nearly a month of ranking up time. By "Getting Rank 1" they mean Diamond 1, right?
It's possible, there are literally dozens of us. Dozens!
Batch of heroes after the next 2 (so 4th/5th down the line) should be unveiled at Gamescom, reading into Dustin's twitter.
Medivh, then pair after him, then Gamescom reveal.Next two as in Medivh + whoever is after him, or Chromie + Medivh?
That's only because Tracer was already known.Not necessarily - Dehaka didn't. But odds are they will... ;-)
Stats
Health increased from 1128 (+4% per level) to 1260 (+4% per level)
Health Regeneration increased from 2.4296 (+4% per level) to 2.625 (+4% per level)
Basic Abilities
Sand Blast (Q)
Damage increased from 390 (+4% per level) to 400 (+4% per level)
Cooldown reduced from 3 to 2.5 seconds
Dragon’s Breath (W)
Damage increased from 440 (+4% per level) to 480 (+4% per level)
Cooldown reduced from 14 to 12 seconds
Talents
Level 6
Mobium Loop (W)
Cooldown reduction decreased from 50% to 40%
Chrono Sickness (E)
Slow increased from 40% to 50%
Level 15
Shifting Sands (Q)
Ability Power bonus per enemy hit reduced from 10% to 8%
Ability Power bonus cap reduced from 50% to 40%
Fast Forward (Q)
Sand Blast cooldown after hitting from long range reduced from 1 to .75 seconds
Quantum Overdrive (Active)
Ability Power bonus reduced from 25% to 20%
Developer Comments: A Hero like Chromie is one that we would expect to come out with a lower than normal win rate. She has many counters, has a high skill floor, and requires her teammates to play around her poke style. Even anticipating the gradual increase in effectiveness as people figure her out, we think that she has room for buffs.
Chromie is the type of Hero who has high damage potential (and man, when she hits those home runs they’re a sight to behold), but is also very inconsistent. She’ll always be that way to a degree, which is by design. We’re attempting to buff her damage throughput to offset this inability to pick her targets, without making her “one shot” potential any scarier than it is.
We’ve increased her Health slightly as well so that she is a little more resistant to incidental damage. If enemies find a way to close the gap and focus her down, her still relatively low Health and lack of escapes will allow teams to eliminate our terrifying gnome-dragon, as they should.