Bakery said:I actually disagree with the general sentiment about Supports needing to have less healing.
There's two reasons why Supports need to be in other games:
Neither of those are relevant to Heroes. I think that if you were to lessen the healing of all Supports, they would not be picked at all - you would just pick a damage or a tank.
- To get a weak laning carry through to late game
- There isn't enough gold for 5 carries, 1-2 players must always get much less gold.
I do agree though that Supports are really quite boring, with the expection of Kharazim. I would like to see the ultility aspects of all Supports dramatically buffed:
Uther becomes a pseudo-tank, able to cleanse himself and more CC.
Kharazim becomes a pseudo-melee assassin, way more damage.
And so on. This would be a huge change to the game, and as such would need to be done in a kind of 'off-season', just as the scaling changes were.
Dignitas is doing a AMA on reddit atm asked Bakery's opinion on supports
Edit: His bullet points are dumb, healers in hots absolutely carry assassins throughout the entire game, and maybe there's no gold but there's plenty of advantage that big heals protect.
Medivh is just Tass/Tyrandes new brother.It's hard to take recently heroes into account in regards to a new philosophy for we didn't yet get a support adhering to those.
With Medivh we finally got a specialist pseudo support but he'll just land in the hand of flex players competitively.
Medivh is just Tass/Tyrandes new brother.
Strongly suspect the issue w their current classification is because they can't have just 7 heroes in that pool w the qm rule.But will dodge the problems they had by not being categorised as a support.
Nah, its a completely different type of carry. he is right here I feel.
In Dota, a hard carry simply wont work without a support. They are so weak early on, and yet require So much resources to power up, that without a support in lane helping them they are worse than a normal character.
In HotS, almost all assassins are just fine without a support in that respect. Obvious,y the support brings a lot of power and depth to the team (that's why we use them), but they aren't necessary in the same way (excluding greymane and illidan I feel, both of whom really struggle in zero support games).
Well partly that's because they believe the classification system really helps new players I presume - which I can sort of understand as going into DOTA fresh is very tricky and confusing.
I'd say the issue really is that support in HotS doesn't mean support - it means healer. Medivh is absolutely not a healer, but he is a support. Whether the game can work having healers and supports is an interesting question - I love the idea of support classes in general, but if you take one of those plus a healer, that doesn't leave you that many slots for damage and tank.
Dustin was remorseful recently on hero roles inan interview but it's not something they think can be undone now.
Tassadar doesn't heal either. Like Medivh he has exactly one healing talent.
That wouldn't fix it. Have you seen how hots logs trying to fix it looks, even reclassifying them would barely make a difference and only confuse ppl. Tyrande and Tass can heal when Medivh can't for instance.
They're doing the group stage that culls the weed when nobody's gonna watch anyway. We'll maybe get 2 interesting matches there and that's when NA / EU clashes with CN / KR
Interesting, so the #1 seeds get a bye through the first group stage. I thought they all played last time from the start? I guess I just don't remember it properly.
I wonder if I can manage to get myself to rank 20 in two days.....
I wouldn't be surprised if with some more dedication grubby could make it as a pro.
He obviously has the mechanical skills.
It would be a net loss though both for him and for HoTS considering he's one of a few premier streamers.
pretty sure that's King's Row map from Overwatch.
They announced diablo maps at pcgamer e3 thing last year, it happens again tomorrow btw, no idea if Blizzard is going again.
Yuuj has left PG
Putting the easier rewards into Team League was a stroke of genius. It's incentivizing players into the more fun game mode.
To retire being dropped or poached?