BreezyLimbo
Banned
Gul'Dan's other heroic, Rain of Destruction looks terrible.
RNG damage in small areas over a large area...ok.
Yeah but each independent meteor deals more damage than his fear does. So it's actually freaking strong.
Gul'Dan's other heroic, Rain of Destruction looks terrible.
RNG damage in small areas over a large area...ok.
anything that is that RNG seems pretty bad to me. The fear seems like the better choice always.
so are gul-dans back spikes ever explained in the lore
Oh you sweet summer child
I was wondering WTF was up with his back spikes. Figured that must've happened after I quit WoW or something.
fear def seems more useful than meteors on paper, his kit looks cool
Me and proto are on Dunktrain's stream about to get rekt by him and Glaurung and their 5 stack.
https://www.twitch.tv/dunktrain
rekt! Were you Qruul?
Bakery is taking issues with Gul'dan's trait making his spells too expensive. He's basically arguing the hero would be barely different with mana regen but lower mana costs, making his trait a gimmick. Steve chimed in and in the process pretty much confirmed that that's what it is.
Dunktrain also thinks Jaina is crap. Don't think he's played her yet though.
Gul'dan has crazy good health sustain. Spamming his Q is actually the only thing that OOMs you, as everything else is either free or on a long CD.
People hated bribewing in competitive. Not sure split push meta is something to look forward to.
I feel like this is good for my winrate, bad for the game.People hated bribewing in competitive. Not sure split push meta is something to look forward to.
They weren't. It was awful and uninteractive.I liked it. Pros were literally being cry babies about it back then. While it was dumb to have it centered around the promote talent, it made the drafts and general game strategy much more interesting in my opinion. If it adds another separate yet viable strategy to the meta the game will be better for it, even though I'm sure people are gonna whine about how it's op for awhile until they learn how to play against it.
I liked it. Pros were being cry babies about it back then. While it was dumb to have it centered around the promote talent, it made the drafts and general game strategy much more interesting in my opinion. If it adds another separate yet viable strategy to the meta the game will be better for it, even though I'm sure people are gonna whine about how it's op for awhile until they learn how to play against it.
Gul'dan has crazy good health sustain. Spamming his Q is actually the only thing that OOMs you, as everything else is either free or on a long CD.
I feel like this is good for my winrate, bad for the game.
They weren't. It was awful and uninteractive.
You couldn't interact with it.Only because people refused to interact with it.
Even in that short time counter strategies were still developed, and it added a layer to the draft/game that wasn't there before. The biggest issue about it back then was that it came from the promote talent which made it really OP for specific heroes and wholly unavailable to others.
You couldn't interact with it.
That was why it sucked. It had not counterplay other than running to kill the stupid high powered catapult steamrolling the lane.
Bribewing was utter cancer. I had like an 80% winrate with her before they nerfed her and that as a noob. The issue is if split pushing is possible as a cheese strat that's fine but if split pushing is the best strat then pros are not only forced to play against it but to play it themselves.
"It" wasn't a strategy. It was literally just pick/banning the supports who had the talent and got the annoying ability for free.Except that pro teams were drafting against it and winning against it by the time promote was changed
Wait does the legion ce not have any hots items?
This line of thinking doesn't make sense to me because ideally there isn't a "best strat" there are just different strats with different strengths and weaknesses. But since forever team fight / death balling has been exactly what you described: the best start that must be used. I am personally very happy that they are once again trying to make other strategies viable, hopefully it works out better then it did last time, which it should because of how its implemented in the game itself rather then a specific hero or talent.
Wait does the legion ce not have any hots items?
no you're wrong
I'm going to list out the reasons why
1.Meteors are cool
2.Fire is cool
3.Things blowing up is also cool
4.Fear is stupid
5.Fear will probably have a 300 second cooldown
Fel charger
there are plenty cheese strats in the game, teams usually make it a point to prepare a cheese strat for a particular team. mYi tried one against MVP for instance. Split pushing being viable is one thing but it should never come to a bribewing situation again.
Lazer Build was always an anti-Illidan thing, right?.
"It" wasn't a strategy. It was literally just pick/banning the supports who had the talent and got the annoying ability for free.
as a spectator I really hope it ends up as more of a "look nvt put two good stallers on the trubute while pushing other lanes, dread this is a strategy that would not have worked out before this patch (and both teams have to play well here)" vs. "oh my god look how fast xul cleared that wave, he's broken and this lane is doomed"
I've done a little experiment in both PTR and Live to check how stronger are the new minions in pushing.
* Custom game alone
* Dragon Shire
* Sylvanas (no talents picked)
* Pushed the exact same sequence of structures
* Did not attack the core
* Killed enemy minions asap
* **Live:** Core down at 18:08
* **PTR:** Core down at 13:36
The new catapults destroy the core so fast now, wave clear seems to be first pick now.
(I'm not testing the best way to push, just tried to push the same way in both servers)
GG, Blizz. Now every wave has to be taken care of.
Awesome, another reason to hate when people pick Nova even more!