With the change to minions - is the solution if its a problem (and it probably will be) actually to simply buff building HP?
It would increase the value of pushing alongside a minion wave dramatically relative to not doing so and reduce the effectiveness of tower rushing straight out of the gates, something that's been obnoxiously omnipresent since the scaling fixes went live.
I don't understand how that's a solution - it just returns the time to kill buildings by minions back to what it was, but makes it slower for when players are involved. I thought the entire point of the change was to make minions more useful and to make pushed lanes more deadly? They don't seem to care about the early game tower rush issue.