Another thing I wanted to rant about is the Zagara changes, before the patch Zag used to be one of my favorite heroes and a go to in HL when the team needed a specialist. I could easily keep up damage with top dps classes. Normally topping out at around 67-70k hero dmg in 20 minute matches and now I average out around 40-50k.
While she's still good at solo lane bullying I feel like I'm completely useless almost in team fights whenever I pick her in HL. The envenomed spikes changes make it to where I put myself in harms way if I have to auto attack anywhere if I haven't laid down creep before hand. So if it's a map like towers of doom or cursed hollow where I have to help on the objective, I just don't have the time to lay down the tumors for that 20% range for a cushion if I've been doing solo lane work.
Hunter Killer has been nerfed into oblivion practically, while it used to feel like a somewhat useful skill. I used to go muta with 2x charges, it now comes to little to late with muta being pushed back as a lvl 16 talent. The new emphasis on drop pod, her (E) being her new dps priority is a mistake. Drop pod's radius is so frigging tiny that your extremely lucky to hit when you take the quest talent for it. While it does hit hard if you complete the quest, the radius is just too tiny to make a difference.
Her ults are now almost completely useless, especially comparative to other specialists like Xul or even arguably Naz.
Maw is really only good now for displacement and nothing else since the damage is so weak. Nydus does nothing for team fights.
Her lvl 20 talents are garbage with zero versatility, your literally left with only two options dependent on the ult you chose. Either you pick a upgraded ult or some crappy minion buff. They removed her bolt of the storm for escape.
Zagara used to feel like a relatively safe specialist pick on any map to me and now she feels like she's bottom tier.