Familienoberhauptvogel
Banned
Ahahahahaha
not much more to add
I alt F4'ed out of a placement match today because we first picked Gul'Dan and Chromie.
Ahh don't do this, I hate when people dodge.I alt F4'ed out of a placement match today because we first picked Gul'Dan and Chromie.
Ahh don't do this, I hate when people dodge.
What if they were the worlds greatest chromie and guldan though?Sorry but no. When my team mates are ignoring the discussion completely and drafting two truly terrible heroes without any reasoning or commentary I'm leaving the game. I'm not pissing away 25 minutes of my time in a horribly unfun match because some people are selfish and dumb.
Unranked draft is there for people who have to play a specific character in a team setting.
What if they were the worlds greatest chromie and guldan though?
Watching a couple of videos it seems teams are supposed to stick together.
Of the few games I've played in QP, I have yet to see this from either side.
Watching a couple of videos it seems teams are supposed to stick together.
Of the few games I've played in QP, I have yet to see this from either side.
The number 1 issue with teams losing, even at the high end of play in hero league, is people not sticking together. Almost all my losses boil down to two things:
1) Early feeding which gives a big headstart which we never recover from
or
2) People not sticking together as a team, which results in pick-offs, which results in snowball deaths which then loses you the game.
Later on, even if you are a solo god you should still be with your team 99% of the time. Split pushing something down is rarely worth it if your team loses without you, and at most levels of play your team won't have the skill or co-ordination to hold off a fight with only 4 people.
(Number 3 BTW is merc obsession. People's obsession with mercs is just... frustrating).
So after some days what is the verdict on Auriel ?
What's your goto CG build?I think she's brilliant. We keep doing quickmatches with her and Cho'Gall which is just hilarious. By the end of my match last night my heal was hitting for 3200 health...
In win terms she's actually settled at 52% which is very decent for a healer.
He's not supposed to be that bursty. They want him to be going after low health targets after poke poke poke. Right now he 100 to 0s you easily.I don't understand the greymane changes.... They want to remove the burst when that's literally the only thing he does. That's like removing hook from stitches.
They're going to have to tune him around competitive play then try and fix QM after they get him in a good spot there. His kit is ridiculously strong due to how flexible it is.He's got a <50% win rate already, its likely going to nose dive into low 40s with this patch. Going to be hanging out with Medivh and Guldan lol
Thought they just nerfed his Q build but left the rest of the poke alone?I guess I just don't understand what they want him to be. If he's not burst, then he's a poke hero, but they nerfed all of his poke damage over the last 6 months or whatever it has been.
Thought they just nerfed his Q build but left the rest of the poke alone?
Awesome. So what roles need to be hit next? That's 2 melee assassins pretty close together. I'm all for more healers.
Main tanks are boring (except Jojo) double warrior comps are finally trickling down to low ranks making more solo tanks will only shift it back to solo warrior.We really don't need all these melee assassins and bruisers. They all occupy too much of the same role. Id prefer more supports and changes to the existing warriors so that you can solo tank with more than ETC / Muradin / Johanna / stitches.
Healers are coming down the line. They were dumb and didn't see the diversity problem until recently.Awesome. So what roles need to be hit next? That's 2 melee assassins pretty close together. I'm all for more healers.
Healers are coming down the line. They were dumb and didn't see the diversity problem until recently.
- AOE heal zone (think Tyrael's sanct heroic)
- Convert damage taken to heal (think Medivh's reabsorption talent)
- Healing aura (kinda like BW's soothing mists but a constant heal over time?)
- Life steal and Spell vamp
- Snipe heals (Ana from Overwatch)
What else...
I wonder how much longer Blizz can go before they have to start duplicating existing healing abilities on supports. They've been so focused on making each support have a unique healing mechanic for too long, and I think that's partially responsible for healers coming out so rarely, since they take so much design work.
We've already got
- 'smart' heal to target in range: (Lili)
- targeted direct heal: (Uther)
- point blank aoe heal: Kharazim
- chain heal (Rehgar)
- targeted aoe heal (Auriel)
- Heal over time: Malfurion
- pulse heal (brightwing)
- shields (Tassadar)
- beam heal (Morales)
- targeted heal that also heals user: (Tyrande)
What's left if they keep trying to make them entirely unique?
Guild Wars had lots of skills each with ups and downs vs the standard heal/short cool down like cannot self target, half casting range, huge cool downs etc.. A few ideas I see:
-Heal, +More heal if target is CC'd, +More heal if target is channelling, +More heal if target is > or < a % of life OR mana.
-Buff abilities, if allied takes dmg, turn that 1st damage into healing instead, turn all AA into healing for x seconds
-Infuse Health - You lose 1/2 your current life and give it + more to target.
-Maybe more buff/preventative abilities? Kinda like BW