WonderRade
Member
despite it starting so low, hots has been one of blizz's best managed secrets for a bit now
I'd say so for sure. Even the support for Overwatch isn't quite as much as I'd expect. The league stuff is neat, but I really don't like watching that game whatsoever. Hearthstone expansion is a giant question mark after what was in Kharazan. I don't play WoW to know anything about that though.
Everything about HotS was killer! Better ranked system, two awesome looking heroes, haunted mines coming soon, that promo for the free heroes/mount (though I already own all the heroes), Artanis Q+E going live and other changes, the new brawl, etc. So good.
What are they changing about ranked?
Seems like you should probably stream.
Even the support for Overwatch isn't quite as much as I'd expect.
Before the ranked update:
59% players in Quick Match; 22% VS AI; 19% Ranked
After the ranked update:
46% players in Quick Match; 30% Ranked; 16% VS AI; 8% Unranked
These numbers from one of the panels kind of blow my mind:
Really surprised only 8% of players play unranked. I dunno why, I just assumed it was pretty popular. You can see it peeled off of QM and/or AI a bit, but I thought it'd be more.
Is Zagara top tier? Started playing with her today and i'm wrecking it so far
Is Zagara top tier? Started playing with her today and i'm wrecking it so far
What do you mean the support? Support for the game? Support for esports? Support in terms of people watching?
so that little butterfly at the end of the varian/rag/skins video.
They really gonna put Magdha in before Malthael? I can't think of anyone else closely associated with butterfly's in Blizzard lore stuff.
Fucking great games this morning boys, had a lot of fun stomping with you
guldan is pretty fun, my main issue with him is that all his sounds are super generic
Assuming you use Recruit a Friend and the Nexus Challenge and buy the Heroes of the Storm Starter Pack and the Nexus Conquerer / Challenger Bundles (use Hero Codes of Starter Pack first for discount!), this is what you get:
72 Days of Stimpack
Golden Tiger Mount
Orochi Hover Cycle Mount
Abathur
Auriel
Azmodan
Brightwing
Diablo
E.T.C.
Falstad
Gazlowe
Greymane
Jaina
Kael'Thas
Kerrigan
Li-Ming
Li Li
Malfurion
Nazeebo
Raynor
Rehgar
Rexxar
Sonya
Sylvanas
The Butcher
Thrall (or any of the heroes that are gifted for 4.000)
Tyrael
Valla
Zagara
Zarya
Zeratul + Ronin Zeratul Skin
That are 28 heroes with mounts, a skin and a lot of stim pack time.
Additionally, if you own the Overwatch Origins Edition, you also get Tracer and if you own Starcraft 2 LotV, you get Artanis.
And within the first levels, you get at least 20.000 gold and another 7 day stimpack.
I just won a game with the most frustrating Sylvanas teammate of all time. Avoided objectives and team fights in the late game to .... get camps! When he did fight, he used his E to engage instead of to retreat, which was nice. He died 13 times.
How we won is beyond me.
Anyone have a quick summary of the developer chat from Blizzcon? I heard they were reworking Kharazim, Dehaka and others... just curious what the details were and I can't seem to find it anywhere
The Kent Eric interview on LowKO actually confirmed that they want to do what I proposed re subclasses, and put in Tank/Bruiser, Healer/Support, etc. He specifically mentioned getting Tassadar and Tyrande out of the healer rule as part of this. I am so happy.
Nice, they didn't even talk about that in the panels! Man this game just keeps doing everything right!
The Kent Eric interview on LowKO actually confirmed that they want to do what I proposed re subclasses, and put in Tank/Bruiser, Healer/Support, etc. He specifically mentioned getting Tassadar and Tyrande out of the healer rule as part of this. I am so happy.
Is the matchup so bad for KT? He's not completely immobile and your team can still easily counter chromie.
It's just an example to illustrate the point...
(And yes, she does tend too I find. He has a larger than normal hit box so is easy to hit with her shit, low health, and if he gets anywhere near her it's temporal loop --> death time).
Does anybody be else think that Varian Wynns design sort of feels like how the talent system should be for everyone?
I mean, take Kael. I'm second picking, it's infernal shrines, I pick him as a good ranged dps. But then the enemy takes a counter (say, Chromie) and I'm screwed. There's nothing I can do about it. But if I could instead take strong defensive tools instead of taking damage options I'd be better off.
Basically, should the talent system go further and allow you to push the character into areas they normally aren't strong in - at the cost of more damage, or something equivalent for example.
I think it's the wrong direction - if heroes are too generic you just pick the best X in draft- and in that LowKO interview he actually mentioned that the philosophy for the "2017" season releases is to immediately, at the start of design, define their niche to make sure they're not just a "better Thrall" (using Rag as the example)Does anybody be else think that Varian Wynns design sort of feels like how the talent system should be for everyone?
I mean, take Kael. I'm second picking, it's infernal shrines, I pick him as a good ranged dps. But then the enemy takes a counter (say, Chromie) and I'm screwed. There's nothing I can do about it. But if I could instead take strong defensive tools instead of taking damage options I'd be better off.
Basically, should the talent system go further and allow you to push the character into areas they normally aren't strong in - at the cost of more damage, or something equivalent for example.
http://www.gosugamers.net/heroesoft...zzcon-reveals-new-hero-reworks-on-the-horizonAnyone have a quick summary of the developer chat from Blizzcon? I heard they were reworking Kharazim, Dehaka and others... just curious what the details were and I can't seem to find it anywhere
I think it's the wrong direction - if heroes are too generic you just pick the best X in draft- and in that LowKO interview he actually mentioned that the philosophy for the "2017" season releases is to immediately, at the start of design, define their niche to make sure they're not just a "better Thrall" (using Rag as the example)
Oh, wow, he's going actual cross-class like Varian? Nice.http://www.gosugamers.net/heroesoft...zzcon-reveals-new-hero-reworks-on-the-horizon
Edit: Got Rexxar and Dehaka. No ragrets.
I really hope so, I'm playing less often cause of Legion.I'm so hyped for Mystic Allies, one of the reasons monk was my favourite class in D3.
I wonder if they'll do gold rewards if you own the heroes already they are giving away.
I wonder if they'll do gold rewards if you own the heroes already they are giving away.
Sounds good. Everything after level 7 per character feels multiplied by 100. Too steep of a ramp, even though I get that they want "Master" skins to mean something.Sure hope so! They did also mention in the panel that rewards for heroes after 10 will be more often/better and leveling won't take as long. Account level won't cap at 40 either and I believe will be your total hero level of everyone combined. Also a possible gold sink for those of you with too much.