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Heroes of the Storm |OT2| Imitation is the sincerest form of flattery

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brian!

Member
Pretty sure dts and vox werent set to meet in the bracket this time around tho, pris just seems like someone you dont want on your team

Vox picks up nightmare and rofl according to reddit, so they are still in it, still a pretty competitive roster
__
Also reddit killing me w/ the teamfighting considerations of rag lava, like i cant stop thinking about the dude in austin powers who gets run over by a steamroller
 

Alur

Member
Might be one of those rare successful releases in that both get picked a good amount due to how map reliant the wave is.

Will be interested to see how wave develops. The tale on it is exceedingly obvious, so it would seem like over time even the worst of players would get used to it given how prevalent he's going to be.
 
Wave feels slow enough that if timed correctly, it can take out multiple groups of minions.

So good. Like, do not underestimate taking out a whole lane of minions.

His stun will be useful in maps where minions aren't a huge influence, like towers
 

Alur

Member
I don't think even nabbing three waves of minions is worth a 100 second cooldown though, TBH. You'll need more value than that when the alternative is a pretty huge AOE stun that does considerable damage.
 

scoobs

Member
ya the hammer is not that great, its good, but its a somewhat difficult to land skillshot. Wave is guaranteed value, and if you pop it at the right time you can do absolutely absurd hero damage

All I know is I'm going wave 24/7, and there ain't a damn thing anyone can do to stop me
 
On 2 lane maps of which there are going to be a total of 3 now the wave is going to completely zone the enemy team. In maps like Tomb you should be able to completely ignore 1/3rd of the turn in and losing a keep will provide no lane pressure on any map while conversely you can threaten core w/o sending anyone there.

What does Ragnaros bring to a teamcomp if not Wave?
 

Alur

Member
Insane sustain and wave clear even without that ult. And in a team fight, the potential for his own mini mosh on a significantly smaller cooldown. Plus all the damage he does naturally. And on maps where the ult is useful, you can just crank the specialist up to 11.

I don't see what's hard to hit about it. It's a pretty damn big circle.

EDIT: Kind of amazing he is an assassin, really. He's quite strong in lane from what I've seen.
 

Maledict

Member
The best lanerss in the game aren't specialists. Gul'Dan and Kael have the fastest wave clear in the game, even ahead of Sylv. Alarak, Thrall, Chen and Gul'dan are probably the strongest 4 laners in the game.

Specialists can be good at overall pushing, but they certainly don't do that as a speciality anymore.
 
Insane sustain and wave clear even without that ult. And in a team fight, the potential for his own mini mosh on a significantly smaller cooldown. Plus all the damage he does naturally. And on maps where the ult is useful, you can just crank the specialist up to 11.

I don't see what's hard to hit about it. It's a pretty damn big circle.

EDIT: Kind of amazing he is an assassin, really. He's quite strong in lane from what I've seen.

In order to get the bonus damage and stun, you need to land the middle of it. which is about the size of a fat li ming.
 

Alur

Member
Have you actually used it? I didn't have any issues getting the stun. HORSEPANTS was cleaning up with it last night too.

I'm not saying the other one isn't good. But you already clear waves like a champ. Clearing more waves isn't nearly that valuable on such a long cooldown...unless you are catching people out to get the damage too.
 
Have you actually used it? I didn't have any issues getting the stun. HORSEPANTS was cleaning up with it last night too.

I'm not saying the other one isn't good. But you already clear waves like a champ. Clearing more waves isn't nearly that valuable on such a long cooldown...unless you are catching people out to get the damage too.

it can completely negate a push on Tomb, Eternal, Shrines, Braxis. Having the ability to globally control the flow of the map, even if it's a 100 second cd, is not to be underestimated. Getting the level 20 talent also immensely helps late game, where catapults become a threat.
 

Alur

Member
Yeah, exactly like I said above. On certain maps it's great. On others, not so much. Same with his trait, really. That's where the second one comes in.

EDIT: 24:30 to queue into a Rag game just now. The game will last 16 minutes. I am Grand Master now.
 

Dice

Pokémon Parentage Conspiracy Theorist
Ummmm... lol? And I was just wondering how it'd even be possible to get MVP with her. I guess there is always a team out there bad enough...
2bVrQV1.jpg
 
Yeah, exactly like I said above. On certain maps it's great. On others, not so much. Same with his trait, really. That's where the second one comes in.

EDIT: 24:30 to queue into a Rag game just now. The game will last 16 minutes. I am Grand Master now.

oh I missed on that part

Yeah, I wouldn't take it on a map like Towers of Doom or Temples because those maps are too constrained by the objectives

Blackhearts Bay however...a toss up? There've been times where minion pushes get too extreme where a wave would be handy, but the skirmishing in between lanes would suit the hammer better.
 

Alur

Member
I think Blackheart's is really a toss up. Big value on Hammer at turn-in, but we've definitely won and lost some games on minions pushing through after a keep went down. Recently, in fact.
 
I think Blackheart's is really a toss up. Big value on Hammer at turn-in, but we've definitely won and lost some games on minions pushing through after a keep went down. Recently, in fact.

Last week I lost a match like that. We let siege mercs get through, and they just wrecked.
 

Alur

Member
The meteor build for Rag is pretty crazy. Stacks easily, great damage. Helps wave clear if you were to need more than the Q (and blast wave). He's just an AOE machine.

Only issue I've seen is the "melee" part. If you don't have heals, or they have burst, it can be a rough time.
 

Maledict

Member
Ummmm... lol? And I was just wondering how it'd even be possible to get MVP with her. I guess there is always a team out there bad enough...

MVP is heavily, heavily influenced by number of deaths. It seems to count that above most other stats.
 

Alur

Member
Yep number of deaths and then killing blows second. And you had quite a few of those too, somehow. You were also involved in the most kills overall, which is third or fourth on the list. EXP is the other big factor.
 

Maledict

Member
That's what I mean, she's not a killer at all. Anyone should outpace her.

Sorry - as in number of deaths taken. If you have 0 deaths taken and the rest of the team does have death,s you are almost certain to get MVP. I often get it as Auriel just because I don't often die.
 

brian!

Member
I get a lot of mvps but im prtty sure i feed like crazy...i guess that makes me the mvp for the other team so it sort of makes sense
 
I'm 7-1 with Zeratul and 13-1 overall the last 2 days, about to go up a division. Life doesn't make sense anymore and Seeker in the Dark is glorious, you don't miss wormhole because E isn't your engage anymore.
 
Blizz Q&A said:
Uther is a hero we will be looking at in the next few months. We think he is in a decent spot currently but would like to further emphasis his role as more of a Tanky Support character. I think Ideally you could run a team with Uther and some bruisers and maybe forgo the Warrior role.
As others have mentioned on this thread, Uther under-performs in sustained output, which is correct, because he is designed to be a bursty healer.
.
Blizz Q&A said:
Hi Arthur!
When designing Ragnaros Jade had to go through a lot of iteration, and when we landed on his Building form, there were a lot of interactions that we had to consider.
He's honestly a little bit of both, but more positioned as a hero than a building for most purposes. For example he should count for quests that say to hit enemy Heroes, but he is also immune to freezing effects of Sindragosa since he uses abilities to do damage and has no attack like a traditional building
 

Xeteh

Member
This might be a weird question but is there any way to pull the artwork out of the game? The Nova/Spectre artwork that is there for the brawl is great and I'd love to use that for a wallpaper.
 

Dice

Pokémon Parentage Conspiracy Theorist
Playing with Morales is tempting me to pick up Morales. I already have lots of killers to kill with, so she is different.

Only problem is she has so little flava.
 

Xeteh

Member
Playing with Morales is tempting me to pick up Morales. I already have lots of killers to kill with, so she is different.

Only problem is she has so little flava.

As someone who loves playing support... I fucking love Morales. She's frustrating to play at times because she has zero ability to defend herself but even with one person protecting you she can be godlike. She's my only level 10 hero if that says anything.
 

Dice

Pokémon Parentage Conspiracy Theorist
I think I'll get Morales, but I'll wait until Ragnaros is out to see if they do any unexpected price drops with the release of a new character and because she is free this week anyway.

In the meantime, grinding Hammer to 9 before my stimpak is up.
 
Started playing this for that Oni Genji skin, but it's actually a pretty fun game. So far I've only played with bots with my friends because I'm afraid to play with actual people. Is the community as bad as Dota?
 
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