Ppl jumping the gun on saying rag is op imo
Also underestimating dbl support rehgar, but dat remains to be seen i guess
Yeah i understand + historically these rates dont really drop hard. Samuro is a great comparison, something with a highish winrate that i really dont think deserves it
2 for 2 now on calling heroics.
Also quickly checking people are still building Zarya wrong. How long does it take for people to realize how broken pain is temporary + unyielding defender is.
It's going to be huge, her harass was already good but people are still taking resistant at high energy at 13 for some reason, when pain is temporary is pretty much the only choice at that tier.When i was playing her on ptr the buff to the flow on her q was pretty big
It's going to be huge, her harass was already good but people are still taking resistant at high energy at 13 for some reason, when pain is temporary is pretty much the only choice at that tier.
After the last maximum charge nerf people shifted to hybrid grenade build at 1 and 7, even though pinpoint accuracy was already the best talent at 7 before.
I looked at masters and the 13 didn't change much but expulsion zone went up considerably.
Would you mean talking through everything here? Curious as this doesn't match up to my own experience at all with her (and also, and I hate to say it, the dreaded hotslogs best builds data) plus what I've seen in the latest pro games. Keen to understand what I am missing!
imo it made chasing with Zarya awkward.The time between casting Particle Grenade and performing another action has been reduced by .25 seconds
I think living meteor build will end up being the go-to, because rag is too vulnerable to CC, and really needs to stay towards the back line in most situations. Calling him a melee assassin is a bit bold IMO.
The Q build has the highest winrate and has been picked the most...thus far.
It was what I tried on PTR.
I've played mostly Meteor build on live and it's been pretty good. I did Q build for two or three games earlier with Proto and we rekt, though.
I don't really see the point of the E build, to be honest, unless that damage really ramps up. It's main use seems to be to either help me get Q stacks or just as a speed boost.
So initial thoughts on Ragnaros, after a measly three quick match games (all wins).
The wave is really strong, and unbelievable defensive tool. The closest game was on braxis, where they had a ragnaros and we were behind for most of the game. The turnout came after they destroyed our top keep, and then all died to a wave that I spawned on their heads. It's very hard to dodge it when that happens, and it's basically a guaranteed team wipe. It's also an incredibly, incredibly strong laning tool.
The living meteor build is surprisingly fun and strong, although a bit tricky to play with moving the meteor. Hugely funny chasing people though, and a ton of damage due to how the meteor works.
Blast wave being cast able on other heroes is *really* strong and opens up some very powerful combos. Sticking it on dehaka, for example, makes him really scary - extra movement speed on a low cooldown that deals hefty damage is quite scary.
I tried the Q build once, and whilst it's obviously strong it's definitely the most 'normal' of his builds, and I think he's probably a bit too vulnerable to cc when paying it. Saying that, he has two really strong defensive talents he can take with that build that help a lot.
His trait is very powerful, and you either need to immediately commit to killing him or get the fuck out of there. If he activates it on a fort you are attacking your best bet is to burn him rathe than run - it dies fairly fast, and it's very hard to run from a raid boss. Also being able to molten core an enemies keep feels... a bit abusive. It makes quick core kills extremely easy
Next up is trying out the blastwave build! Feels a bit weird though as the talents make you want to cast it on rags but it's so good when flung on your tank.
Almost shit a brick when I saw the Haunted Mines loading screen. The new version is less awful, it's not the old one-sided 7-12 minute steamroll it used to be but I still don't like it. I don't know what it is about the multi-level format that makes it harder to coordinate versus herding people to specific objectives around just on a one level map, but even with multiple entrances and two close to the main base, that sort of remains the core problem I have with Haunted Mines. People grouping and entering the mines at the right times.
Gingerbread Nazeebo has vaulted him to tier S somehow. God this skin is great
My MMR went down by about 400 on hotslogs with the reset... not sure why. Maybe has something to do with the changes in the sizes of diamond and silver I guess.
Artanis is so awesome now. Just tried out the new swaperino and it was orgasmic
My MMR went down by about 400 on hotslogs with the reset... not sure why. Maybe has something to do with the changes in the sizes of diamond and silver I guess.
How does lava wave work in the brawl?