in most cases the latter does not know how to fully take advantage of their lead and the former eventually subsumes them
Yup. I haven't played them for a long ass time, but thats exactly how you lose games. You get a level lead, your team pisses it away.Can you imagine how frustrating it must be to like micro your ass off with vikings and then your teammates dont group as 4 and roam and just feed instead and shit? that's what would happen to me if I played vikings.
why the fuck do people play gazlowe in hero league? they make my life so hard.
why the fuck do people play gazlowe in hero league? they make my life so hard.
theonethief said:I think you need to go with a close to full matchmaking reset, it's weird that people stil have MMR they gained back in alpha
Dont really get play again but apparently it's strong and i guess the ship is prtty weak in general
Another average MMR grind. People not waiting out UE, you wanna still move in if the fight's about an objective or if they just blew all their other heroics but if that's not the case just gtfo wait ~20 seconds and then fight with the knowledge they are now only 4.
He seems concerned that the matchmaking will be terrible for a while. I suppose it would unless they weight it somehow based on your previous MMR. Doing that would mean a lot of people end up where they were at already, but the outlier cases like I talked about above (at least theoretically IMO) should be able to escape their MMR trap because of the increased gains of a reset. It's never been that you can't win if you are outclassing your competition due to increased knowledge/skill/whatever, it's just that by that point the gains are typically so small that it's a frustratingly uphill battle.
Hes saying dont fight when ue is up when you dont have to or when it's not favorable
Astral Presence still alleviates any mana issues I have with Li Ming. All that's changed for me is taking dominance at 4 and that's almost helpful.
Another average MMR grind. People not waiting out UE, you wanna still move in if the fight's about an objective or if they just blew all their other heroics but if that's not the case just gtfo wait ~20 seconds and then fight with the knowledge they are now only 4.
Just gonna touch on the waiting out part.
I think that's one thing that irritates me the most. Not waiting on Tranq, UE, stim done. Any others?
Dem comprehensions of the reading. I said "I get what you're saying", I just don't know where the Abathur talk came from. We were talking about TLV.
Just gonna touch on the waiting out part.
I think that's one thing that irritates me the most. Not waiting on Tranq, UE, stim done. Any others?
I think that's one thing that irritates me the most. Not waiting on Tranq, UE, stim done. Any others?
To be specific my team would just go ham on the UE whenever it appeared no matter whether it was over a temple or an already lost enemy territory camp.
@alur About MMR reset: i don't believe in MMR hell, but after the reset you'd have a chance to get stuck there again.
Could someone tell me about the population of this game?
I haven't played it for like a year, I am lvl 20 now. Every time I q up in the quick game it takes at least 3 minutes to find players.
Like itd be cool if ppl who say things like nah bro i hit 3300 on a smurf but my main is stuck at 2700 understood that it's pretty much the same thing skillwise
This THH is my favorite. Erho knows what's up with Jake and Zoia. His contempt is palpable.
Man, i really don't like those 2 guys anymore.
This THH is my favorite. Erho knows what's up with Jake and Zoia. His contempt is palpable.
Man, i really don't like those 2 guys anymore.
Was there a THH last week? Still hasn't shown up on iTunes for me so wondering if they cancelled as American regionals were happening?
Yah disregard my example i didnt research those numbers, i think in the example you give my thinking is more like
Is it difficult to plateau at 3300? Give that a tier. Whats the previous plateau, 3100? Make 3100-3300 a tier. Something like that, oversimplification tho. And then w/ leagues system of tiers within tiers, have it align w/ matchmaking where that tier can be matched w/ tiers above and below but in the context of a greater tier likw diamond or whatever
Wouldn't they just base the leagues on number of players? Just like hotslogs or SC ladder.
Population is good, appears to be still growing though slowly. Three minutes isn't too bad honestly depending on what time you're queuing.
Matchmaking changes implemented in December increased queue times a bit. It also struggles if you are on the high end or low end of MMR, and naturally, like most games it's a little slower if you're playing past 11 or midnight in your time zone. Shouldn't be any huge issue though.
Almost prime-time Europe, I would expect night/morning to be even worse. Still, 3-4mins per queue is a bit long.
Also... They still have braindead progression method that requires HUNDREDS OF GAMES to earn a single new hero. What is this logic, event LoL in 2009 was faster at earning new champions. Perhaps early progression and quest rewards give three heroes at a better rate, but it is a steep hill from there. I don't need all the heroes, I don't even need half... 10 heroes of my choice is probably enough for me. However, I would have to play for around 200+ games to get there.
10 euros per newer heroes is equally bad. New PC games cost 30-40 euros, they expect me to buy 3 heroes for the price of Division or Battleborn.
Almost prime-time Europe, I would expect night/morning to be even worse. Still, 3-4mins per queue is a bit long.
Also... They still have braindead progression method that requires HUNDREDS OF GAMES to earn a single new hero. What is this logic, event LoL in 2009 was faster at earning new champions. Perhaps early progression and quest rewards give three heroes at a better rate, but it is a steep hill from there. I don't need all the heroes, I don't even need half... 10 heroes of my choice is probably enough for me. However, I would have to play for around 200+ games to get there.
10 euros per newer heroes is equally bad. New PC games cost 30-40 euros, they expect me to buy 3 heroes for the price of Division or Battleborn.
another example: 3900 (qm tho) was my plateau, like i was legit trying hard at the game at the time and playin well imo but i couldnt really break it. However at that mmr place it was definitely a matter of ppl trading places and i could go up like 20 places on the board by not playing at all on a given day. So while it might seem like i hit a limit it was also in the context of a lot of stuff like population, ppl liking to fuk around at the range, and it was really clear as well that a lot of ppl below me, like hundreds below me, were simply better than me, like id have no space to say that me having a higher number or belonging in a certain population meant that i was at all better than someone lower. So thats a range thing again, and im using a lower population example but i do think this exists in other places where the cutoff is marked by population percentage
I dunno, 3 minutes is not a long queue time to me. We typically see about a minute and a half now.
Sounds like it's not the game for you though.
Definitely doesn't take hundreds of games to get a new hero FWIW. Between the daily quests and leveling rewards for your account you should be able to reach the 10 hero threshold for Hero League pretty reliably. Not to mention the free 100g every day now with the event. Doesn't hurt if you level each free week hero to 5 for the free 500g there either.
It took me ~2 weeks to raise 10k at the pace i play which isnt too heavy atm
These are the tricks to keep you playing as long as possible.
Shouldn't just playing the main game be the main source of income? Doing random quests, leveling other heroes and facebook likes should not be the main income of heroes.
Yeah it's a grind and not that fun
The slowness of it is meant to encourage you to spend money on stimpaks which would let you play more the way you want