We were getting bombed left and right by Chromie. 5 seconds is a long ass time when everybody is getting low if I ever make a bad call which I probably did. If she ever clipped either me or Milly we lost 4/5 of our health bar too. Keep in mind that I healed over 120k damage vs a double support comp that didn't even heal 100k combined. I was kept busy that's for sure hehe.
I still find it funny that you tried to dash out of her temporal loop when I had cleanse ready. If you didn't I could have prevented that one easily so let's just say we're even. I'm still laughing that the OW memes can carry on in HotS land.
I watched the replay to be sure. It was proto you healed with me a little below half and Milly at half right before that happened. The Chromie kill was just blind luck. You and Milly were standing in the radius and moved just a bit, it missed Milly and clipped you but I was moving forward and basically walked into it. Deleted.
re: the Cleanse, I don't know why that would be funny. I can't say there's a time when I've (or really anyone else in our group) has relied on a Cleanse. Wouldn't matter if it was you, proto, Milly, or someone else with it, lol, I'm not going to expect it. Often we even pass it up because the use is so situational (and you have to be so perfect with it) that it's not even worth bothering unless there's a clear constant threat like Varian Taunt or Murky Octograb. Definitely wouldn't expect you to be finding me in the mess of stacked up bodies we had on that merc camp. Honestly wasn't even sure you had it up at the moment anyway.
I find that the numbers obfuscate his contributions usually. Like you cant track disruption, dmg blocked, and wasted cooldowns and ppl kinda know that when he tops dmg it's kind of a red herring since a lot of it is unmeaningful dmg. But yeah agree that he needs nerfs, pretty happy that he's basically untouched on ptr tho. Also, i should try that shield talent at 7
His e range is so ridiculous, i love it but it's ridiculous and basically gives the enemy team -500 health (or whatever he can do in 2 secs, just threw a random number in there) as a passive lol. It's either the range or the time allowed for a reset that needs a nerf
I agree in some ways, that stuff makes a big difference but I really don't think we have anyone in this thread tackling the game at that level of nuance game in and game out. I think doing those things reliably is another level of play, and for the most part you just try to do it when you can while performing his primary function of harassing and securing kills. Disruption is something you can do at any level, but drawing the strongest/longest/biggest CD's from the enemy isn't exactly the easiest thing to do with a 1.5 sec deflect window on a regular basis. Definitely agree on top damage. I don't think it's empty damage like a Valla's Strafe/Multi-Shot style empty, as most of the people I get a good amount of AA/Q damage on I later finish, but it can be misleading as that's not really his primary focus.
Still, if your Genji is finishing 10-12 or more kills in a game for you and he's not feeding I think you can measure that pretty well. He's doing his job because they designed him to be a finisher.
I think the E range is perfectly fine. They've said they did that on purpose to be a double edged sword, and I've seen a lot of Genji's E in to get a kill and forget that it's gonna put em into a fort and they die too so I'd say that's working as intended. Reset wise, however, it does seem VERY generous on the timing. A goodly number of kills I've gotten haven't been with the E, I've had to finish with Q because it wasn't quite enough E damage, but I still get that reset and it feels like it's 3 seconds later (though the tooltip says 2 seconds). I agree that could probably stand to be changed for sure to a second or a second a half.
Quick match got me depressed as hell.
It tends to do that. High highs and low lows. Give unranked draft a try for a bit. It's a lot more structured.