So when this Hanamura craziness is over, will they replace maps, or just being back the old ones and we have like 12 maps in the rotation?
The new map rotation which starts next week was posted on reddit earlier.
https://www.reddit.com/r/heroesofthestorm/comments/6anrtl/new_map_rotation_next_week_aumented_to_8_maps/
No BHB, Dragon Shire or GoT sadly
I've always loved HotS but coming back to it is... not fun when you want to play ranked with a friend. The current Team League you have to play in with any kind of premade has got to be the worst thing I've ever seen in any game Blizz has released.
2.0 is great but I can't enjoy it like this, back to Overwatch.
Damn, someone just got smoked in TL.
Nah, I'm 11-3
I've always done pretty well in HL, but in TL the queues are just fucking enormous and the losses I did have were due to people gaming the system entirely (ie, you can queue Diamonds and Bronze together with no restriction to break MM)
It's really awful design.
Why are the losing penalties so awful? I only win 180 points but lose 240 points in Solo Ranked.
I hate this...
I've played a total of 4 matches with a friend that's a new player, and they were all literally unwinnable. I don't know what kind of MMR shenanigans were happening, but they all played the same. The enemy team is a slow, dumb, mostly unaware of the objective, deathball, and the 3 other players in my team just jump into it as soon as they see it and die. The entirety of the matches were just that, people died early for no reason, the objective came up, and we didn't have the numbers to fight. And even when they didn't care about the objective, the exp lead was so massive that even winning the objective didn't matter.It's a fucking nightmare playing this map with new players. Almost every game I've had to explain that you have to right click the altar and channel it. Can't wait til the map pool expands back out again.
If I were just armchair coaching, I'd argue that it could be because you don't truly have any go-to pocket pick heroes. Like I'm gonna get on this hero and we're 10% more likely to win just because of it. Whether because of the group or what you bounce around a lot and rarely play more than 2-3 games on a particular hero. Jack of all trades master of none type deal. If you have pocket picks I don't know what they are at any rate.
Alternatively you could just be in the kind of rut we all hit where you can't win reliably and feel like no matter what you play you're getting boxed out. You could also be punching above your weight, or as you say maybe you've just reached the plateau. If it's either of those, I'd go with my first suggestion to correct that. Running the OP hero into the ground or the hero that is OP in your hands is the best way to shake that HOTS malaise.
All that said, not trying so hard wouldn't hurt any of us. As a group we put a lot of pressure on each other to perform even if we don't directly say it all the time. The frustration gets palpable when it's not working for sure. To me part of that is that we often play what we want and not necessarily what we know will work...but expect to work as well anyway. I would like to do better at separating the two so that when we're playing to learn it doesn't feel like one of us is letting down the world.
No, Kio. You play what we need.
what determines who gets MVP of the match? I thought it was something simple like most XP, damage etc. But on my last Alarak match I had 1 kill, 20 assists, 1 death and nowhere near the top damage/xp. I didn't even get the little % summaries of what I did in the match on the MVP screen, it was just blank lol.
However I did feel like I was dominating, it was just my friend snaking all my kills. So I felt like it made the right choice.
Somebody datamined the formula. The person with less deaths and higher participation in the game gets the MVP 99% of the time.
Why did you put a caption when you can clearly read her lips?
French people, I swear.
MVP Miracle just beat L5 in game 2 rocking a disgusting Genji. Scary to think people will be twice as good on the hero in a few months.
The balance is always in flux because they make adjustments very frequently. It's been relatively good for a while, the issue is that they often let stupid stuff like Malf stick around too long and that the game doesn't have 2 upfront bans to let people get rid of stupid stuff like Malf w/ a free ban.Some of the balancing in this game is questionable at best.
Wut?Problem with nerfing malf is then we have like 2 good supports in the game and it becomes Lucio versus Auriel in every game. They need to keep beefing up the other supports.
Dehaka is pretty fun. Shame I only have 3100 gold at the moment.
Wut?
Lucio and Auriel just got nerfed.
Uther, Karazhim, Rehgar, Morales all see regular play! BW the only full healer who doesn't, mostly cause of the output issues, but still sees some play when you can gank a lot.
You want a world where everyone's "They're ok!" Having to first pick/ban supports is absolutely terrible when you want all of them to have specific strengths and weaknesses.We have a lot of "they're OK" supports. I wish we had more "lets first pick this" supports. Malf is the standard I wish all supports would be up to his level of playmaking.
I do flex a lot when we play as a group because I want a team comp that sort of works at least. The only try hard pick I would have right now is Valla. I worked on my Greymane but it still needs work, to be honest. Malf is getting up there but my win rate with him is still dumpster tier. I know warrior concepts but mechanically it's just not there right now.
Maybe some days I'll politely request if I can play so and so heroes. I used to have fun at playing whatever hero we could need because I like variety but I understand that it doesn't improve skill in the slightest where I'm currently at. I have game fundamentals down more or less I just need to up my game mechanically.
I think he's plenty strong but would never say no to unstoppable q coming back
Bring back cast aside too, all the op fun things
Why is Varian allowed to be considered an assassin for quick match? Getting in to a match to discover that surprise, the enemy team has a tank and we don't is real fun.
Fixed next Tuesday.Why is Varian allowed to be considered an assassin for quick match? Getting in to a match to discover that surprise, the enemy team has a tank and we don't is real fun.
I think in general everyone pops around a lot bar whoever is playing the carry or the new hero, but my point was more that when it's time to go to the well to get a W and break the losing streak what hero(es) do you go to? Doubly so if you are solo. I believe you have to find those heroes that really click the most to keep the game from becoming too frustrating at times because they function like a security blanket. You might not necessarily win all those games with said heroes, but you will at least know you did well enough to do so and can enjoy it a little more.
re: fundamentals vs mechanics, I see it as the opposite. I don't think mechanically you're having issues with most heroes, it's decision making/awareness that burns you most often. When to go in, when not to, where to be and how long to be there. That's evidenced most by your struggles with warriors IMO. You can execute the abilities, the movements, stutter step, or whatever on most heroes. It's just plain experience you lack is all. You play several nights a week with players who were higher MMR than you and have logged 3k-4k games at a minimum and you've got a little over 500 on hotdogs. That's a big gap, nothing to hang your head about.
Also, salt in the wound...Valla is basically your worst hero statistically. 47 games, 38.3% winrate. You don't have another hero with even half that many games with a winrate that low.
So a question on drafting. I'm last picking, I have to play suppport, hjere are the two teams:
Us: Li-Ming / Greymane / Muradin / Zarya
Them: Ragnaros / Murky / Leoric / Kael / Auriel
With Lucio and Malf banned. What's the right support pick here? I went Medic and it didn't work out at all. Partly because our Muradin took Haymaker and spent the entire fight trying to solo Kael, but even so...
So a question on drafting. I'm last picking, I have to play suppport, hjere are the two teams:
Us: Li-Ming / Greymane / Muradin / Zarya
Them: Ragnaros / Murky / Leoric / Kael / Auriel
With Lucio and Malf banned. What's the right support pick here? I went Medic and it didn't work out at all. Partly because our Muradin took Haymaker and spent the entire fight trying to solo Kael, but even so...
Those are all good points. Regarding Valla, I know my win rate doesn't look good but it was skewed heavily. I was at one point less than 10% win rate with her. If you take only my recent matches it's solidly in the positives ... wait no nevermind. Just filtered it with only Valla and I'm surprised at how much I've lost with her. WTH ! At least I still have a positive win rate (and fun) with Falstad, Naz, Zul'jin and Greymane.
Guess I just don't know where to go from here. Might as well hop on the warrior train again and work on those fundamentals.
We all know who's going to dominate the meta soon.