Don't worry bb, I'm omw
In all seriousness tho, I wonder how many new players there actually are. Imagine where you sit on the bell curve of skill, and then imagine the bell curve gets 30% bigger. Most people who were already playing will end up closer to the middle, which is bad news if you started on the downward slope between average and the best.
Basically, the more people there are, the more average you becomes, so holding much higher then 50% winrate (near 60% is rediculously high) gets a lot harder.
We didn't really start on the downward slope I don't think (insert "based on the info we have to go on" that is). We know from the past that Diamond level was about the 88th percentile and upward of HOTS players since so many are packed in the Silver-Gold area. My MMR in HL and QM vacillates between the top of Diamond and bottom of Master, and I've went everywhere from like 9-1 to 6-4 in HL placements and always end up capped out at Diamond 3 so at the least I am pretty sure the HL MMR is decently accurate.
I'm sure some new (or more likely returning) players have found their way into my games and have upset the balance a bit, pushing us backwards some like you say, but it's also just flat out badness all around. Insanely lopsided comps, lots more overextending or raging than usual from randoms, throwing games with huge leads a little more frequently, playing heroes we aren't great with, etc. It's self inflicted almost as much as it's been bad luck with the QM comp rules. We've also brought two days worth of that losing on ourselves playing with players who were significantly lower than our MMR bracket (like 700 MMR and 1400 MMR below), which is almost always a bad time for them and us both.
I'm sure it'll turn around, but damn it's a long rut. 10-20 in my last 30ish and the rut has been going on for 40+ games total.
Maybe our respective skill set doesn't mesh well with the current map rotation I dunno.
I'm not sure, honestly. I mean, it could be that...but when I look at my stats I'm 60% winrate on Shrines, 56.3% on Towers, 70% on Hanamura, 53.7% on Temple, 52.1% on Cursed, and the lowest is Braxxis at 51%. I haven't checked anyone else's, but it stands to reason we mostly only play together so it's probably fairly similar. Now, if you twist that argument a bit and question are we picking heroes that are actually
good on those maps? That might be a better indication.
I've had the opposite, winrate has been super high since 2.0, barely lose anymore when it used to be 50/50 last time I played, I assumed it was because all the new people that suck.
Could be. We were winning like crazy for a bit too. If your MMR is closer to the starting MMR range, you might feast on the occasional new player but you're also likely to have them on your team.
HOTS is super streaky to begin with so it's hard to say. One week you can't lose then you can't buy a win for a few days after. MOBA lyfe.
And medivh
Reddit thread about dyrus being gm is pretty hilarious/late coming to the conclusion that most ppl...dont know what the fuck is going on in this game lol
Ehh, I think that's a commonly held belief just based on the rep the game has had since day one. Most everyone knows it's a lower tier of skill and knowledge and that's fine.
On another note, though, man I'd love for Dyrus to stick around and pop in every now and then. Someone DM him on Twitch and see if he can convince Regi to start a TSM HOTS team with Dyrus on it. Pipe dream, but I'd love it.
It's not like Dyrus hero pool was that large or he carried the game or anything.
Exactly. I think he'd have gotten there anyway given his skill/experience, but anyone attempting to be a true ladder warrior in this game (or even other MOBAs) needs to distill it down to 2 or 3 heroes they are extremely good/comfortable with and try to pick them as often as possible. You see it in these regular HOTS streamers a lot too. They often play the FOTM/pocket picks whenever they can. Just the most optimal way to go.