SneakyStephan said:-how is the fov, can you change it? (always hard to tell from screens what the fov is till you play for yourself)
SneakyStephan said:-do they mess with your mouse input? (acceleration/smoothing/aim assists and whatnot), and if so can you turn that off completely?
SneakyStephan said:-How is performance on ati cards?
(hd4870 here, put into context there isn't a game out there really -except for crysis and metro and gta4- that it can't run maxed at 40-60 fps@1280x1024 2xmsaa)
Anyone with a similar card that has bought it?
I'm always weary about mutliplatform games at release.
SneakyStephan said:-How elaborate is the server browser/filters?
Is there admin support? Can you host your own servers?
SneakyStephan said:-How is the hit reg/latency atm?
SneakyStephan said:-Does it have a proper spawn system? or do you get spawnkilled or even worse spawn randomly like in mw?
why the FUCK is this not an in game option in all unreal games that think for one second this is ok?SapientWolf said:This might help:
For those curious, mouse acceleration in UE3 based games can be disabled by browsing to c:\users\yourusernamehere\my documents\my games\gamenamehere\gamename\configs folder, opening up a file called XXinput.ini with notepad or any other plain text editor, where the XX is an abbreviation or the game's name (so in this case HFInput.ini or Homefrontinput.ini), then scrolling down and setting bViewAccelerationEnabled=TRUE to false.
alr1ghtstart said:Head2Head: Homefront Screenshot Comparison
http://www.lensoftruth.com/head2hea...on/head2head-homefront-screenshot-comparison/
buy teh haloz said:IGN just posted a review.
http://au.xbox360.ign.com/articles/115/1155414p1.html
They gave it a 7/10.
Sinatar said:I hate arbitrary barriers in games, but this takes it to a new level.
*snip*
Yea, that little box there is impassable. What an obstacle, hooey.
Kifimbo said:Destructoid gave it a 5/10.
Yes, you need one to progress passed level 5 in multiplayer.domstah said:Is there any kind of "online pass" nonsense for Homefront?
SneakyStephan said:PC gaf day 1 ers, a few questions.
-how is the fov, can you change it? (always hard to tell from screens what the fov is till you play for yourself)
-do they mess with your mouse input? (acceleration/smoothing/aim assists and whatnot), and if so can you turn that off completely?
-How is performance on ati cards?
(hd4870 here, put into context there isn't a game out there really -except for crysis and metro and gta4- that it can't run maxed at 40-60 fps@1280x1024 2xmsaa)
Anyone with a similar card that has bought it?
I'm always weary about mutliplatform games at release.
-How elaborate is the server browser/filters?
Is there admin support? Can you host your own servers?
-How is the hit reg/latency atm?
-Does it have a proper spawn system? or do you get spawnkilled or even worse spawn randomly like in mw?
TheApatheticOne said:From IGN's review " While the actual modes of Homefront's multiplayer offering are limited, I still found myself lost in how much fun I was having with it. "
I hate how little fun is weighted in reviews. Ive played so many great-looking, great-sounding, good controlling high rated borefest this gen, Im looking forward to getting lost in a bunch of fun.
For all of the campaigns missteps and missed opportunities, there is a silver lining for Homefront: its multiplayer. Perhaps I jumped the gun when I suggested that Kaos was napping while the FPS genre evolved; it was simply eyeing its multiplayer competition.
There are some games that feel like their multiplayer experience was tacked on, a simple matter of getting on the disc and the back of the box to sell a few extra copies. With Homefront, it feels like the opposite is true: weve wound up with a solid multiplayer experience, matched with a sloppy and under-developed campaign.
Same. It definitely seems like most of the complaints are directed at single player.Diablohead said:Well since my main buying reason for the multi it's all good news to me!
Mr. Snrub said:In case any PC players still curious, some PC gameplay:
http://www.youtube.com/watch?v=fg4GTevlVv8&hd=1
http://www.youtube.com/watch?v=BzxC1QnmMcY
Unfortunately, looks like it's all TDM in these vids, but it does use BC.
Just installed this game. There is almost no difference in FPS between high/med/low settings.
Mouse smoothing is enabled on this video. You need to disable it manually to get not "drunken" mouse
Hardware: Intel Core i5-2500 / 8Gb / GeForce 470GTX / Win7 x64 / 1920x1080
plc268 said:Steam stats:
Current Players/ Peak Today/ Game
7,107/ 7,107/ Total War SHOGUN 2
2,350/ 2,620/ HOMEFRONT
Hmm... I wouldn't have expected that. But, that number should grow for Homefront as people start getting into their games that didn't make it for the midnight release.
alr1ghtstart said:Head2Head: Homefront Screenshot Comparison
http://www.lensoftruth.com/head2hea...on/head2head-homefront-screenshot-comparison/
DaBuddaDa said:That's not surprising. Total War is one of the longest running RTS series out there with a very dedicated group of core, competitive players. They're the ones who will buy it and be online playing it hour 0. Homefront is a new IP, doesn't have a fan base of online players, and has a compelling single player that players frequently like to finish first before moving onto multiplayer.
Mr. Snrub said:Any PC players wanna test this out?
http://www.youtube.com/watch?v=zz65z-dpEXE&hd=1
Also, the Homefront site has updated. For some reason, some headers/images are in French...
But it does have some cool additions, like kills by weapon, although it's such a low count, I wonder if it's MP...? They also have community missions (which look to be updated weekly) to earn badges.
The beauty of Battle Commander is that it makes large scale warfare personal. It rewards players for pursing vendettas how many times in an FPS have you set yourself that personal challenge of taking out the one enemy who seems to be decimating you and your team? Battle Commander supports this basic revenge instinct with escalating rewards to create some amazing emergent scenarios in the match.
Killstreak
Triggers when an infantry gets 3 kills in a row without dying
1 Star: 3 kills in a row, 2 hunters assigned to target, target receives a bonus to his health
2 Stars: 5 kills in a row, 4 hunters assigned to target, target receives personal UAV bonus
3 Stars: 8 kills in a row, 6 hunters assigned to target, target receives a bonus to his maximum sprint speed
4 Stars: 11 kills in a row, 8 hunters assigned to target, target receives a bonus to his weapons damage
5 Stars: 15 kills in a row, 12 hunters assigned to target, target receives enhanced UAV (ability to see enemy position through walls as the UAV sweep is active. WallHack)
Vehicle Killstreak
Triggered when a vehicle get 3 kills in a row without getting destroyed. Kills from the secondary seat count towards the total.
1 Star: 3 kills in a row, 2 hunters assigned to target, vehicle gets a faster recovery from EMP ability
2 Stars: 7 kills in a row, 4 hunters assigned to target, vehicle receive personal UAV bonus
3 Stars: 11 kills in a row, 6 hunters assigned to target, vehicle receives a bonus to his weapons damage
4 Stars: 15 kills in a row, 8 hunters assigned to target, vehicle gains auto-repair ability
5 Stars: 20 kills in a row, 12 hunters assigned to target, vehicle receives enhanced UAV (ability to see enemy position through walls as the UAV sweep is active. WallHack)
Recon Drone Streak
Triggered when a recon drone marks 5 targets in a row without getting destroyed
1 Star: 5 marks in a row, 2 hunters assigned, drone receive personal UAV bonus
2 Stars: 15 marks in a row, 4 hunters assigned, drone receives bonus to its health
3 Stars: 25 marks in a row, 6 hunters assigned, drone receives bonus to its movement speed
4 Stars: 35 marks in a row, 8 hunters assigned, drone receives infinite battery ability
5 Stars: 45 marks in a row, 12 hunters assigned, drone receives enhanced UAV (ability to see enemy position through walls as the UAV sweep is active. WallHack)
Drone Killstreak
Triggers when a drone (any of the 3 combat drones) gets 2 kills in a row without getting destroyed
1 Star: 2 kills in a row, 2 hunters assigned to target, drone receive personal UAV bonus
2 Stars: 4 kills in a row, 4 hunters assigned to target, drone receives bonus to its health
3 Stars: 7 kills in a row, 6 hunters assigned to target, drone receives infinite battery ability
4 Stars: 10 kills in a row, 8 hunters assigned to target, bonus to its movement speed
5 Stars: 13 kills in a row, 12 hunters assigned to target, vehicle receives enhanced UAV (ability to see enemy position through walls as the UAV sweep is active. WallHack)
Nemesis Mission
Triggers when a player is killed twice in a row by the same player. This mission is for the player seeking revenge only, the nemesis is not notified. This mission doesnt escalate or provide ability bonuses
Spawn Camper Mission
Triggers when a player gets several spawn kills in a short time frame (2 kills in 60 seconds). The mission doesnt provide any bonuses or follows the star escalation level but does escalate in the number of hunters assigned to the spawn campers.
2 kills: 1 hunter
3 kills: 2 hunters
4 kills: 3 hunters
5 kills: 4 hunters
6 kills: 5 hunters
DaBuddaDa said:That's not surprising. Total War is one of the longest running RTS series out there with a very dedicated group of core, competitive players. They're the ones who will buy it and be online playing it hour 0. Homefront is a new IP, doesn't have a fan base of online players, and has a compelling single player that players frequently like to finish first before moving onto multiplayer.
I wonder how long it'll be before we start getting games consisting only of multiplayer for £40. Judging from what I've seen, heard and read, this game might as well have not included a single player campaign (might be a bit harsh, but it is the reason why I'm going to wait for a price drop on this one). In all honesty, I'd probably have paid ~£25 if they had put all their efforts into the MP with more modes etc. As great as the MP looks, I am disappointed in the lack of content available. And then there's the online pass crap.Mr. Snrub said:After reading Destructoid's review, I'm surprised at 5/10. They don't say many good things about the SP but have great things to say about the MP:
You'd think that would rate higher than 5/10. Oh well!
Haklong said:Seems like they locked the FPS at around 62. Mass Effect 2 did this also.
Well I've played RB6, Area 51, and Timeshift campaigns and it's better than them. Story and atmosphere are far better.Haunted said:Ok, someone give it to me straight. I'm not interested in comparisons with the best out there, just tell me how the SP campaign holds up against other B-tier titles.
You know
Rainbow Six Vegas
Jericho
Area 51
Timeshift
Sniper
Singularity
etc. etc.
Heavy said:Well I've played RB6, Area 51, and Timeshift campaigns and it's better than them. Story and atmosphere are far better.
Garjon said:<snip>. In all honesty, I'd probably have paid ~£25 if they had put all their efforts into the MP with more modes etc. As great as the MP looks, I am disappointed in the lack of content available. And then there's the online pass crap.
Mr. Snrub said:Hmm, I don't know. It's definitely not as optimized as it could be, though. Reading this thread on the forums and when looking at the ground, FPS spikes to 100ish, but on monster systems they're getting bad performance.
Sethos said:I'm going to let this play in the background as I start my first MP match, just to make it over-the-top Epic. http://www.youtube.com/watch?v=gUzOvtRWixE