The originals are included, yes. Just played through the tutorial without a hitch.
Nah, I mean separately. I don't want the remasters.
The originals are included, yes. Just played through the tutorial without a hitch.
Nah, I mean separately. I don't want the remasters.
Nope. break out your discs.
This is not how you do a sphere formation, Gearbox:
It seemed like they've either had problems with implementing the same features in Homeworld 2's engine or they simply released the product because they wanted to get it out the door.
Having the audio for the formations is missing as well (Pilots saying "Claw formation" and so on).
I hope it gets fixed in the patch.
This is not how you do a sphere formation, Gearbox:
This is:
It seemed like they've either had problems with implementing the same features in Homeworld 2's engine or they simply released the product because they wanted to get it out the door.
Having the audio for the formations is missing as well (Pilots saying "Claw formation" and so on).
I hope it gets fixed in the patch.
Shit.
The remaster work is incredible, for what it's worth, and the originals appear to have some post-WinXP compatibility fixes, so I'd say the package is definitely worth it.
Sphere formation is working correctly for me:
But there is a difference. In HW1C, you can put your fighters into a Sphere formation, then tell them to guard a capital ship, and they will surround the ship properly. However, in HW1R, taking this same action will cause them to form a sphere in a nearby vicinity of the capital ship. In order to get them to surround the capital ship, you must select all the fighters AND the capital ship, then issue the Sphere formation.
The remaster work is incredible, for what it's worth, and the originals appear to have some post-WinXP compatibility fixes, so I'd say the package is definitely worth it.
Yay I can't beat mission 4. I get to the point where I have to destroy the carrier before it jumps, but every time I destroy the carrier the mission instantly fails, if I leave it alone it jumps and the mission fails. Can't capture it with salvage corvettes either.
Gearbox gonna Gearbox.
It's just... I want to play Homeworld 1.
HW1 Remastered isn't Homeworld 1. I know that sounds stupid, but there it is. From everything I've heard, HW1 Remastered is a mod for HW2 Remastered. And... no, if I had to play a game like that, I'd much rather do it in reverse.
Homeworld 1 in its original form is in this bundle.
There'll be a summer steam sale with it for either 33% or 50% off. Christmas steam sale might be 75% if you're lucky.
I understand money can be an issue, though, especially if you're on a tight budget.
God, the original was SO much more intelligent mechanically.
I also prefer the remastered.
Sure I miss a few things(fuel being the biggest).
But the hw1 remastered is just smoother and easier to play.
The big problem I'm finding with the new behavior of the Sphere formation is that you can't use it to surround an enemy ship. Taking a Sphere formation and telling it to attack a target just parks it in front of them. :-/
C'mon now, Gearbox.
But I wonder, do the ships even still have weaker armor on the tops, bottoms, and sides like the game claims they do? Did they ever actually work that way? At the very least, Sphere was always a great formation or getting your assault fleet to destroy single targets.
I also prefer the remastered.
Sure I miss a few things(fuel being the biggest).
But the hw1 remastered is just smoother and easier to play.
From all things to miss that has to be the weirdest one, fuel was inconsequential in the first game, all it made you to do was create support frigates if your ships needed to be very far away for long periods of time, which honestly barely happens in the game. I ran out of fuel just once, and I had already beaten the mission.
Sphere formation is working correctly for me:
But there is a difference. In HW1C, you can put your fighters into a Sphere formation, then tell them to guard a capital ship, and they will surround the ship properly. However, in HW1R, taking this same action will cause them to form a sphere in a nearby vicinity of the capital ship. In order to get them to surround the capital ship, you must select all the fighters AND the capital ship, then issue the Sphere formation.
Also, Freespsce mod for Homeworld is a must. Homeworld mod for Freespace too now that we are at it.
has Gearbox said anything in regards to future patching and fixes for this game in regards to singleplayer? It seems a bit rough (almost buggy) and imbalanced.
The big problem I'm finding with the new behavior of the Sphere formation is that you can't use it to surround an enemy ship. Taking a Sphere formation and telling it to attack a target just parks it in front of them. :-/
C'mon now, Gearbox.
But I wonder, do the ships even still have weaker armor on the tops, bottoms, and sides like the game claims they do? Did they ever actually work that way? At the very least, Sphere was always a great formation or getting your assault fleet to destroy single targets.
But people are saying the game is better this way, balance and original gameplay mechanics is for purists apparently...
How can people play both versions of HW 1 and say the remastered version has better gameplay is beyond me, apparently graphics = gameplay these days.
I don't know why everyone is moaning about the sphere formation, it's not as if it did much in the original HW anyway.
People play games differently and like different things its not a big deal. I prefer the remake due to the quality of life improvements and features from HW2 which i also preferred over HW1 gameplay wise. Its the same game and the differences are hardly massive, its essentially a mod. Bugs that will be ironed out by the devs or modders are a non issue with a game like HW which people will play for years.No one has even said its better due to the graphics so there's no need to be condensing, lets keep it civil in here .
Wait, the options menu says "Enable right-click menu", yet the right click menu doesn't show up when clicking the right mouse button? Am I doing something wrong or is it a sign of a missing feature that didn't make the launch version?
It's shift right click.
People play games differently and like different things its not a big deal. I prefer the remake due to the quality of life improvements and features from HW2 which i also preferred over HW1 gameplay wise. Its the same game and the differences are hardly massive, its essentially a mod. Bugs that will be ironed out by the devs or modders are a non issue with a game like HW which people will play for years.No one has even said its better due to the graphics so there's no need to be condensing, lets keep it civil in here .
Not really, the gameplay changes are substantial and hardly something they can fix with patches. The devs made a choice to use Hw2 mechanics and system, screwing up HW1 balance and gameplay, its not like they will change both games again (on a fundamental level) with a patch.
So how do I use strike groups effectively? Also, as far as combat microing goes, how should I be managing my units during a battle? Thanks for all the help I've already gotten in this thread.
So how do I use strike groups effectively? Also, as far as combat microing goes, how should I be managing my units during a battle? Thanks for all the help I've already gotten in this thread.