It's not an excuse to deliver such a shitty port. I can't imagine it being harder than going from DX12 to Vulkan. Many devs have succeeded in this.
This is not exactly the case, but their comments are mostly if not only about the fixed platform benefits aka exclusives. Multiplatforms are not that optimized for the console hardware as exclusives are of course(not even close actually), but again most of the time they perform better compared to the same pc hardware. You have to find the equivalent to that jaguar to be fair.They had to be on crack, most games out there perform similar on PC hardware that is close to consoles parts (sometimes even better).
Do you think dreams would also be a straight easy port.
GPGPU low level stuff is not so easy to make platform agnostic. Its not about high level apis.
It will get worse on ps5.
It is not so simple as a poor port, sony console first party in particular do very custom low level stuff and you know this.
Best title change award definitely goes to this thread. And best tag change goes to my manGreatest title change in gaf history
With PC gaming You get used to wasting time since You waste so much of it on troubleshooting and testing all settings. If the game does not outright work 60fps on your pc on good settings, then You need to find good lower settings... You install drivers, msi afterburner to monitors fps, You take screenshots to compare settings. Minutes turn into hours, hours turn into days. Then You realize, that half of the doom3 launch, You spent testing and setting the game. Same with most major pc releases sadly.... I know because I am 31 and I am a pc gamer since... since always.Isn't it great to have 3 hours of free time to make a wall of text about why a shit port runs like trash but come to a wrong conclusion.
No. I see no evidence of secret sauce.
There is always a secret sauce=Exclusivity.No. I see no evidence of secret sauce.
There is always a secret sauce=Exclusivity.
W
With PC gaming You get used to wasting time since You waste so much of it on troubleshooting and testing all settings. If the game does not outright work 60fps on your pc on good settings, then You need to find good lower settings... You install drivers, msi afterburner to monitors fps, You take screenshots to compare settings. Minutes turn into hours, hours turn into days. Then You realize, that half of the doom3 launch, You spent testing and setting the game. Same with most major pc releases sadly.... I know because I am 31 and I am a pc gamer since... since always.
I love pc gaming and it's main strength is the fact that I CAN set everything I want but that's also it's main drawback in some way. Having the best hardware available at the time vastly reduces problems encountered. Having freesync display also let's me neglect frops in 40-60 range on 4k display so it's way better than it was in the past
What do you mean?Try reading about the subject first maybe ?
How this runs on Dx12 you can ask the devs.
W
With PC gaming You get used to wasting time since You waste so much of it on troubleshooting and testing all settings. If the game does not outright work 60fps on your pc on good settings, then You need to find good lower settings... You install drivers, msi afterburner to monitors fps, You take screenshots to compare settings. Minutes turn into hours, hours turn into days. Then You realize, that half of the doom3 launch, You spent testing and setting the game. Same with most major pc releases sadly.... I know because I am 31 and I am a pc gamer since... since always.
I love pc gaming and it's main strength is the fact that I CAN set everything I want but that's also it's main drawback in some way. Having the best hardware available at the time vastly reduces problems encountered. Having freesync display also let's me neglect frops in 40-60 range on 4k display so it's way better than it was in the past
I don't see why this would run worse on DX12
I have seen it already and read the PDFs back in 2017 I think.
Nah it's all fine now. I have 3700x/rtx 2070 with 4k freesync monitor. It's a great setup and I don't really have much problems nowadays. But this does not mean that consoles are bad. The damn ps4 slim is 200usd and I played Death Stranding on it year ago and had a great, trouble free time.You're doing it wrong, especially if you have powerful hardware.
GPU->CPU synchronization.
Kills performance on PC. Almost no perf impact on consoles (unified memory).
I have never disagreed with you or I did?Its not new, how that low level coding translates from a specfic console code to abstract DX12 api we will not know.....until a dev tells us.
It depends if all the code is running on GPU and using caches, and pC has to use CPU and memory which will be 100s or more times latent.....then it could run really shit.
But calling it crap is also reaching.
You don't need unified memory to have proper synchronization
Do you think dreams would also be a straight easy port.
GPGPU low level stuff is not so easy to make platform agnostic. Its not about high level apis.
It will get worse on ps5.
It is not so simple as a poor port, sony console first party in particular do very custom low level stuff and you know this.
Well how about the start doing proper development planning and use a bit of foresight before coding in such a way that hampers your ability to port to a system that is around 60-75% similar to it in every way?
Either that it's just piss poor compatibility with porting which itself, is not good for a "professional" dev studio.
At the end of the day, their reputation will take a hit for this regardless of the excuses made for a less than stellar job.
Nobody said it would be easy. But if one waits so long to port a game to PC, might as well take the time to do it right, instead of delivering what was released.Do you think dreams would also be a straight easy port.
GPGPU low level stuff is not so easy to make platform agnostic. Its not about high level apis.
It will get worse on ps5.
It is not so simple as a poor port, sony console first party in particular do very custom low level stuff and you know this.
Death Stranding was well ported to PC.
Nobody said it would be easy. But if one waits so long to port a game to PC, might as well take the time to do it right, instead of delivering what was released.
Death Stranding was well ported to PC.
Why pick the difficult one ?
You cannot compare PC specs with console specs.
Consoles are dedicated to gaming and they all have the same specs, so developers can put those resources to good use.
On PC you need more power to achieve the same results
It was created for PC.
i second thatThat title change tho
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Yeah but what about the 100 dildos he earned by pc gamers who saw through his bullshits??!If your aim with this thread was to earn fellatio from Sony fanboys, congratulations.
But also, I also do think it's a mixture of a poor port and also that the PS4 version is using the hardware much better.
Its probably more like they never expected to make a port so they never developed the game accordingly.But also, I also do think it's a mixture of a poor port and also that the PS4 version is using the hardware much better.
it's clear this game should have released later when you see the "semi offficial" list of bugs (semi official because dev themselves link it ) :
Yes, this is the platforms fault foshizzle! Hail king Sony!PC doesn't sound very good.
I agree.Yes, this is the platforms fault foshizzle! Hail king Sony!![]()
Captain obvious?
Carmack: Consoles run 2x or so better than equal PC hardware, but it isn't just API in the way, focus a single spec also matters.
Oles Shishkovtsov: You just cannot compare consoles to PC directly. Consoles could do at least 2x what a comparable PC can due to the fixed platform and low-level access to hardware. (Devs with mainly pc history)
Most people start with the GNMX API which wraps around GNM and manages the more esoteric GPU details in a way that's a lot more familiar if you're used to platforms like D3D11. We started with the high-level one but eventually we moved to the low-level API because it suits our uses a little better," says O'Connor, explaining that while GNMX is a lot simpler to work with, it removes much of the custom access to the PS4 GPU, and also incurs a significant CPU hit.
Eh, consoles aren't what they used to be. Older consoles console had custom designed
I think that will be the case going forward, even more so than it is now.
Wow that thread ended quicklyTwo cases:
1: you're arguing that PS4 runs the game better than a PC with a similar hardware configuration as the console, in which case it's a no-brainer and you didn't need to write a wall of text for it. PCs are less specialized machines and a PC with a similar hardware configuration as a PS4 would be considered a piece of junk nowadays for gaming.
2: you're arguing that consoles have an edge over PC in general, in which case this is a terrible take. This is simply a very badly optimized port and Death Stranding, running on the same engine, proves you wrong.