JadedWriter
Member
There are ones you can do before the Sigma cauldron?Speaking of cauldrons what's the recommended order in terms of difficulty?
There are ones you can do before the Sigma cauldron?Speaking of cauldrons what's the recommended order in terms of difficulty?
Quest level.
Yeah, for me the first Cauldron was the hardest, mainly because I wasn't ready in terms of knowledge and equipment. The others were way easier in comparison.
There's a quest for each cauldron?
Explosion with shock and freeze canisters are pretty rad tooThe explosion when you burn canisters filled with flammables never gets old. It's "holy shit" everytime.
The explosion when you burn canisters filled with flammables never gets old. It's "holy shit" every time.
They should patch a new difficulty where you can't pause the game to menu screen during combat. Now that would be the ultimate test, lol. I'll never be able to beat the game if this game don't have pause like Souls game.Yup, I think you nailed it. And someone eluded to it earlier also, but leveling is far less impactful in this game than learning to deal with certain scenarios and having knowledge of what your enemies are capable of.
There are a few abilities that definitely help (triple arrow knocking and the long roll), but even those are still less important than having a comprehensive understanding of how to approach each enemy, and knowing what their abilities are.
For me personally, that's huge. I've been doing everything before the main quest stuff, and even at level 45, starting to just get into the Meridian quests, it's still challenging. That's a tough tight rope to walk; letting a player have the freedom to "over level" but still presenting challenge.
I believe when you get close to them it will give a quest where the instructions always ends up as "get to the core"
So they do count as quests
Explosion with shock and freeze canisters are pretty rad too
Those things are so aggressive that between spin dashing away from fireballs and charges that I really can't puncture a sack until it's half dead any way. The fights are intense. Granted that was before I got the Shadow Bow.
Man, this game. Had to be up at 5:45 this morning and stayed up playing till 1.
I've gotten toand I've done maybe two quests there. How far along am I story wise? I can't get enough of it.Meridian
I got them fishbones son!
Still looking for my shadow mighty bow. Maybe I should just settle on the hunter for now.
There is no shadow mighty bow.. or is there?..
I'm having a hard time with Ropecaster. Sometimes the shot lands and ties the enemy to the floor. Other times it doesn't do anything at all and I waste one rope. Before anyone say anything I know I have to shoot multiple times until the enemy gets locked down. But some of those shots just go to waste. What am I doing wrong?
How do you take the bigger enemies out before they become a melee problem? I can set up electric traps, but not blast traps for some odd reason...granted I haven't used my Carja Tripcaster or any of the ropecasters so that might be part of my problem.I try not to get too close to them, or anything really unless I have to. After you get within a certain range you're going to be spending like more than half your time doing dodge rolls against bigger enemies.
I'm using the purple one with tear mods.They seem to be able to pull off ropes, so you have to hit them many times in fast succession. Thunderjaws in particular seem to pull them off almost exactly as fast as you can rope 'em up. Also if they take any form of damage the ropes break extremely quickly but I'm not 100% sure if that's only after they're taken down all the way.
I think where you hit them might matter too, but I'm not sure. I don't rope very often and I usually go for head or body shots.
Also if you're using the green tier ropecaster, the higher ones are much better. They're the only weapons where the upgraded one is just plain more effective.
Speaking of, does upgrading the "tear" stat of the ropecaster make it pull down faster or no? Because it doesnt' seem to actually inflict tear damage like the Tearblast arrows.
Bellowbacks seem to have the least severe weakpoints of all enemies, there doesn't seem to be any easy/major way to disable them and breaking their important parts takes so much damage they're usually half dead by then anyway.
Don't play with my heart. I need to believe.
I need to prioritize the Tinker ability. I can't switch my mods out.Bellowbacks are easy my friend - I have been farming them for the heart and I have a method.
It goes like this: a triple sniper arrow to the back container is half their life. Another triple shot to the neck blows up another half. You finish them up with a well placed arrow to the face.
*Disclaimer: my sharpshooter bow has 3 40% damage mods
They should patch a new difficulty where you can't pause the game to menu screen during combat. Now that would be the ultimate test, lol. I'll never be able to beat the game if this game don't have pause like Souls game.
The pause menu, is my crutch to calm myself down, check robots info and weakness and change weapon and outfit to suit the combat.
Without the pause menu, I think I'll panic and forgot all the robot weakness and strategy etc.
Does the CE dlc affect the game balance in anyway? I picked up CE for the statue but I will skip activating the DLC if it affects the balance in anyway.
Bellowbacks are easy my friend - I have been farming them for the heart and I have a method.
It goes like this: a triple sniper arrow to the back container is half their life. Another triple shot to the neck blows up another half. You finish them up with a well placed arrow to the face.
*Disclaimer: my sharpshooter bow has 3 40% damage mods
I'm afraid I've got some Bad News...
There are a gold Lodge war bow, lodge blast sling and Lodge ropecaster though. You'll have to complete the hunters trials with all blazing suns to get them.
Other than that, I would also like to know if there are any other special weapons.
There's also aTearblaster, which is like a tear firing air shotgun thing, if you finish the lodge questline
I need to prioritize the Tinker ability. I can't switch my mods out.
Nice.. thanks for letting me know. What does it do though?.. I'm guessing itslike a tearblast arrow but is more like a rattler?
I still have the same mods from the beginning of the fucking game on my weapons, I have a feeling that they're now outdated. I think one is +6 damage and +21 fire damage.Absolutely.
And if you want a hint, don't waste the sharpshooter slots on tear mods.
I have a different takeaway from that and in particularYup, I think you nailed it. And someone eluded to it earlier also, but leveling is far less impactful in this game than learning to deal with certain scenarios and having knowledge of what your enemies are capable of.
There are a few abilities that definitely help (triple arrow knocking and the long roll), but even those are still less important than having a comprehensive understanding of how to approach each enemy, and knowing what their abilities are.
For me personally, that's huge. I've been doing everything before the main quest stuff, and even at level 45, starting to just get into the Meridian quests, it's still challenging. That's a tough tight rope to walk; letting a player have the freedom to "over level" but still presenting challenge.
Just as the game may be too easy with certain combinations it's also too easy to die in many fights without pounding potions. The game is heavily reliant on icons to present information. Even with all the information I need the camera isn't very adept at keeping up with multiple threats from multiple directions and elevations. In many ways it reminds me of random jeep enemies in Far Cry 2 except these drive their jeeps right over you.But I think the point is if you're prepared and in control of the fight you can win easily, but when things get out of control you can also die pretty quickly.
The Tripcaster can kill many enemies in one go with enough ammo. Also like someone above said putting enemies into the frozen state (I use the War Bow) makes them highly susceptible to damage.How do you take the bigger enemies out before they become a melee problem? I can set up electric traps, but not blast traps for some odd reason...granted I haven't used my Carja Tripcaster or any of the ropecasters so that might be part of my problem.
How do you take the bigger enemies out before they become a melee problem? I can set up electric traps, but not blast traps for some odd reason...granted I haven't used my Carja Tripcaster or any of the ropecasters so that might be part of my problem.
I'm using the purple one with tear mods.
I could see that. Even if they decided to do that, I think they'd need to do some work on the UI.
As it stands, trying to cycle through potions/calling mount etc on the d pad while you're in the heat of battle is totally not feasible at all. It isn't a major hindrance, but could be better.
Also, I really wish you could unlock more slots on your weapon wheel. I feel like I'd use the broader assortment in the arsenal if I had access to all of it, all the time. Seems like a simple fix too. Just have a modifier while you're in the weapon wheel to show another page of weapons.
As it stands, I haven't used the rattler once, and i rarely if ever use the slings, because it's annoying to go into the inventory menu to swap them in and out.
Again, these are all nitpicks, but certainly improvements i'd welcome in a sequel.
I don't understand why they decided to put one behemoth icon on the map.
They need to patch this and put at least 2 more locations icons.
I'm afraid I've got some Bad News...
There are a gold Lodge war bow, lodge blast sling and Lodge ropecaster though. You'll have to complete the hunters trials with all blazing suns to get them.
Other than that, I would also like to know if there are any other special weapons.
That's quite disclaimer haha, I dislike fighting them but it's far easier now I have purple weapons.
How many have you defeated before you got a heart from them? I've killed around 7 so far with no luck.
Nice.. thanks for letting me know. What does it do though?.. I'm guessing itslike a tearblast arrow but is more like a rattler?
Absolutely.
And if you want a hint, don't waste the sharpshooter slots on tear mods.
Absolutely.
And if you want a hint, don't waste the sharpshooter slots on tear mods.
Nice.. thanks for letting me know. What does it do though?.. I'm guessing itslike a tearblast arrow but is more like a rattler?
Can i main line the story without missing out on the side quests? I really like a lot of the side quests so far and don't want to miss out on content!
I still have the same mods from the beginning of the fucking game on my weapons, I have a feeling that they're now outdated. I think one is +6 damage and +21 fire damage.
Absolutely.
And if you want a hint, don't waste the sharpshooter slots on tear mods.
Wait really? I figured that'd be the best one, I mostly use that bow for tearblast though. The "boss" tier things don't seem to lose parts in a single shot.