Horizon Zero Dawn - Preview Thread [Up: All Previews Live]

Looks like the menu runs at 60fps, which is a really nice touch especially since it seems crafting and managing stuff is going to be done pretty often.
 
Is there any gameplay footage of Alloy shooting bow while holding it vertically? This horizontal angle doesn't seem to 'pack a punch' form a purely visual standpoint.

e: ok, I saw some gif on the previous page, looks much better, so scratch that.
 
YOOOO

source.gif
 
I feel the same. Will probably wait till the game is £20-25 before picking it up.

I know someone had same idea when UC4 out, now most of them gave up waiting
 
Our preview time didn't include any major interactions with "rival factions" in the game world. We also skipped three whole chapters that may have set up this whole rival-faction plot stuff.
Okay. Thanks.

I'll be sure to read your preview when I get the chance. :)
 
Eurogamer
During my hands-on session, I played the first three main missions of the campaign, with a few side quests thrown in, before skipping ahead in the story (apparently to avoid spoilers) and being let loose on the open world to explore some of the Nora homelands. It's never an ideal way to get a feel for the rhythm of an open-world RPG, but it was just enough to get an idea of the story that Guerilla is trying to tell with Aloy - a story that is surprisingly compelling, despite the fact that many fans feel they've already got the main narrative beats pegged a mile off.
It's difficult to get a sense of how deep the various systems go - and, in the end, the execution of these is what a game like this lives or dies on. Early impressions are encouraging, however. There's something innately satisfying about trawling the wilderness, tools in hand, and surviving, and then thriving. There's nothing hugely new here; fragments of games like Mass Effect, the rebooted Tomb Raider, Assassin's Creed, The Witcher 3 and Far Cry Primal spring to mind. But Horizon does seem to deliver them in a voice that is uniquely its own. Plus, robot dinosaurs are just cool, aren't they?
http://www.eurogamer.net/articles/2...ro-dawn-really-be-a-aaa-game-without-cynicism
 
The combat looks marvelous. I can't get over how good it looks in the various videos. Especially all the different tools that you have access to just early on to handle a variety of situations.
 
So "Tallnecks" basically operate the same as watchtowers in FarCry? Once you climb and hack them they show all the activities/collectables in the area?

Thats kinda disappointing.
 
So "Tallnecks" basically operate the same as watchtowers in FarCry? Once you climb and hack them they show all the activities/collectables in the area?

Thats kinda disappointing.

Yeah, that's how they work. The good thing is that they're completely optional. You can discover everything without their aid.
 
The medicine pouch is a really cool health recovery feature, I was wondering what that green bar below the health was all about. Nice that you can just grab plants from the environment that fill it back up.
 
Watched the Guerilla devs let's play and man I'm so glad this game has come together looking really great.

Combat systems look cool and the visuals are just another level for an open world.
The side quests sound good overall too, at least they have good effort and environmental story telling put in.

Overall can't wait to play this basically.
 
Movie dialogue writer's in the house. So what dialogue writing credits do you have on your CV?

No writing credits whatsoever. Do you have gameplay design credits for anything? As a follow up to that, do you need gameplay design credit to be able to judge the quality of gameplay?
 
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