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Horizon Zero Dawn Spoiler-free Impressions (for real this time)

dEvAnGeL

Member
What new IP aside from The Last of Us have managed to score over 90% on metaceitic? I can't remember, I'm sure there has to be more
 
Crafting is the same as Tomb raider, leveling up is the same as far cry. The only thing I see RPGish are the stats and mods.



You stumble upon awesome AI moments. There are stuff to find and collect, most of it is marked on the map already (you could not buy the map that shows them to you but whatever, it's pretty obvious). You are not going to find an interesting puzzle, or cave with a mini game or something inside. The game is what it is, you fight robot animals.
Wait so because Tomb Raider and Far Cry have RPG elements, they are no longer considered RPG elements?

I'm quite confused by what people actually consider an RPG around here?
 

The God

Member
What new IP aside from The Last of Us have managed to score over 90% on metaceitic? I can't remember, I'm sure there has to be more

Overwatch.

Correct me if I'm wrong but the only 90 MC AAA games this gen are Bloodborne, Overwatch, Uncharted 4, MGSV, Witcher 3 and Forza Horizon 3
 
To bring up an older point, Miami said that stats are tied to weapons/gear and weapons/gear being available at merchants is tied to story progression

That's brilliant. Like he said, that lets the devs precisely control the pace and challenge of encounters throughout the world because they know how powerful the player will at any time.

That has to be that first person shooter experience, because that's one of the aspects that usually only linear games can do. Better pacing because the devs know how powerful the player will be, what kinds of weapons they'll have, etc.

An open world with the controlled pacing of a linear game? I'm interested to see how well it works out
 
That's friggin 4 Am here, crap.

Here...
t1487577600z1.png
 

Yurikerr

This post isn't by me, it's by a guy with the same username as me.
What new IP aside from The Last of Us have managed to score over 90% on metaceitic? I can't remember, I'm sure there has to be more

Overwatch, Bioshock, Minecraft, Halo, WoW, The Sims.....

If you include older games, that had much less reviews counted, there's Diablo, Quake, Perfect Dark, SoulCalibur....

It's not a super rare occurrence
 
To bring up an older point, Miami said that stats are tied to weapons/gear and weapons/gear being available at merchants is tied to story progression
It is how Dragon's Dogma did it and it can work great.

It feels good to go back to merchants after some story progression and being treated to brand new weapons sets and gear.
 
To bring up an older point, Miami said that stats are tied to weapons/gear and weapons/gear being available at merchants is tied to story progression

That's brilliant. Like he said, that lets the devs precisely control the pace and challenge of encounters throughout the world because they know how powerful the player will at any time.

That has to be that first person shooter experience, because that's one of the aspects that usually only linear games can do. Better pacing because the devs know how powerful the player will be, what kinds of weapons they'll have, etc.

An open world with the controlled pacing of a linear game? I'm interested to see how well it works out

Finally a game where I (actually) buy weapons in a store. :p
 
It is how Dragon's Dogma did it and it can work great.

It feels good to go back to merchants after some story progression and being treated to brand new weapons sets and gear.

Except Damage Calcs in DD are nothing but Trash so Gear and leveling breaks the game.

Horizon looks way better in this regard by outright removing powering up through level ups and simply enables power jumps that are far easier to track for game designers.
 
I hope Horizon (if it's a success, and it's looking likely) encourages other devs to experiment outside of their comfort zones. That cross-genre experience could bring interesting ideas and different takes on mechanics to other genres

Was Sleeping Dogs the last new open world IP from a dev who had never done a game in that genre before?
 
I hope Horizon (if it's a success, and it's looking likely) encourages other devs to experiment outside of their comfort zones. That cross-genre experience could bring interesting ideas and different takes on mechanics to other genres

Was Sleeping Dogs the last new open world IP from a dev who had never done a game in that genre before?

Does Platinum making Nier Automata counts?
 
Wait so because Tomb Raider and Far Cry have RPG elements, they are no longer considered RPG elements?

I'm quite confused by what people actually consider an RPG around here?

There needs to be at least stats for the character. And afaik Horizon has them, so it's an RPG alright.

Horizon is far more RPG than Tomb Raider and Far Cry, well Horizon IS an RPG while those aren't. Though it's still kinda shallow when compared to many other RPGs imho.
 
It's probably already been brought up before, but when you get new gear does your appearance change to reflect it?

Yes.

There needs to be at least stats for the character. And afaik Horizon has them, so it's an RPG alright.

Horizon is far more RPG than Tomb Raider and Far Cry, well Horizon IS an RPG while those aren't. Though it's still kinda shallow when compared to many other RPGs imho.

Honestly, it seems better if they just Strip it out or make progression minor. Damage in this game is already stupid high so you're relying on I-frames and Dodging far more than your gear. Just make Bows and Weapons progression and Gear cosmetic. More room to tighten things up or have gear make substantial changes to Aloy's abilities, like heavy armor that makes it impossible to climb and harder to roll but grant a ridiculous increase in defense.
 

Floody

Member
Overwatch.

Correct me if I'm wrong but the only 90 MC AAA games this gen are Bloodborne, Overwatch, Uncharted 4, MGSV, Witcher 3 and Forza Horizon 3

There's also Super Mario 3D World, Smash, Bayo 2 and a couple of smaller games like Inside and Rayman Legends that have over 90 on MC this gen.
 

riotous

Banned
I hope Horizon (if it's a success, and it's looking likely) encourages other devs to experiment outside of their comfort zones. That cross-genre experience could bring interesting ideas and different takes on mechanics to other genres

Was Sleeping Dogs the last new open world IP from a dev who had never done a game in that genre before?

I'm super excited for the game; but didn't games like Borderlands already do this years ago? Everyone and their mother has been doing open world w/ RPG mechanics since last gen haven't they?
 

TheRatedD

Member
I'm glad to see so much positive preview hype, but I'm seriously pissed with how people like to spoil things. I had an Ellie plot point ruined for me randomly when TLoU came out, and now with this, people have been spreading Alloy spoilers all over my social media. I'm constantly blocking people and removing comments. Trolling and console war drama is all fun and everything, but spoiling stories is on a whole other level of scummy. Honestly, what gratification does one get to ruin stories for people like me who are basically in media blackout mode?
 
I'm super excited for the game; but didn't games like Borderlands already do this years ago? Everyone and their mother has been doing open world w/ RPG mechanics since last gen haven't they?
The cross genre aspect here isn't the RPG mechanics. It's Guerrila leveraging their first person shooter experience, with the combat and enemy encounters
 

The God

Member
I'm super excited for the game; but didn't games like Borderlands already do this years ago? Everyone and their mother has been doing open world w/ RPG mechanics since last gen haven't they?

I think he means other devs taking their experience in one genre and bringing it into new one they haven't developed for. Like GG bringing all their FPS experience into making Horizon.
 
I hope Horizon (if it's a success, and it's looking likely) encourages other devs to experiment outside of their comfort zones. That cross-genre experience could bring interesting ideas and different takes on mechanics to other genres

Was Sleeping Dogs the last new open world IP from a dev who had never done a game in that genre before?
Totally agree

And Rocksteady went from an fps to Batman
 

riotous

Banned
The cross genre aspect here isn't the RPG mechanics. It's Guerrila leveraging their first person shooter experience, with the combat and enemy encounters

Still confused; feel like this is the direction many companies have gone already. This is Gorilla following a trend and doing it well to me.

edit: To be clear my confusion stems from the fact that this game doesn't sound like a WRPG or even an ARPG to me.. it's a 3rd person shooter w/ some light RPG elements. Even less so than a game like Borderlands or Destiny which I wouldn't describe as RPGs.
 
Honestly, it seems better if they just Strip it out or make progression minor. Damage in this game is already stupid high so you're relying on I-frames and Dodging far more than your gear. Just make Bows and Weapons progression and Gear cosmetic. More room to tighten things up or have gear make substantial changes to Aloy's abilities, like heavy armor that makes it impossible to climb and harder to roll but grant a ridiculous increase in defense.

I'd be bummed if that's the case. The game being an RPG is the first thing that hold my interest. Graphics and gameplay are just the bonus for me.
 
The cross genre aspect here isn't the RPG mechanics. It's Guerrila leveraging their first person shooter experience, with the combat and enemy encounters

I'm glad that they're not doing another FPS myself. They've spent 6 years on horizon and I think the time is well spent. You can see it.

I think anyone picking this up will be in for a treat. There are parts of this game, considering its open world that matches up to uncharted 4 in terms of visuals. It's ungodly.
 
Ok then what makes TR and Far Cry not RPGs?

Horizon definetly has more focus on story so there is that.
It's definitely a blurry line. I would never consider Tomb Raider or Far Cry RPGs. Even DOOM has RPG elements like stats and ability upgrades, so just having RPG elements isn't enough to make a game an RPG
 
I'd be bummed if that's the case. The game being an RPG is the first thing that hold my interest. Graphics and gameplay are just the bonus for me.

Wait, the gameplay in a "role playing Game" is just a bonus? That sounds really silly my friend.

Perceivable consequence matters for interesting choices, and interesting choices matter for role playing. If you don't implement that all the way like with basic percentages that don't amount to much (why dark souls gets it so right), don't bother, you're watering down your game's core.
 
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