Yes, preload is 2 days before launch.
45 GB
Thank you.
Yes, preload is 2 days before launch.
45 GB
my point was that games tend to get overhyped in general. especially exclusives becuase immature fanboys.
with that said horizon looks amazing and i can't wait to play it. i pre ordered weeks ago.
Why are people so defensive on this forums?
That's not the case with Horizon, so how is this relevant? Some games deliver, some don't , it's not a conspiracy.
Not defensive, just really don't see the correlation of the two situations
Well surprised might be a big word. I just thought scores would have been the same as mine considering every review agreed with what I though. People thought the same thing yet they came to a different conclusion. To be clear I'm not saying they are wrong or anything. Nothing like that.
Anyway to get back on point of there is anything you want to know about the game feel free to ask.
Do you mean Bioshock way ?It's very differently told. I don't want to spoil anything so I'll try to explain vaguely. Naughty Dog games concentrate very hard on telling the story of a couple of characters per game,
In Horizon Aloy is a great character and there's one especially great side npc to go along as well, but some of the best storytelling in the game is told through ruin archeology, logs, etc. The parts that explain how, why the world is like it is are great, and the game's themes really come through at the end, the more you know about the past and how it affects the present.
If you find out pm me.Looking to get this early. Anyone know of any people on eBay selling it at the moment? Thank you.
Was this on Twitter or Youtube?welp, got a super cool easter egg spoiled
Nobody cares!just blew all my money buying supplies to beat this damn hunting grounds missions. fuck tramplers man
dam ;(Nobody cares!
dam ;(
anyways,Took down my first Thunderjaw in Horizon, that was nearly as thrilling as a Bloodborne boss. damn.
Another detail I like is that the bodies of defeated enemies stick around for quite some time and they are actual geometry. Standing on top of the thunderjaw's dead body was pretty cool.
Send me the copy i will act like i care.dam ;(
anyways,Took down my first Thunderjaw in Horizon, that was nearly as thrilling as a Bloodborne boss. damn.
Another detail I like is that the bodies of defeated enemies stick around for quite some time and they are actual geometry. Standing on top of the thunderjaw's dead body was pretty cool.
Can any one of you answer whether sidequests are easily discovered or whether you really have to go out of your way to explore to find them?
Green ! on the map.
Just made it toMeridian![]()
hats off GG
Yeah there's one just lurking around and the way toyou haven't visited and you beat a thunderjaw? Da Fuq??
But yeah. It's pretty amazing. Be sure to visit the areas around it. SW forests worth a look in.
Alright thanks. I've been following your impressions from the start so speaking of the map, at this point you probably have a good idea of its size. Would you be able to compare its size to any other recent game ie Arkham Knight, GTA 4, or Fallout 4 (I am assuming it is not nearly as big as Witcher)?
How many big cities are there in the game? And do they have a sense of scale, feel lived in?
Witcher 3's Novigrad is the bar to reach. After the little villages and small towns, the sheer size and density was amazing. CDPR's masterfully designed the city in how outposts lead to outlying suburbs to the city walls to the shops and wider streets within to the denser more crowded tenements and slums deeper inside to the docks and fancy homes by the water
There's no fantasy city quite like it in any other game
ok can anyone shed some light on the cauldrons? are these worth doing? how many of them are there.
thanks guys. i wasnt sold on the game but watching a few video reviews and seeing what the game actually has it has possibly changed my mind.
How many big cities are there in the game? And do they have a sense of scale, feel lived in?
Witcher 3's Novigrad is the bar to reach. After the little villages and small towns, the sheer size and density was amazing. CDPR's masterfully designed the city in how outposts lead to outlying suburbs to the city walls to the shops and wider streets within to the denser more crowded tenements and slums deeper inside to the docks and fancy homes by the water
There's no fantasy city quite like it in any other game
the art direction and visuals do a relaly good job of making the world seem extremely large. ugh. So dense.I guess the size of one of witcher 3s big maps.
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ok can anyone shed some light on the cauldrons? are these worth doing? how many of them are there.
thanks guys. i wasnt sold on the game but watching a few video reviews and seeing what the game actually has it has possibly changed my mind.
Oh, I don't expect them to be that elaborate due to the post-apocalypse and tribal settings, but just hoping they're more Novigrad and less Skyrim "cities"I really like the cities/settlements here. They feel really culturally distinct and distant from each other like real cities. They're more straightforward than you describe. You know when you've entered one. there are no suburbs. No enterable buildings. Just townspeople to listen to and NPCs as needed
Oh, I don't expect them to be that elaborate due to the post-apocalypse and tribal settings, but just hoping they're more Novigrad and less Skyrim "cities"
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Putting the rest in the spoiler thread.
http://www.neogaf.com/forum/showpost.php?p=230707320&postcount=695
Oh, I don't expect them to be that elaborate due to the post-apocalypse and tribal settings, but just hoping they're more Novigrad and less Skyrim "cities"
This cant be real.
I refuse to believe it.
It looks better than fucking Uncharted 4 and it is a fucking open world RPG. HOW???
Yeah, that's the main problem in open world RPGs. There's no sense of cities in the 'cities'. Well yeah, there are bricks and stuff but they're so tiny to be called cities. And when there are huge cities in some games, we can only explore tiny parts of them. Only The Witcher 3 so far that can give me a real city feeling.
you're in for a treat.Yeah, that's the main problem in open world RPGs. There's no sense of cities in the 'cities'. Well yeah, there are bricks and stuff but they're so tiny to be called cities. And when there are huge cities in some games, we can only explore tiny parts of them. Only The Witcher 3 so far that can give me a real city feeling.
Oh horizon has a real city! I posted earlier that it made me think of the nonsense FFXIII gave for not having cities.
you're in for a treat.
That straight up looks like the bull colossus from sotc
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Putting the rest in the spoiler thread.
http://www.neogaf.com/forum/showpost.php?p=230707320&postcount=695
Even if it doesn't beat Uncharted 4 (I still find that claim hard to believe until I see it with my own eyes), that an open world game can look this good feels like one of this generation's defining leapsI remember when this generation started and a lot of people were claiming that we are not going to get jaw dropping graphical leaps like we use to. Then I saw Libertalia in Uncharted 4 and I realized how wrong they were as I was collecting my jaw of the floor. And now guys are telling me that Horizon might have Uncharted 4 beat...