Would be perfect but it won't happen because... you know... "artistic vision", "game not for you", "magic is easy mode", "git gud", "hardcore fan betrayal", "option is bad", bla bla bla, well as usual.
Have a good day... and good luck.
Non-bullshit reasons:
- If the game had easier modes, most people would pick easy the moment the game started to punish you. Some of the magic of From Software is how people have discovered that they loved playing through a hard game, even though they spent years playing games. With not giving an option for an easier playthrough, they show people a way to play games they never experienced before.
- Most difficulty modes in games are trash, too easy, or too many spikes. Tailoring the game after one mode is admirable and refreshing.
- From Software has built a huge hardcore audience because they didn't budge and stuck to their vision, it's a selling point for them now.
- Games are not fond of offering hard rewarding challenges in case they alienate most players, they hide a lot of their best gameplay moments behind harder difficulties and lose some of the quality of their games. For example Gears of War, where on harder difficulties, you have to think about how to flank and use strategy, a lot of that is lost on normal and people don't see the game from the best side. From Software negates the trends and targets moments that demand practice and skill from the player, which is a no-no in most triple-A games. From Software targets the things games avoid, which is really fucking cool.
I'm no die-hard From Software fan though, there are problems with their games like boring backtracking, very confusing levels, and sometimes repetitive sections where you just dodge and attack over and over with very little variation in combat, but the difficulty is not one of the flaws IMO.