Anthony Soprano
Member
I wasn't planning on buying a PS5 this gen since I have a good PC. I bought one so my girlfriend and I could play FF7 Rebirth on launch day. Imagine how disappointed I was finding out that cloud saves still aren't a thing unless you pay for their monthly service. Not only that, but they still lock them down to the console and don't let you back them up to USB. The worst part about the save situation? FF7 Remake Intergrade, the previous game, had save data that was cross-compatible from PS5 to PC if your system was modded. So if I wanted to double dip and buy the game on PC when it comes out, I would have to completely start over despite the save data being just out of my grasp and cross-compatible. How ignorant is this? It has left such a bad taste in my mouth that I'm contemplating just selling the console for this reason, but I know my money is already in Sony's pockets so it won't really affect anything.
Then just the other day I wanted to see what else the PS5 had to offer; it's been a hot summer and my PS5 will probably generate less heat than my computer, so I'll do some console gaming for a change. I downloaded some PS4 games I had purchased the previous gen. Great! I started with Tetris Effect: Connected. Now I can just hop into online play, right? Nope, you need a paid membership -- womp womp. Why? I could hop on any of the Tetris games on PC and play them for free online without a stupid membership. Aren't the console's third-party developers and publishers the ones who are footing the bill for the dedicated multiplayer servers -- if so, what right does Sony have to impose a Sony membership requirement? My understanding is that online membership requirements no longer exist in the Xbox console ecoystem -- but it does exist in Nintendo's, which is mind boggling to me since they offer the weakest online presence, with the poorest infrastructure and laggiest gaming experiences without purchase of a separate USB LAN adapter.
Why exactly are console gamers still OK with subscription hostage tactics in 2024? Why aren't more gaming journalists challenging this in the public eye -- are they that afraid of their industry contacts and reputation being marred? Moreover, how can Valve do all of this for free on a platform where piracy is completely rampant and still be able to offer discounts, mod support via workshop and so much more?
Then just the other day I wanted to see what else the PS5 had to offer; it's been a hot summer and my PS5 will probably generate less heat than my computer, so I'll do some console gaming for a change. I downloaded some PS4 games I had purchased the previous gen. Great! I started with Tetris Effect: Connected. Now I can just hop into online play, right? Nope, you need a paid membership -- womp womp. Why? I could hop on any of the Tetris games on PC and play them for free online without a stupid membership. Aren't the console's third-party developers and publishers the ones who are footing the bill for the dedicated multiplayer servers -- if so, what right does Sony have to impose a Sony membership requirement? My understanding is that online membership requirements no longer exist in the Xbox console ecoystem -- but it does exist in Nintendo's, which is mind boggling to me since they offer the weakest online presence, with the poorest infrastructure and laggiest gaming experiences without purchase of a separate USB LAN adapter.
Why exactly are console gamers still OK with subscription hostage tactics in 2024? Why aren't more gaming journalists challenging this in the public eye -- are they that afraid of their industry contacts and reputation being marred? Moreover, how can Valve do all of this for free on a platform where piracy is completely rampant and still be able to offer discounts, mod support via workshop and so much more?