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How can Steam offer such freedom, ex; free cloud saves and online play but console still can't?

chikydee

Member
Steam offers these things to remain competitive on the pc platform, their business philosophy is different.
 

Buggy Loop

Member
steam is drm, i wouldn't say that is freedom.

Again with bullshit

That's dev dependent

Most of “DRM” on Steam is basically a logon and license handshake. It’s keeping achievements/cloud saves. It’s DRM light.

In fact most games allows the removal of “steamworks” which effectively makes it DRM free. Witcher 3 for example is DRM free once steamwork is disabled, you can copy that game folders to an USB drive, go to your friend's house and play it there. In fact steamwork is entirely up to devs and Steam does not enforce it, but why would devs opt out if a —no-steamworks argument will remove it?


Valve doesn't give a fuck if devs go DRM free.

options HOW DOES IT WORK

Consoles are the very definition of DRM lol, please I hope peoples aren't gullible enough to think in modern days that consoles are not DRM.

Steam offers these things to remain competitive on the pc platform, their business philosophy is different.

Come On What GIF by MOODMAN


What? To remain competitive? They are THE PC platform.
 
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AmuroChan

Member
...

So why Epic games is free online then? They're bound by shareholders. So is CDPR for GOG

Because Steam set the precedent and they're the market leader by a mile in the space. GOG and Epic would be committing suicide if they tried to charge for online when they have zero leverage. Sony and Nintendo didn't charge for online until they saw Microsoft do it and do it successfully, and then they followed suit.
 
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chikydee

Member
Come On What GIF by MOODMAN


What? To remain competitive? They are THE PC platform.
There are plenty of free and cheap DRM-less games on PC as well as other storefronts like Epic, and not to mention pirates. Steam has to offer a superior service to remain competitive and relevant
 
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Again with bullshit

That's dev dependent

Most of “DRM” on Steam is basically a logon and license handshake. It’s keeping achievements/cloud saves. It’s DRM light.

In fact most games allows the removal of “steamworks” which effectively makes it DRM free. Witcher 3 for example is DRM free once steamwork is disabled, you can copy that game folders to an USB drive, go to your friend's house and play it there. In fact steamwork is entirely up to devs and Steam does not enforce it, but why would devs opt out if a —no-steamworks argument will remove it?


Valve doesn't give a fuck if devs go DRM free.

options HOW DOES IT WORK

Consoles are the very definition of DRM lol, please I hope peoples aren't gullible enough to think in modern days that consoles are not DRM.



Come On What GIF by MOODMAN


What? To remain competitive? They are THE PC platform.
steam is drm, you rely on them to install the game. even if you move a game to another folder when you change hardware it wont work.
 
Steam has lower expenses.

No marketing, development of bespoke hardware (deck is basically a prebuild pc in portable form factor), funding exclusives etc.

Also, online fees is basically monetising casuals. Who only play Fifa, Fortnite, COD etc. They don’t buy any other games.
 
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Facism

Gold Member
Remembering watching mandem pay for p2p online and companies gutting the server/community aspects in pc gaming on console, which later spread like cancer to pc gaming in the end.

Now it's all matchmaking and automated bans for typing words like "dog" because modern gamers are softer than baby shit.
 

Buggy Loop

Member
steam is drm, you rely on them to install the game. even if you move a game to another folder when you change hardware it wont work.

You have no idea what you’re talking about

There’s a huge list of games on steam that are launcher free and others that become launcher free with a few commands

Those that are launcher free you can copy all the files from the steam root folders to another location, rename / deleted steam.exe to something else, find the game executable and run it.

Witcher 3 is DRM free as I just pointed out and you can do the above just as I said previously

chris tucker do you understand the words that are coming out of my mouth? GIF


You rely on them to install it, no shit? And how does it work on GOG? Falls from the sky? Consoles digital copy just appears on SSD without an account and handshake? Everything is DRM if steam requirement to buy and install is DRM.
 
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Fbh

Gold Member
It's not really a mystery.
- It's not that consoles can't offer this for free. It's that they have no incentive to do so because it's a profitable service and they literally have dozens of millions of customers willing to pay each month.
- Sony has the right to impose these costs because it's their platform, it's popular and lots of games are sold on it. Sony isn't entitled to third parties accepting their conditions and putting their games on Ps5, but third parties also aren't entitled to have their games be available on ps5. Ultimately the cost is paid by the customers, so third parties either don't care or it's just not a big enough problem to skip a console release.
- Part of why people put up with it is because consoles use the fairly standard business model of enticing customers with a low cost of entry to then nickel and dime them in the long run with costs like these.
- When making a purchasing decision most people will just look at the cost of hardware ($499) compared to the alternative (mostly PC) and won't consider the cost of these subscriptions, which can add up over the years.
- If you don't want to pay for multiplayer your only option is PC, but the cost of entry is usually fairly higher, it's a more complex process if you want to build one yourself, or you have to be willing to spend even more to get a pre built one.
- Steam has more to loose if they try to charge for multiplayer and cloud saves because PC is an open platform with multiple storefronts so they'd just be giving a free competitive advantage to the likes of Epic, GOG and MS.
- On a similar note, free multiplayer used to be an advantage of Playstation, but then MS completely fucked up the Xbox 1 reveal and Sony got the chance to basically announce paid multiplayer while still being cheered on by basically the entire gaming community for being $100 cheaper and bits like the "look how easy it is to share games on ps4" videos.
 

IntentionalPun

Ask me about my wife's perfect butthole
Console manufacturers can get away with it. They also are all publicly traded companies with the endless growth mindset.

Valve has like 300 employees, an insane amount of profit, and no strong desire to grow the company. Even their hardware efforts are done by small teams working with 3rd party partners at a scale far lower than the Sonys and Nintendos of the world.
 

LRKD

Member
Private company, no share holders to answer too. Public companies need constant increases, more sales, more subs, more everything. Being private gives them the ability to not constantly have higher numbers. They can have the same number 10 years in a row, and still be top of their game.
 

Holammer

Member
The daily cost of cloud saves and online play for one user is so tiny it's not counted in dollars or cents, it's calculated in milli-cents. Same goes for Youtube's traffic cost for an average user. The reason why it costs money on consoles is because because there's no alternative. They are the only game in town and users are locked into the eco-system, the company store.

It's about time we open up console for alternative payment systems and stores like they did with Apple. If we had Steam or EGS on the consoles, they wouldn't charge a dime for it and Sony/MS/Nintendo would drop the subscription cost overnight. Just like Apple suddenly and MYSTERIOUSLY allowed emulators.
 

Filben

Member
Because PC players would probably never pay for this. They'd host their own save game cloud service, do it manually or someone on GitHub would publish something. Same for online gaming; PC gamers would hack the game, set up private servers and the like.

In addition, it's a traditional service. Consoles used their first jump into "the internet" (for mainstream audience) and set precedent. And due to its closed nature your only choice is either pay up or miss out on those features.

Another reason might be that selling hardware alone doesn't generate a huge profit. But how do you earn from lots of casual players buying only CoD and FIFA and maybe two other games per year? You have to make a return of investment so you need them to pay constantly no matter how many games they buy.

On Steam, they don't need this. They aren't selling hardware that's only bought once. Their main business is selling games; they don't need to convince you of any hardware because they aren't selling it. Steam runs on almost any PC.
 

HoodWinked

Member
different business model.

Sony, Microsoft and Nintendo are large corporations. They have tons of studios and people in publishing, marketing and shareholders.

Valve runs pretty lean and doesn't make games anymore they simply operate a online storefront monopoly, and because they are not public they don't erode their business by doing things that would benefit them in the short term but that would hurt them in the long term.
 

Esppiral

Member
The fact that Sony has cloud saves under a pay wall still blows my mind, one of the reasons I often chose steam or Xbox to buy multiplatform games.

Online play should be free on both too, even if I don't play online I find it absurd to pay for it.
 

ArtHands

Thinks buying more servers can fix a bad patch
this doesnt make sense, as Nintendo has worse online functions and they also charge the fees.
You can play 1st party Playstation and Xbox online games like Helldivers and Halo on PC, but not 1st party Nintendo online games like Splatoon 2
 
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SHA

Member
The hardware isn't on them, look at ms on windows pcs, the software side are the most profitable on pcs.
 

Red5

Member
I think you have this reversed. Steam doesn’t charge for online play because there is no way for them to do so. The consoles can do this, so they do.

In theory they can, while a lot of the big games use Epic Games Network or their own like EA and Ubisoft, many other games use Steamworks for their online, Valve could easily ask 5$ a month for Steam users to be able to access Steamworks network.
 

Lorianus

Member
I will never understand why console users are not in full on revolution mode over payed online, when the majority of games dont even use dedicated servers instead of local server host.
 

anthony2690

Member
Xbox does offer free cloud saves.

I literally took my 13+ year old save from killer is dead loaded it up on the series X and finished the game, then I replayed the game and finished it on hard, series x eliminated all the awful screen tearing it had on xbox 360.

Sadly though you do have to pay to play online unless free to play games.
 

Hudo

Member
While Valve are also just a business, out to make a profit. And also certainly have done shitty and sketchy things, they do have a lot more leeway since they aren't publicly traded. Sony, Microsoft and Nintendo answer to their investors. And 99% of investors are retarded in some way.
 

ArtHands

Thinks buying more servers can fix a bad patch
I will never understand why console users are not in full on revolution mode over payed online, when the majority of games dont even use dedicated servers instead of local server host.

From their perspective, paying online is the norm.
 
Because the market says so, that’s simple (and sad) like that.

People did not want the free online experience from the Dreamcast (Despite Phantasy Star Online been a wonder at that time) but much rather the one on Xbox 360. Remember how bad the dreamcast with its free online experience, that was even advertise on tv, was badly receive? People hated it... They hated everything on the DC including the free online gaming… online gaming was dead for a generation on console and then the press was pushing the MS solution ! 🤮

So instead on putting the shame on Sony, why don’t you start to put the shame on people for not supporting the DC and its model but rather the Xbox? I mean people made that choice!
 

Varteras

Member
Because 20 years ago Microsoft convinced an entire generation they needed to pay separately for those things or there was just no way these big companies could provide that. Sony and Nintendo saw how much easy money it was and followed suit. All there is to it. Any excuse is just that. An excuse.
 

Banjo64

cumsessed
Greed.

I think both PS and Xbox have gone to far though with their recent price increases to hardware and subscriptions.

We won’t see the impact immediately but young people are already getting in to PC gaming due to streamers etc, and with the advent of affordable handheld PCs I can only see the long term market share for home consoles gradually shrinking and shrinking.
 

Banjo64

cumsessed
this doesnt make sense, as Nintendo has worse online functions and they also charge the fees.
P2P is P2P. The only aspect of NSO that’s worse than PSN or Live is the fact that there’s no messaging system, party chat, handles and friends list.

Source: someone who’s used all 3 extensively over the last 15-20 years.
 

Mownoc

Member
PC games, including those on steam, don't necessarily have to use the steam network or even your steam account for multiplayer. If valve put a pay wall on steam networking features then developers would just use other options.

Steam adding paid online multiplayer and enforcing it so all multiplayer steam games had to use it would be one way to give the Epic Games Store a better chance. PC being an open platform it's just not a feasible option. On console the consumer and developers have no choice.

Finally let's not forget valve is running their 130m MAU platform while having less than 500 employees. The 30% cut is more revenue than they could ever possibly need. PlayStation has a similar number of MAU but SIE employees over 12,000 people. Frankly without the paid online subscription Xbox would have left the console business last generation and PlayStation would be a lot weaker than it is now.
 
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They could, but Xbox decided to charge people to play online on console back in the early '00s. They didn't just get away with it, but the service flourished and opened up a major new revenue stream. Fast forward to 2010 and PlayStation decided they wanted a piece of that sweet, sweet pie. Three years later they had turned PS+ into a service with a lot of value, and then Xbox completely fumbled with the reveal and launch of the XB1. This left PlayStation free to paywall online gameplay and other features behind PS+ with minimal blowback. Eventually, even Nintendo realized they were missing out and launched their own version of the program to get in on that delicious subscription revenue.

Long story short, it all started with Xbox, but all three console platform holders are culpable. To remove these subscriptions now would be a step backwards for them and a significant blow to their financial bottom line. It simply won't happen.
 

FewRope

Member
This is why i always harumph when people talk about how shitty Steam is for their 30% game sales cut. They offer a ton of stuff for no additional cost to the customers (cloud saves, steaminput, remote play, and now game recording), they are expanding compatibility into Linux, have good customer support, have clear refund policies, unobtrusive DRM (unless the publishers add Denuvo or some 3rd party shit), forums, mod support, etc. Do the devs and publishers wish they'd take less of a cut, of course, but as a gamer and a customer Steam is one of the few gaming companies that kinda swing things in our favor for a change.
I couldnt care less about the 30% cut as a consumer, I honestly dont give a single fuck about it. If your game is not on Steam I'm not going to buy it, simple as
 

StueyDuck

Member
I wasn't planning on buying a PS5 this gen since I have a good PC. I bought one so my girlfriend and I could play FF7 Rebirth on launch day. Imagine how disappointed I was finding out that cloud saves still aren't a thing unless you pay for their monthly service. Not only that, but they still lock them down to the console and don't let you back them up to USB. The worst part about the save situation? FF7 Remake Intergrade, the previous game, had save data that was cross-compatible from PS5 to PC if your system was modded. So if I wanted to double dip and buy the game on PC when it comes out, I would have to completely start over despite the save data being just out of my grasp and cross-compatible. How ignorant is this? It has left such a bad taste in my mouth that I'm contemplating just selling the console for this reason, but I know my money is already in Sony's pockets so it won't really affect anything.

Then just the other day I wanted to see what else the PS5 had to offer; it's been a hot summer and my PS5 will probably generate less heat than my computer, so I'll do some console gaming for a change. I downloaded some PS4 games I had purchased the previous gen. Great! I started with Tetris Effect: Connected. Now I can just hop into online play, right? Nope, you need a paid membership -- womp womp. Why? I could hop on any of the Tetris games on PC and play them for free online without a stupid membership. Aren't the console's third-party developers and publishers the ones who are footing the bill for the dedicated multiplayer servers -- if so, what right does Sony have to impose a Sony membership requirement? My understanding is that online membership requirements no longer exist in the Xbox console ecoystem -- but it does exist in Nintendo's, which is mind boggling to me since they offer the weakest online presence, with the poorest infrastructure and laggiest gaming experiences without purchase of a separate USB LAN adapter.

Why exactly are console gamers still OK with subscription hostage tactics in 2024? Why aren't more gaming journalists challenging this in the public eye -- are they that afraid of their industry contacts and reputation being marred? Moreover, how can Valve do all of this for free on a platform where piracy is completely rampant and still be able to offer discounts, mod support via workshop and so much more?

Aaron Paul He Cant Keep Getting Away With This GIF by Breaking Bad
The simple answer is that those things make money on console, if there wasn't a market for it, it would go away.

Also steam has some clever "also questionable" ways of making up some of that lost money. Trading cards and the market place etc all things that add that extra cash to the ecosystem instead of requiring some sort of subscription
 
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lh032

I cry about Xbox and hate PlayStation.
P2P is P2P. The only aspect of NSO that’s worse than PSN or Live is the fact that there’s no messaging system, party chat, handles and friends list.

Source: someone who’s used all 3 extensively over the last 15-20 years.
but p2p is trash
 

Banjo64

cumsessed
but p2p is trash
Yes, but Microsoft, Sony and Nintendo all rely on P2P for multiplayer and none of them utilise dedicated servers for their own multiplayer games. Just look at something like Gears 5 which is P2P still despite host advantage being a major unbalancing factor in every Gears of War game. So Nintendo’s online isn’t worse than Xbox or PS, they are all equal.
 

Esppiral

Member
Because 20 years ago Microsoft convinced an entire generation they needed to pay separately for those things or there was just no way these big companies could provide that. Sony and Nintendo saw how much easy money it was and followed suit. All there is to it. Any excuse is just that. An excuse.
Ms also offers free cloud saves for everyone yet not Nintendo or Sony do, so not all the blame is to MS...
 
P2P is P2P. The only aspect of NSO that’s worse than PSN or Live is the fact that there’s no messaging system, party chat, handles and friends list.

Source: someone who’s used all 3 extensively over the last 15-20 years.
LMAO.

Might as well not have any online functionality at all.
 
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