• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

HTC Vive Launch Thread -- Computer, activate holodeck

Status
Not open for further replies.
Alright, sort of a cross post, but now that my Vive has shipped I want to do this right.

Other than these games

Job Simulator
Tilt Brush
Fantastic Contraption
The Lab
Surgeon Simulator Meet The Medic
Budget Cuts Demo
theBlu
Virtual Desktop
Audioshield
Space Pirate Trainer
Elite Dangerous Horizons


what else is a really good VR experience?

I was looking at Subnautica(Just noticed this is OR, Revive?), The Gallery Call of the Starseed, The Legend of Luca, Vanishing of Ethan Carter, etc.


Any advice?

Vanishing Realms is amazing.
 
Is anyone elses Vive warm when it's not used? I feel temperature on the front plate. There is no video, SteamVR is shut down and everything including basestations also shut down.

Someone mentioned that last week. It does run hot, even when steam VR is shut down.
I unplug mine after every session now.
 

Samaritan

Member
Kind of getting antsy over here with talk of April orders shipping out for people. My March 26th order has been sitting at "Pending Fulfillment" for a week now with no new movement. :|
 
HNNNGH so excited to show this off to more UK folk, nVidia need to drop their new GPUs, like, tomorrow so I can build a PC capable of running it!

Yeah looking forward to getting my VR room setup next week. Got a few Philips Hue lamps on order, getting three new pendants put in, the whole space painted white and Ive got an electrician coming round to raggle in cables and look into options for keeping the wire out the way. got to empty the room still though but Ive got all Monday for that.
 
Has anyone come across any good solutions for keeping the cable out of the way for energetic games such as Holopoint?
I've seen a solution on youtube that involves hooks, pulleys and retractable wires fixed to the ceiling. Trouble is the missus is already unhappy with the lighthouse boxes screwed to the wall(I'm set up in the living room), and if I start adding more hooks and shit to the ceiling, I think I'm gonna come home to a smashed up vive one day :)
There's got to be some sort of temporary or moveable solution?!
 

jaypah

Member
Has anyone come across any good solutions for keeping the cable out of the way for energetic games such as Holopoint?
I've seen a solution on youtube that involves hooks, pulleys and retractable wires fixed to the ceiling. Trouble is the missus is already unhappy with the lighthouse boxes screwed to the wall(I'm set up in the living room), and if I start adding more hooks and shit to the ceiling, I think I'm gonna come home to a smashed up vive one day :)
There's got to be some sort of temporary or moveable solution?!

I believe Krejlooc has a more temporary solution involving a mic stand or something. Maybe he'll swing by the thread today and you can ask him :)
 

spekkeh

Banned
So I wanted to see if it ran on my old as fuck pc, as long as I updated my graphics card to a new one. Only turned out the card I ordered was too long for my case (...) so while that's being returned for a smaller one, I figured I'm still going to try it out.

Here's my hilariously underspecced pc:

AMD phenom II x4 955 (close to eight years old)
8 GB of RAM (ddr2 I wouldn't be surprised)
AMD HD 7870

And you know what, the tutorial actually runs pretty well. I think the res is a bit lower and there's an ever so slight stutter in the tracking, but apart from that it's the real deal. You'd mistake it for a new top of the line pc. Amazing how well it scales.

Of course loading up other apps is decidedly less comfortable but still, as an introduction for others to room scale, pretty serviceable.
Oddly enough, trying to just watch a 3D movie on virtual desktop was laggy and nauseating as shit. I guess I'm going to have to keep watching my porn on gear VR.
 

jaypah

Member
Oddly enough, trying to just watch a 3D movie on virtual desktop was laggy and nauseating as shit. I guess I'm going to have to keep watching my porn on gear VR.

Easier to be behind a locked door with GearVR. Why you could even use it in a closet you fucking pervert! :p

But all jokes aside my general rule for VR porn is to watch it where you would watch mobile porn then factor in 2x the security, just to be on the safe side. Hypothetically, of course. I wouldn't know anything about VR porn.
 

bj00rn_

Banned
Just tried Live for Speed with my G27...And it felt pretty much like I remembered it on the DK2.. Rough and untidy, and still a bit soupy in the distance. But I do appreciate the developer's effort, and early Vive support, they're just a three-man team after all. Just wish it felt like an tangible upgrade on the Vive.
 

Helznicht

Member
Just tried Live for Speed with my G27...And it felt pretty much like I remembered it on the DK2.. Rough and untidy, a bit soupy in the distance. But I do appreciate the developer's effort, and early Vive support, they're just a three-man team after all. Just wish it felt like an tangible upgrade on the Vive.

So a lot like project cars on the Re-Vive then? I hope we get an official legitimate racing game on the Vive soon, its the main reason I bought into VR.
 
So, I just did an instore demo, and was a bit disappointed.

One stood out: my right eye was blurry.

Now, I usually wear glasses, though not when reading or sitting in front of a monitor. I took them off for the demo.

I messed about with the IPD and managed to get my left eye perfectly clear, but the right one blurry. I asked the store guy if he could wipe down the lense as it felt like it was just smudged. But the blur persisted. Messing with the ipd slider couldn't fix the blur on my right eye, but I got a crisp image on my left.

I played the demo anyway and was really impressed with the controls and responsiveness, but the image quality was obviously a bit off.

Now, I didn't have time to mess about with the settings, but I'm thinking that probably the headset was simply on slightly tilted. So even though I got the lens infront of my left eye, it wouldn't match the right simultaneously regardless of IPD-setting. Anyone had a similar experience and fixed it with proper setup?

I guess it could be that my eyes are just screwed up, but afaik my vision is impaired equally on both.
 

mrklaw

MrArseFace
For the vive you can adjust the distance from lens to eye separately on each side. Possible that the demo headset wasn't adjusted properly but that might also allow you to compensate a little for one eye?
 

kinggroin

Banned
So, I just did an instore demo, and was a bit disappointed.

One stood out: my right eye was blurry.

Now, I usually wear glasses, though not when reading or sitting in front of a monitor. I took them off for the demo.

I messed about with the IPD and managed to get my left eye perfectly clear, but the right one blurry. I asked the store guy if he could wipe down the lense as it felt like it was just smudged. But the blur persisted. Messing with the ipd slider couldn't fix the blur on my right eye, but I got a crisp image on my left.

I played the demo anyway and was really impressed with the controls and responsiveness, but the image quality was obviously a bit off.

Now, I didn't have time to mess about with the settings, but I'm thinking that probably the headset was simply on slightly tilted. So even though I got the lens infront of my left eye, it wouldn't match the right simultaneously regardless of IPD-setting. Anyone had a similar experience and fixed it with proper setup?

I guess it could be that my eyes are just screwed up, but afaik my vision is impaired equally on both.


That's not normal. Sounds like the lenses on the right is physically shifted out of position or something. Also, if you use glasses to see off in the distance, use them on the Vive.
 
Speaking of visual clarity: people complaining about SDE are out of their mind.

Coming from DK1 and DK2, the Vive feels very sharp, especially on games that are built for VR from the ground up.
 

mrklaw

MrArseFace
Speaking of visual clarity: people complaining about SDE are out of their mind.

Coming from DK1 and DK2, the Vive feels very sharp, especially on games that are built for VR from the ground up.

It's something I can overlook as I understand the technical limitations - but it is very noticeable, especially in areas of solid colour. White or light backgrounds very easily show the individual sub pixels, and the gaps between them
 
It's something I can overlook as I understand the technical limitations - but it is very noticeable, especially in areas of solid colour. White or light backgrounds very easily show the individual sub pixels, and the gaps between them

Yep. It is of course better than DK1, which is the only thing I have any experience with, but it is still very noticeable. And while I think the Vive is absolutely fantastic, I do think that the quality of the screen is the single weakest point of the experience.
 

Jams775

Member
Speaking of visual clarity: people complaining about SDE are out of their mind.

Coming from DK1 and DK2, the Vive feels very sharp, especially on games that are built for VR from the ground up.

I never got a chance to use a VR HMD since the 90's and I still use CRT TV's and monitors to play old games, it doesn't affect me at all. When I do notice it, it's a bit comforting. Then I forget all about it until somebody mentions it again.

I'd say I had the most trouble with it while playing Elite. But that's Elite's fault due do their half-ass support.
 

Salamande

Member
Alright, sort of a cross post, but now that my Vive has shipped I want to do this right.

Other than these games

Job Simulator
Tilt Brush
Fantastic Contraption
The Lab
Surgeon Simulator Meet The Medic
Budget Cuts Demo
theBlu
Virtual Desktop
Audioshield
Space Pirate Trainer
Elite Dangerous Horizons


what else is a really good VR experience?

I was looking at Subnautica(Just noticed this is OR, Revive?), The Gallery Call of the Starseed, The Legend of Luca, Vanishing of Ethan Carter, etc.


Any advice?

I'd recommend Vanishing Realms (especially with the newest update) and HoloBall.
 

artsi

Member
vorpX has Vive support now.

http://www.vorpx.com/vorpx-16-2-0-beta-htc-vive-support-released/

This release mainly adds beta support for the HTC Vive. You can now use vorpX with your HTC Vive and SteamVR. With only two weeks of development time HTC Vive support is in early stages, so expect it to be beta for a while. Please note that vorpX is a seated experience.

Additional to this we also added a new experimental feature named Direct Head Tracking that is currently only available in Fallout 4, more games to come. Enabling this on the head tracking page of the vorpX ingame menu provides you with automatic 1:1 head tracking and enables full analog gamepad support in the game.t in the game.
 

artsi

Member
that's great news
I'm curious about the fallout 4 thing..does that mean he's figured out how to have head tracking independent of movement? That would be superb
I realize it will never be as good as native support but I'm still interested in trying Soon(TM)

Sounds like it, I just bought the thing and I'm going to try FO4 first.

Then Arma 3, see how it works.
 

morethepolar

Neo Member
Well, just got my vive (ordered April 1st) despite hearing elsewhere that they wouldn't be delivered on Saturdays. Now to survive this 8 hour work shift before I can even use it. It'll take 15 hours for this 8 to go by, good lord.
 
Please post your Vorpx Vive impressions guys! Along with your specs would be nice. I'd like to know what games my R9 390 can handle.

Pascal/Polaris, please...
 

Exuro

Member
Well, just got my vive (ordered April 1st) despite hearing elsewhere that they wouldn't be delivered on Saturdays. Now to survive this 8 hour work shift before I can even use it. It'll take 15 hours for this 8 to go by, good lord.
Lucky, they shouldn't had sent it out as they have a special Weekday Delivery tag.Unles you're not in the US, in which I'm not sure how DHL handles them. Mine got to the Fedex office last night but can't get it until Monday.
 

artsi

Member
Well this vorpX activation is fucked up, after purchasing it I have to send an email to some address and wait for up to 48 hours to get my code.

EDIT: Just got it, maybe it's automatic after all. Now to test it!
 
It's something I can overlook as I understand the technical limitations - but it is very noticeable, especially in areas of solid colour. White or light backgrounds very easily show the individual sub pixels, and the gaps between them

I never got a chance to use a VR HMD since the 90's and I still use CRT TV's and monitors to play old games, it doesn't affect me at all. When I do notice it, it's a bit comforting. Then I forget all about it until somebody mentions it again.

I'd say I had the most trouble with it while playing Elite. But that's Elite's fault due do their half-ass support.

You are coming from DK1/DK2, they may be coming from normal flat HD screens. I

I'm not saying it isn't there or that it isn't noticeable. It's quite apparent, but image quality and more importantly image stability has improved so much it's no longer a deal breaker.

Showing the DK2 to "normal" people usually ended up with them saying "it's great, but graphics are not there yet". And that was because of SDE, flickering, and so on.

No one is saying it's comparable to a flat hd screen. But still, it's at a point where you can forget about it (the photogrammetry demos look incredibly crisp, all things considered).

I'm positively surprised, especially so since I was expecting something marginally better than DK2.
 

Lunar FC

Member
I want to try playing Half Life 2 in my Vive, what would be the process to get this running?

I don't know if the -vr beta in the launch options does anything in the Vive.

With DK2 it worked great until some update (on Oculus' side) broke everything again.

HL2VR mod was amazing, especially with a Razer Hydra: it's a perfect fit for Vive.

We should ask Krejlooc.
 
Status
Not open for further replies.
Top Bottom