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HTC Vive Launch Thread -- Computer, activate holodeck

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whats an not too shameful price to pay on eBay from a scalper?

I'm tired of waiting for mine and figure the difference between

a) waiting, paying list
b) paying list + $X, then selling mine for list + $Y where $X is maybe not to much above $Y

is much the same scenario.

I don't mind paying over. It is just hard to tell where the market really is considering some sales are without the game codes, some are unboxed and used once, some are even for pre-orders.
$1200?
more?
Check Craigslist first. Saw one brand new for $1000. Cheapest I've seen on eBay is $1100
 
Ghost Theory looks like exactly the type of Horror game I'd like in VR, spooky and atmospheric but not all modern goreporn.

Definitely more Graphic Adventure based then Action Horror.
Gives me an old school Alone in the Dark meets Amnesia vibe..

5 Days left in the Kickstarter..think its definitely worth a look if you want something deeper in the horror genre as a VR game.

https://www.youtube.com/watch?v=aFg1-sBiFSA
Why does the kickstarter say cancelled?

Edit: nvm its here

https://www.kickstarter.com/projects/dreadlocks/ghost-theory-a-serious-take-on-paranormal-research
 

TheRed

Member
So I can't get the steam interface to come up anymore in VR. When I hit the system button the laser pointer will come up in the controller but no Steam interface. I've tried rebooting and restarting the devices.
Have you lowered the front camera setting to 30 Hz? That solved my issues so far.
 
Having an odd problem today. My vive controllers are not working in the Steam menu. Every time I click the trigger to select anything a mouse cursor appears and the click doesn't register, been having to launch stuff from my monitor, which is a pain in the ass because I have to remove the goggles. Anybody else have this issue and know how to fix it?
 

KingSnake

The Birthday Skeleton
Uninstalled the USB drivers via the settings menu, followed by SteamVR and all Vive related software, rebooted. Completely re-ran Vive setup again. Got the same result as my previous attempts.



Inspected my USB ports to discover that they're all apparently USB 3.0 ports. It appears that the headset is connecting properly over USB at least, in the settings menu for SteamVR all USB items turn whte (from gray) when refreshed, is this the correct behavior? The 208 error seems specifically related to the displays within the HMD and the HDMI connection. Only other thing I can think to do here is to add a 2.0 hub between the link box and PC to try and force to 2.0 connection.

Thanks for the responses and suggestions.

Have you checked if the HDMI cable is well plugged in the headset (there is a small cover that can be open to access the plugs)?
 
Is Vive having the same shortage issues as the Rift? And has anyone with a GTX 760 used it with either headset and had no issues?

The Vive is backordered, but HTC seems to be keeping up with fulfillment much better than Oculus. If you order today, you'll almost definitely recieve it by the estimated date (which is about a month IIRC). Inversely, Oculus keeps pushing further back for some people, and new order estimates are for August.

A 760 seems risky. Basic stuff like a lot of the free indie tech demos people have been playing will likely be fine, but anything else is going to have issues hitting 90fps. My 970 can barely cope with Elite Dangerous, or even Rift launch titles like Lucky's Tale and Chronos. It works, but it isn't the flawless experience you want from VR. Even having a locked 90fps 99% of the time spent in game isn't good enough.
 

Trouble

Banned
Is Vive having the same shortage issues as the Rift? And has anyone with a GTX 760 used it with either headset and had no issues?

Let me just answer your GTX 760 question this way. I have a GTX 970 and I'm planning to upgrade to a 1080. The 970 is adequate for most VR games, but already struggles with some.

Like Pops says above, frame dips are absolutely unacceptable in VR, they are physically unpleasant. Like, I've learned not to move my head during the loading screens of The Lab because the tracking judders (c'mon Valve).
 
The Vive is backordered, but HTC seems to be keeping up with fulfillment much better than Oculus. If you order today, you'll almost definitely recieve it by the estimated date (which is about a month IIRC). Inversely, Oculus keeps pushing further back for some people, and new order estimates are for August.

A 760 seems risky. Basic stuff like a lot of the free indie tech demos people have been playing will likely be fine, but anything else is going to have issues hitting 90fps. My 970 can barely cope with Elite Dangerous, or even Rift launch titles like Lucky's Tale and Chronos. It works, but it isn't the flawless experience you want from VR. Even having a locked 90fps 99% of the time spent in game isn't good enough.

970 is more than enough for luckys tale. At least when played on an oculus headset.

Let me just answer your GTX 760 question this way. I have a GTX 970 and I'm planning to upgrade to a 1080. The 970 is adequate for most VR games, but already struggles with some.

Like Pops says above, frame dips are absolutely unacceptable in VR, they are physically unpleasant. Like, I've learned not to move my head during the loading screens of The Lab because the tracking judders (c'mon Valve).

The judder in loading screens is a software problem not hardware.
 
The Vive is backordered, but HTC seems to be keeping up with fulfillment much better than Oculus. If you order today, you'll almost definitely recieve it by the estimated date (which is about a month IIRC). Inversely, Oculus keeps pushing further back for some people, and new order estimates are for August.

A 760 seems risky. Basic stuff like a lot of the free indie tech demos people have been playing will likely be fine, but anything else is going to have issues hitting 90fps. My 970 can barely cope with Elite Dangerous, or even Rift launch titles like Lucky's Tale and Chronos. It works, but it isn't the flawless experience you want from VR. Even having a locked 90fps 99% of the time spent in game isn't good enough.

Let me just answer your GTX 760 question this way. I have a GTX 970 and I'm planning to upgrade to a 1080. The 970 is adequate for most VR games, but already struggles with some.

Like Pops says above, frame dips are absolutely unacceptable in VR, they are physically unpleasant. Like, I've learned not to move my head during the loading screens of The Lab because the tracking judders (c'mon Valve).

Alright, thanks guys. I guess I'll hold out for 1080 or later.
 

bloodydrake

Cool Smoke Luke
Any mention on motion control or roomscale support? I looked and couldn't find anything about control schemes. Will go in for the beta tier if so.

really hard to say..they say they've been using a dk dev kit for couple years and vr is core to their design and that they'll add support for other headsets(has htc vive logo in the vr section)
but i haven't read anything about roomscale at this point..tho it obviously would be a perfect fit
 

Odrion

Banned
So for someone with both: How does the screen of the Vive compare to the Screen of the Gear VR? Specifically one using the Samsung S7?
 
Is it even possible to play without ATW? Why would anyone want to?

I wish the vive had ATW

It runs well enough to justify the experience. I played like four hours, and there's only been three or four spots that had serious framerate isssues. By serious I mean 2-3 frame drops, but that's enough in VR to feel like tearing the headset off. So you wouldn't want to play without ATW, but you have to if you don't own a Rift.

It would be nice if Revive supported ATW, but I don't know how possible that is.

So for someone with both: How does the screen of the Vive compare to the Screen of the Gear VR? Specifically one using the Samsung S7?

The Vive is noticeably cleaner, and I don't notice the SDE as much. Also, not directly screen related but everything on the Gear VR runs at 60fps, and it feels a lot worse than CV1 or the Vive. It's fine for what it is, but far from perfect.
 

Trojan

Member
whats an not too shameful price to pay on eBay from a scalper?

I'm tired of waiting for mine and figure the difference between

a) waiting, paying list
b) paying list + $X, then selling mine for list + $Y where $X is maybe not to much above $Y

is much the same scenario.

I don't mind paying over. It is just hard to tell where the market really is considering some sales are without the game codes, some are unboxed and used once, some are even for pre-orders.
$1200?
more?

Check Craigslist first. Saw one brand new for $1000. Cheapest I've seen on eBay is $1100

Yes, Criaglist is key. I bought mine off of there because I found someone selling it for $900 flat, which was only $40 than I would have paid direct from HTC including tax. Look around at cities that are a little bit of a drive from your own too...I found one in the city where my brother lives so he picked it up for me and shipped it out. People are selling them for just a little above cost because they either need the money or they realized it's not for them.
 
I found a solution to the problem I was having:

Having an odd problem today. My vive controllers are not working in the Steam menu. Every time I click the trigger to select anything a mouse cursor appears and the click doesn't register, been having to launch stuff from my monitor, which is a pain in the ass because I have to remove the goggles. Anybody else have this issue and know how to fix it?

I had my x52 hotas plugged in after playing Elite (which was amazing, despite the issues). Unplugged it and it's fine now.
 
I think tonight will be the night I give Vive a try while under the influence

Also, I've switched to using the packed in ear buds connected directly to the Vive, instead of using my big senny cans connected to amp > mixamp > computer

One less cable to deal with!
 
Anyone else notice a little eye pain after using the Vive?. My right eye feels sore today, maybe because my vision is worse in it than the left. I've needed glasses for years, so this might actually get me to the optometrist if it will help with VR, lol.
 

Bboy AJ

My dog was murdered by a 3.5mm audio port and I will not rest until the standard is dead
Anyone have a video for tips on adjusting the headset? It feels too heavy on my face. I put it on my upper cheeks like everyone's said.
 
Anyone have a video for tips on adjusting the headset? It feels too heavy on my face. I put it on my upper cheeks like everyone's said.

Make sure that the top strap is loose enough to allow the back of the strap setup to cup your head, and then tight said strap from there to distribute the weight more towards the top of the headset.
 
Anyone else notice a little eye pain after using the Vive?. My right eye feels sore today, maybe because my vision is worse in it than the left. I've needed glasses for years, so this might actually get me to the optometrist if it will help with VR, lol.

Not pain directly, but I get some eye strain after I've played Eurotruck for a bit. I suspect it is my eyes trying to compensate for the relatively blurry image. Either that, or I have trouble handling the brightness levels. I am pretty light sensitive in general.
 
I wear mine tight and think its pretty comfortable that way

It should definitely be tightened once you've moved it further back on your head. I actually have everything pretty tight on my Vive just because I can't cope with the sweet spot shifting out of view if I move my head too much and the headset starts to hang off of my face.
 
So after spending an hour with Lucky's Tale, I've come to the conclusion that while it's cool and works well with a pad, this isn't what VR is about for me, room tracking with tracked controllers is what VR should be full stop. Oculus fucked up massively imo, Vive is leagues ahead and then some.
 

Randdalf

Member
Late response to the discussion above; I have a GTX 760 and I've been able to play a lot of games just fine. The Lab's higher fidelity stuff is not great (nor are the loading screens), I have to close my eyes whilst in the Lab itself, but the Archery games runs really well. Tilt Brush, Job Simulator, Budget Cuts, Audioshield have all been running fine for me. I do plan on upgrading to a 1070/1080 though, but that's not just for VR.
 

Waikis

Member
So after spending an hour with Lucky's Tale, I've come to the conclusion that while it's cool and works well with a pad, this isn't what VR is about for me, room tracking with tracked controllers is what VR should be full stop. Oculus fucked up massively imo, Vive is leagues ahead and then some.

For me, Luckey's Tale actually showed me that VR still has a place in traditional gaming. It enhances the games so much; without VR, it would have been just another generic platforming game.

Room scale will only be as great as the implementations,and with the increased interactivity with the game world, I fear that this will limit it to bite sized games only until a big publisher decides to tackle it.

As such, while Room scale is future, it's currently hampered by the lack of content. The wait for the meaty content will allow Oculus to catch up with their roomscale solution.
Meanwhile, I'm happy with what VR can do for traditional gaming experiences.
 
I found a solution to the problem I was having:



I had my x52 hotas plugged in after playing Elite (which was amazing, despite the issues). Unplugged it and it's fine now.

I haven't play ED since upgrading to Win10, but I've read that the X52 has issues with Win10. Is that still the case? I was really looking forward to trying out ED once I get my Vive.
 

UnrealEck

Member
Got Space Pirate Trainer earlier. Pretty cool game. Got to like wave 10 or something but it's pretty challenging. You really need to dive around to dodge those shots.

I also just bought Out of Ammo, so I'm going to give that a try and see how it is.
 
Got Space Pirate Trainer earlier. Pretty cool game. Got to like wave 10 or something but it's pretty challenging. You really need to dive around to dodge those shots.

I also just bought Out of Ammo, so I'm going to give that a try and see how it is.

Is this the new game from Dean Hall?
 
played the demo of Brookhaven Experiment just now. Way more fun than I expected, especially when I realized ammo was limited. Probably will get the full game once its out, but it definitely has me yearning for some more complete experiences

Guess I need to try the gallery, but dat price
 

UnrealEck

Member
Is this the new game from Dean Hall?

Yeah that's the one. It's by him and some other people. I think it might be some of the people that made Path of Exile.

I played a couple of games and it's awesome. One of my favourite VR games so far. Lots of potential too. It can maybe do with some tweaking because it gets a bit too hectic to handle. Maybe the AI needs tweaked a bit. But it's a great idea overall. I'm sure we'll see more army men style games like this too.
Also, this game even has Temporal AA as an option as well as render scaling which makes it look pretty sharp.
 
The Visitor got me good. I highly recommend it. It's only $1 too.

I haven't play ED since upgrading to Win10, but I've read that the X52 has issues with Win10. Is that still the case? I was really looking forward to trying out ED once I get my Vive.

I didn't have any issues with my X52 and I'm playing on windows 10.
 

AwesomeMeat

PossumMeat
I haven't play ED since upgrading to Win10, but I've read that the X52 has issues with Win10. Is that still the case? I was really looking forward to trying out ED once I get my Vive.

I had some trouble with my X52 pro but it isn't from Windows 10. The X52 has some weird problems with some USB 3 chipsets. I had to buy a PCI-E usb expansion card for like $20 to get around this issue.
 

mr stroke

Member
So after spending an hour with Lucky's Tale, I've come to the conclusion that while it's cool and works well with a pad, this isn't what VR is about for me, room tracking with tracked controllers is what VR should be full stop. Oculus fucked up massively imo, Vive is leagues ahead and then some.

Curious for you guys getting Lucky's Tale to work with REVIVE hack, everytime I try to launch Luck's Tale I get "Turn on Headset" "Headset not connected" Do I need to do something special to get REVIVE to notice the HTC VIVE ?
 
Curious for you guys getting Lucky's Tale to work with REVIVE hack, everytime I try to launch Luck's Tale I get "Turn on Headset" "Headset not connected" Do I need to do something special to get REVIVE to notice the HTC VIVE ?

Make sure that you've turned on "allow unknown sources" in the Oculus Home settings and rebooted the runtime after doing so. Also, you have to drag the Lucky's Tale executable onto the Revive executable, not the other way around (sounds stupid, but I was doing the opposite).
 

mr stroke

Member
Make sure that you've turned on "allow unknown sources" in the Oculus Home settings and rebooted the runtime after doing so. Also, you have to drag the Lucky's Tale executable onto the Revive executable, not the other way around (sounds stupid, but I was doing the opposite).

did every step but that one, will try when I get home, thank you !
 
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