Finished vanishing realms last night at like 106 minutes. There will be more content to come but this is really short for the cost. The experience was fun, it was really neat being inside of a dungeon and I like the ideas the game has but I have a few problems with it. For starters the combat in the game is just.. not good. Allot of the time in melee the targets will clip into your body (especially problematic during the last boss) which also results in you being able to score extremely lazy and cheap hits. The archery didn't feel as good as something like holopoint with arrows falling short on full pulls way before they seem like they should. All in all the game is neat but I can't really say it's worth the asking price as it stands currently, the dev has allot of work left to do. Maybe it's just me but I also was annoyed that it felt like ranged enemies were shooting projectiles not just at what I can move but into appendages I have 0 control over. There were several times I took an arrow to the knee or an arm.. I feel like if you are going to have projectiles fly at the player they almost always need to fly toward something they have full control over, it makes the dodge mechanic feel more genuine and less like a roulette wheel.
I really hope they can figure out the melee combat though as I can honestly say the idea of fighting these creatures in 1 : 1 melee is exciting until you actually try it. I would also say that replacing the "floating blue ball" with a gloved/gauntlet (maybe let the player choose?) hand would be a bit better - but this is just my personal opinion.
Funny, I actually found the combat to be absolutely engrossing.
Yeah, you can really cheese it if you like, but the way the enemies' swords deflect off yours or how shields do the same, made me want to follow the rules and work in parries, look for openings, deflect attacks and such rather than clipping inside them.
But agreed, there is definitely work to be done before the potential is fully realized