| Praxis |
Banned
I want VR solitaire.
I want VR Manhunt
I want VR solitaire.
Have they really said that? That would be amazing!
We'll be improving the overall graphics, adding boss fights, more environments, gun types, space pirate goodies, enemies and strategies. We'll add achievements and other social features, and last but not least we're investigating a possibility for co-op play; Space Pirates, back to back against an army of droids.
From their Early Access blurb:
The 25-minute arcade game loop thing is my own personal hope.
?The full version will bring new gameplay, modes, weapons, locations and more to your HTC Vive late this spring.
Had a huge issue last night out of nowhere. Tried to play last night and first it took a while to see my base stations, had to unplug them and plug them back in.
No biggie but after that when it launched Steam VR it had no options for Steam or Desktop. Which was odd, it just had Vive Home and my list of games. Tried to launch a game and it just sits there saying "Launching".
Took off the Vive to check my desktop and see a "!" next the the HUD, right click it and it says "Steam not detected: Make sure steam is running". OF course this is IN Steam VR! So Steam is obviously running! Tried rebooting, reinstalling Steam VR and reconnecting the headset a few times.
Eventually gave up and went to bed as it was late by then (wasted a few hours trying to get it working).
Anyone have any ideas what I need to do to fix this BS?
No suggestions on how to fix it, but it is possible for SteamVR to be running without Steam - it's just an app. I have had this happen when Steam has crashed, but SteamVR remains running.
Interesting. I think I will try and reinstall the Vive software next. It's a very odd and annoying bug, because Steam was 100% running every time I was getting this issue.
You don't need the Vive software. You can safely uninstall that. Possibly it's needed for bluetooth, but I'm not sure - perhaps someone else can chime in. I'm not using bt myself.
You don't need the Vive software. You can safely uninstall that. Possibly it's needed for bluetooth, but I'm not sure - perhaps someone else can chime in. I'm not using bt myself.
Is is not that software that includes "Vive Home"?
Minecraft in the Vive is uncanny.
Its difficult to explain. Everything have a "size" now.
The mountains are immense, the blocks, crates and the pigs... I can't kill the pigs anymore.
Wtf is this !?
Do you know how to climb ladders?
Minecraft in the Vive is uncanny.
Its difficult to explain. Everything have a "size" now.
The mountains are immense, the blocks, crates and the pigs... I can't kill the pigs anymore.
Wtf is this !?
Had a huge issue last night out of nowhere. Tried to play last night and first it took a while to see my base stations, had to unplug them and plug them back in.
No biggie but after that when it launched Steam VR it had no options for Steam or Desktop. Which was odd, it just had Vive Home and my list of games. Tried to launch a game and it just sits there saying "Launching".
Took off the Vive to check my desktop and see a "!" next the the HUD, right click it and it says "Steam not detected: Make sure steam is running". OF course this is IN Steam VR! So Steam is obviously running! Tried rebooting, reinstalling Steam VR and reconnecting the headset a few times.
Eventually gave up and went to bed as it was late by then (wasted a few hours trying to get it working).
Anyone have any ideas what I need to do to fix this BS?
Dolphin VR is now to some degree working with Vive.
Anyone gotten it working, or got any tips on getting it to work well? People have done Mario Kart in VR and said its like a full fledged VR game. I just don't know how to set it up.
You can get Dolphin with VR support here: https://forums.oculus.com/community/discussion/34903/dolphin-emulator-cv1-compatibility
choose reboot headset from devices menu in steam VR options.
Do you know how to climb ladders?
First game I wanna try when I have some more free time. Do texture mods still work?
Its easy, just follow this guide.
https://www.reddit.com/r/Vive/comments/4iqe0q/tried_minecraft_in_the_vive_last_night_this_is/
I would hope that Valve are making content for the Vive instead of just the lab. The best looking content for the system is the Lab imo. Did they say they are working on some games or are they leaving others to supply them?So copies of portal stories:VR seem to have been provided to youtubers. Brad Lynch does a play though here http://youtu.be/tt8CfP7JRXs
could be considered spoilers as he does a full play through. there isn't any plot but you might not want to see solutions to the puzzles.
I'm still looking forward to this, but I'm very disappointed in how different it is. It still has the portal theming, but it seems to have nothing in common with portal stories:Mel, other than the elevator ride which is a bonus bit in this game. It is just a series of portal puzzles but with no portals. That might be understandable given motion sickness concerns, but I'm really not surprised they changed the name because this is barely any more than a demo - seems about 20 minutes long.
Are there any racing games with official Vive support yet?
The Rift has Project Cars and I just heard they are getting Dirt Rally support as well in the next patch.
Are there any racing games with official Vive support yet?
The Rift has Project Cars and I just heard they are getting Dirt Rally support as well in the next patch.
PC Dev says they are getting close to having official Vive support (you can play it through revive now).
Dirt Rally has been silent (unfortunate since they got a lot of support from Steam through early access) woudl hate to see them turn their back on thier fans who supported them early (like myself).
Are there any racing games with official Vive support yet?
The Rift has Project Cars and I just heard they are getting Dirt Rally support as well in the next patch.
I had some problems in my office and had to move them down just slightly below the fan. Didn't have any issues after that. Now I have it set up in another room with the lighthouses mounted at 7 ft, which is lower than the fan in that room.Did anyone have to remove any ceiling fans for their setup? My roof is only 7.5 ft high.
Wait, so can you have a VR game that only works with Oculus Rift on Steam?
Ordered on 4/27. This wait is unbearable. I've got my whole setup ready except for the headset itself.
Did anyone have to remove any ceiling fans for their setup? My roof is only 7.5 ft high.
Yep.
That is beyond fucked up. Well, fucking ME up. Feel free to be apathetic or supportive of it Valve fans.
I might actually just sell my Vive now because investing $900 into Valve's hands-of libertarian approach to things is now looking like a very very very bad idea to me.
Ordered on 4/27. This wait is unbearable. I've got my whole setup ready except for the headset itself.
Did anyone have to remove any ceiling fans for their setup? My roof is only 7.5 ft high.
Just received my shipping notification from HTC! (March 26th, US order)
So I'm starting to set things up and get my room in order so that everything is ready to go once my Vive gets here. Is there an ideal "sweet spot" height for where you mount your Lighthouses? Obviously you want them above your head, but is there a point where they become too high up? I have 10' ceilings in the room I plan on using for room scale, so I can theoretically place them real high up.
How so? I don't really see the problem. If the game is on Steam, the dev of said game is very likely to put Vive support in at some point. Considering Rift development technically started years ago, this situation was an inevitability.
That is beyond fucked up. Well, fucking ME up. Feel free to be apathetic or supportive of it Valve fans.
I might actually just sell my Vive now because investing $900 into Valve's hands-of libertarian approach to things is now looking like a very very very bad idea to me.
That is beyond fucked up. Well, fucking ME up. Feel free to be apathetic or supportive of it Valve fans.
I might actually just sell my Vive now because investing $900 into Valve's hands-of libertarian approach to things is now looking like a very very very bad idea to me.
Open marketplaces are better for customers. I think it's fantastic over the closed approach. Look at the fragmentation starting to occur with games available on both stores.., this shouldn't be an issue.
I fully agree with this. Steam not selling Oculus exclusive games would be as bad as Oculus buying exclusivity and not allowing Vive on their store. The competition should be done through other meanings, not these.