If I order one now, how long will it take to arrive (Australia)??
How do you mean?Surely they aren't up to date on preorders already?
I didn't try bigscreenvr much before the update so I can't compare. But bigscreenvr is currently a cool thing to play with. Only negative is ou can't pipe your monitors audio pout put? I would just turn up the monitors speakers so my vive mic would pick it up
What exactly do you guys do in BigScreen? If I understand correctly it's basically a social version of Virtual Desktop, but I don't really see the appeal of a social version of Virtual Desktop.Big Screen is one of my favorite apps. They talked about piping audio next update, so it should appear soon. The only thing that I miss, which isn't very likely to be possible due to DRM, is support for Netflix playback.
Lol. Was going to look that up today.Right? The ending when you get that special thing coupled with the music is pretty epic.
Also found out the song is called "Kings Filth" by Le Matos
https://youtu.be/9T-rjREOmco
Got my vive yesterday. Played around 7 hours. The SDE isn't terrible but the resolution seems fuzzy. Overall I love it, I've never been more immersed in a game before.
While the resolution isnt the highest, make sure to properly adjust your IPD. It made a world of difference for me.
what should you set it to? blurriness isnt much of a problem for me, but if theres a way to improve the clarity of the display Im all ears.
1.Stand in front of a mirror and hold a ruler up to your nose, such that the measuring edge runs directly underneath both your pupils.
2.Close your right eye and look directly at your left eye. Move the ruler such that the “0” mark appears directly underneath the center of your left pupil. Try to keep the ruler still for the next step.
3.Close your left eye and look directly at your right eye. The mark directly underneath the center of your right pupil is your inter-pupillary distance.
what should you set it to? blurriness isnt much of a problem for me, but if theres a way to improve the clarity of the display Im all ears.
How do you mean?
Apparently people who've ordered a week or two ago are starting to get shipping notifications, so either they've managed to fix supply and shipping problems, or the demand has dropped off a cliff.
Or I guess could be incorrect shipping notifications too.
what should you set it to? blurriness isnt much of a problem for me, but if theres a way to improve the clarity of the display Im all ears.
It's also a free version of virtual desktop. You don't need to be in multiplayer. I use it to watch tv shows mostly.What exactly do you guys do in BigScreen? If I understand correctly it's basically a social version of Virtual Desktop, but I don't really see the appeal of a social version of Virtual Desktop.
IPD is going to be individual specific. I just happen to have my glasses prescription, even though I just wear contacts, to set mine. Lots of places online for measuring aleternatives.. Headset position is also important. took me about a week of fiddling with the straps to find my sweet spot and now can just slip it on and off like a ball cap and have pretty good clarity.
It's very much up to your eyes what you set it to.
Follow these instructions:
http://doc-ok.org/?p=898
Should be accurate to a millimeter or so if you do it right.
"both oculus and HTC seemed very behind on preorders (I don't even think Oculus has left the first hour of preorders yet), so ordering and getting delivery within a week is very fast."
Oculus is behind on preorders because of component supply problems. And they had way more orders in general. HTC had some week 1 credit card processing fuck ups, but otherwise they've been moving through orders pretty quickly.
Do we have any actual numbers yet? Would be interesting to know how many actual headsets have shipped so far, from each side.
The Lab has 126k owners according to SteamSpy. Which isn't a perfect indication of how many are out there but gives an idea.
The Lab has 126k owners according to SteamSpy. Which isn't a perfect indication of how many are out there but gives an idea.
The Lab is free and available to anyone. It doesn't show you anything. You're better looking at the install base of the bundled games.
The Lab is free and available to anyone. It doesn't show you anything. You're better looking at the install base of the bundled games.
While the resolution isnt the highest, make sure to properly adjust your IPD. It made a world of difference for me.
The Lab has 126k owners according to SteamSpy. Which isn't a perfect indication of how many are out there but gives an idea.
And since The Lab is free did a quick look over some of the paid games. Based on this 15 second survey I'd wager it is safe to say there are easily over 50k headsets out there.
Audioshield - 40k
Space Pirate Trainer - 40k
Hover Junkers - 17k
Vanishing Realms - 19k
Yes its free, but how many people out there without VR headsets or the Vive would be downloading this? Can't be that many assuming they know how to read, unless you're stating that 50K + people are downloading this on steam just because its free knowing full well its for VR only? I mean you can't even launch the game without going into steamvr.
I think the "This game requires VR" message wasn't added to game store pages until a week or two after release.
I guarantee a lot of people were browsing steam, saw price "free" and developer "valve" and clicked download. This happened even with paid games before the notice was added.
Wow. Each of those games have raked in over a half million each. Not sure what the developments costs were, probably no where near that, but they must be happy at the performance thus far.
Developers give out a ton of free copies to the press so can't read too hard into the data in terms of revenue. It is just useful to get a rough idea of how things are going.
A more interesting set of metrics on steamspy.com for the lab is this:
Players in the last 2 weeks: 38,989 ± 5,068 (30.87%)
Players total: 68,490 ± 6,717 (54.23%)
Unlike owners who can be any average joe who downloaded not knowing it was for VR only, the players total accounts for the number of unique accounts who have played the game. At least I'm assuming thats what it means.
A more interesting set of metrics on steamspy.com for the lab is this:
Players in the last 2 weeks: 38,989 ± 5,068 (30.87%)
Players total: 68,490 ± 6,717 (54.23%)
Unlike owners who can be any average joe who downloaded not knowing it was for VR only, the players total accounts for the number of unique accounts who have played the game. At least I'm assuming thats what it means.
Right. But even then thats not a bad day at the office. I mean Space Pirate Trainer probably cost very little to make.
Wow. Each of those games have raked in over a half million each. Not sure what the developments costs were, probably no where near that, but they must be happy at the performance thus far.
Wasn't there a work around to play open it without a VR headset?
It's just a demo tool, you download other things through
So for a small, free little app, that gets you the whale demo and irrational exuberance demo, there's really no reason not to try it.
Is the version of Irrational Exuberance available on weVR different from this?
http://store.steampowered.com/app/343730/
Before I got my vive I tried it at a friend who was raving about it, my mind was not blown, perhaps it was a matter of too high expectations, or it should be experienced in solitary.
My mind was also not blown when watching Apollo 11, I mean it was great experience, but I did not well up or anything. In both cases I read very positive opinions and expected pure genius.
In retrospect, I think it's best to experience those things with little or no foreknowledge or expectations. If you hear multiple times that something is "absolutely amazing" an it will "literally blow your mind" (I know that's not how you use "literally") then in your expectations are getting built up to unsurpassable levels, which leads to disappointment.
As first entrants, all these have the potential to become long term franchises.The Lab has 126k owners according to SteamSpy. Which isn't a perfect indication of how many are out there but gives an idea.
And since The Lab is free did a quick look over some of the paid games. Based on this 15 second survey I'd wager it is safe to say there are at least 50k headsets out there. But it is impossible to know stuff like how many of the 40k Audioshield owners also own SPT.
Audioshield $19.99 - 40k
Space Pirate Trainer $14.99 - 40k
Hover Junkers $34.99 - 17k
Vanishing Realms $19.99 - 19k
Before I got my vive I tried it at a friend who was raving about it, my mind was not blown, perhaps it was a matter of too high expectations, or it should be experienced in solitary.
My mind was also not blown when watching Apollo 11, I mean it was great experience, but I did not well up or anything. In both cases I read very positive opinions and expected pure genius.
In retrospect, I think it's best to experience those things with little or no foreknowledge or expectations. If you hear multiple times that something is "absolutely amazing" an it will "literally blow your mind" (I know that's not how you use "literally") then in your expectations are getting built up to unsurpassable levels, which leads to disappointment.
My mind was also not blown when watching Apollo 11, I mean it was great experience, but I did not well up or anything. In both cases I read very positive opinions and expected pure genius.
I havent heard good things about Apollo 11 though
A more interesting set of metrics on steamspy.com for the lab is this:
Players in the last 2 weeks: 38,989 ± 5,068 (30.87%)
Players total: 68,490 ± 6,717 (54.23%)
Unlike owners who can be any average joe who downloaded not knowing it was for VR only, the players total accounts for the number of unique accounts who have played the game. At least I'm assuming thats what it means since you can't launch the game without having steamvr and a headset
Right. But even then thats not a bad day at the office. I mean Space Pirate Trainer probably cost very little to make.
oh this is interesting.
I'd think the pack in code games would be the best choice to evaluate total numbers since no one without a vive is buying Job Simulator for 40bucks.
Job Simulator
Owners: 46,235 ± 5,519
Players in the last 2 weeks: 21,910 ± 3,799 (47.39%)
Players total: 38,817 ± 5,057 (83.96%)
Tilt Brush
Owners: 64,695 ± 6,528
Players in the last 2 weeks: 27,430 ± 4,251 (42.4%)
Players total: 40,887 ± 5,190 (63.2%)
Fantastic Contraption
Players in the last 2 weeks: 18,287 ± 3,471 (29.69%)
Players total: 35,711 ± 4,850 (57.98%)
I think a very interesting comparison is Vanishing Realms and Call of the Starseed.
Both seem to be about 3hrs of content, both are rated as two of the best Vive experiances but CotS is 10 dollars more and will be charging for future episodes.
Starseed stats@29.99 US
Players in the last 2 weeks: 4,658 ± 1,751 (44.26%)
Players total: 9,316 ± 2,477 (88.52%)
Vanishing Realms@19.99 US
Players in the last 2 weeks: 12,594 ± 2,880 (65.18%)
Players total: 18,460 ± 3,487 (95.54%)
I'll be curious to see if being less affordable pays off by next year or if the trend of continues with about 50% as many sales
The Gallery looks really interesting, but I refuse to pay $40 for a game that only has an hour worth of content with no replayability. And it doenst come bundled with all the episodes, but instead I have to buy each one individually for (presumably) $40? FOH.
Vanashing realms is only 22 bucks though,(Still too expensive, but whatever) with more content planned since it's EA, so I had no problem picking that up
The Gallery looks really interesting, but I refuse to pay $40 for a game that only has an hour worth of content with no replayability. And it doenst come bundled with all the episodes, but instead I have to buy each one individually for (presumably) $40? FOH.
Vanashing realms is only 22 bucks though,(Still too expensive, but whatever) with more content planned since it's EA, so I had no problem picking that up
I would get Vanishing Realms but I don't have the 2x2 space to play it. 1.5x2 FTL.
You don't really need that much space actually.I would get Vanishing Realms but I don't have the 2x2 space to play it. 1.5x2 FTL.