Got mine, set it up, bought quite a few games... and have preorders games pending (actually if anyone knows how to get the preorder copy of tiltbrush and job simulator, let me know, that'd be great).
Setup - a biitttccchhhh. If people want to try this, they're coming over here to try it.
Also a bit buggy... had my controllers and HMD just not register a few times. Had to do a voodoo dance to get them working again (restarted steamVR, restarted comp, restarted controllers, restarted the lighthouses (by taking the power cord out and reinserting them), resynced... in the end pulling out the USB on the linkbox and replugging it seems to get the most reaction... although not consistent everytime).
Also the included headphones are good... tried my wireless headphones... heavy, battery goes. Tried my highend IEMs - for some reason I was getting static shocks while using them. Tried the packed in IEMs - good - short cable, decent sound... just don't share.
Games.
Final Approach. The best version of Flight Control ever. It's still flight control in the end. Love it or hate it - it's a gaming staple like tower defense. Fun to see the island and little planes in miniature, although the resolution leaves you unable to fully appreciate them unless you get your face up close... at which point the planes will all die while you admire the scenery.
Minigolf VR. Eh... if you like minigolf you'll like this. Less feedback and solidity than real golf... but a lot cheaper and a lot more variety. Only tried a few holes. Not obvious where to go on the map. Wayfinding is poor. I went from 1st to 2nd to 9th to... I don't know.
Space Pirate Trainer VR. Oh god yes. It's so simple, but so pure. Two guns that you switch between multiple weapon types (semi auto laser sight pistol, triple shot auto SMGs, full auto SMGs, high powered sniping laser pistol (really hard to use) and beam laser. You face an increasing number of waves of small drones that attack you from all angles - when they fire you get a bit of bullet time to get out of the way. No VR based movement, so it's all you. This game is pure roomscale... but I also imagine that it'll be really bad for people with small rooms (I have 1.8 x 2.8m available, and even there I was full blown crashing into shit trying to dodge bullets). Kinda like the equivalent of Devil Daggers in VR (not really, but you don't survive long, the gameplay is simple, and you just keep going). Super catchy music.
A Legend of Luca - Not what I expected. You get Zelda 1 style dungeon rooms - rectangles... and the boundaries of your roomspace are the boundaries of the dungeon rooms. The game map is the size of 12" action figures (or something at a smaller scale than full size, but not miniature). You move to dodge. Problem with this game is the traversal is not great. You put your hand at the doors to open them - that's fine - but it'll teleport you into the next room... and of course the virtual room boundaries are locked to the physical room boundaries, so you enter the room... and you're teleported to the far side of the room. Disorientating... and also means that you're not facing enemies the right way when you enter. I'll give it another shot... or maybe I'll refund it
IKEA VR Experience - Nice and detailed. Not much interactivity. It's kinda like going into one of their kitchen demo rooms... A real ikea has dozens such rooms. Tile based teleportation movement. Didn't really like that.
Elite Dangerous in VR: I love Elite's combat. And in VR it's just so so good. Shame that the rest of the game is there to slow it the fuck down. It'd pay full price for an Elite that focused on a space opera campaign ala Wing Commander or Freespace. Well... I mean, I paid more than full price for Elite, but it's just a really poorly structured game for people starting out. Shit like - here's the mission and you have to talk to a contact. What contact? He'll contact you? So what do I do? Just fly around until... I got no clue.
And finally...
Vanishing Realms.
It's everything that you'd hope VR could be. The perfection of video games. Nah, not really. It's super awesome, full scale dungeon crawling hack and slash. Highly responsive, good visuals, fun challenge. Move by pointing on the ground and teleporting. Did I say highly responsive? Because the teleportation is highly responsive.
You'll feel like a bad ass as you zip in bash a monster, zip back out, and parry and block and... oh god it's just so good. Then there's the bow... yes, just like a bow should be! Must buy for the Vive.
To be sure, there's a lot of room for improvement with this game (as with all of them) - but what it's done, it's done very well... and it's a long held realization of the larping dream in VR.
Feet are sore. Spent many hours on feet playing VR games today. It's a work out. There's no going back to normal video games after this... they're just so... flat and stuck on a monitor...