Any of you try Solus Project? It's an exploration survival sci-fi game that supports room scale.
http://store.steampowered.com/app/313630
You can look for my 'we just launched!' post on the last page for some info
The blink movement so far feels kind of off (at least when I played it last night, might be different with the full release or there was something I missed) since clicking for blink movement on the touchpad also has you touching the part which one would hold in to move continuously forward. This results in you moving very slightly before you blink, which was a bad time for me specifically. Definitely hoping theteleporter thing is not too far away in the story.
Solus - Ready to go, wait, it uses the vive motion controls but doesnt actually track them. Seems very immersive breaking.
Might sit tight for a steam sale.
We're getting really weird and conflicting feedback on VR atm. Some Vive users seem totally happy with it and say it's brilliant, others mention teething issues like you guys report. Some of them are getting full-on irritated about it. Already getting a smattering of negative reviews about because, as always, pissed off people speak louder than happy people. Just the way it goes!
If we had more resources/marketing space we'd make a more detailed official statement about the state of VR - but just now we need to focus elsewhere.
If any one here wants to buy The Solus Project solely for VR, do so with caution. The game is completely finished and getting excellent feedback in its non-VR mode, but VR feedback is more inconsistent. Be ready to wait for more VR updates.
VR is being actively worked on.