I'm in doubt to buy a Vive and mainly because of the following question:
Can you also play the games with mouse and keyboard? I know that for example holoball wont work with that, but like a Project Cars or something that doesn't really require the controllers.
- Lightgun game support confirmed
Perhaps he just means playing without the Vive controllers and instead using a wheel. Or a standard controller. I sure hope not with a M&KB... That'd be horrible lol.Why would you ever want to play Project Cars that way even not in VR?
NewRetroArcade dev doing an AmA on reddit.
Key info:
- Release in the next month or two.
- Multiplayer support confirmed. Up to six players together on a server.
- Lightgun game support confirmed
Guys you really need to try the movement method in this game:
http://store.steampowered.com/app/484350/
You're going to see a whole lot of games use this.
Why would you ever want to play Project Cars that way even not in VR?
EDIT: I'm sure if there was a game where mouse and keyboard were appropriate inputs you could use them. For example, if you are playing traditional Steam games on the big screen I think you can and Virtual Desktop uses them too. But they would be totally useless in almost any made for VR game. Another big problem is you can't see them in VR so if you take your hands off the keyboard for a second you then have to re-orientate yourself by feeling aimlessly for the "F" or "J" key (and then how do you know which is which except by trying to find the other) or take the headset off.
I rephrased it wrong (it's early ). I can probably just use it like a Rift?
And Project Cars indeed with a controller..
Edit: Ok, just read Zalusithix's comment.
I could go for a Rift, but when I want to play with the controller the Vive is ofcourse the more mature one. I wanted to double check that I could use the Vive like a Rift Will probably order one when my paycheck hits the bank
It really looks fantastic in Vive.
Can we expect Euro Truck Sim / American Truck Sim to have Vive compatibility anytime soon? Any signs?
Yeah, this is certainly true. And it doesn't have an option to opt into the previous build, like some other game do.Also played The Lab last night. I'm not sure it looks any better than it did before. 20+ days between sessions leaves a lot to be desired when comparing things. Still looks great at any rate. The loading screens seem smoother, but that could be a figment of my imagination. Listening to the cores again put a smirk on my face more than once. They might be a bunch of mini-games / demos, but their execution is flawless. Mechanics, assets, writing, voice acting... All great. Par for the course with Valve games really.
I'm 100% certified accident free.
Never knew people were so defensive of controllers flying out of hands. Boy.
Quite possibly the one thing that has me the most excited about VR emulation of old games. Everything else can be done well enough with a modern set up, but light gun games require something more. Closest we've had is the Wii-mote/Move motion controller systems, but those were hardly PC standard options, and will fade into obscurity in their own right. VR will allow preservation of those games long after the last CRT bites the dust and the first generation console motion controllers are a footnote in history.
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Wait... Are you kidding? I played it for 10 minutes/almost threw up/game is absolute shit/refunded.
Is this a Digital Homicide game?
So on my iPad I still can't watch a video preview of a game from the store page, but I can view a 3D rendered preview of a room and move it around? Nuts.
Btw - how do you super sample in the vive? Getting a 1070 or 1080 and I hope there is enough juice (at least in the 1080) to do that to clean up the image
So on my iPad I still can't watch a video preview of a game from the store page, but I can view a 3D rendered preview of a room and move it around? Nuts.
Btw - how do you super sample in the vive? Getting a 1070 or 1080 and I hope there is enough juice (at least in the 1080) to do that to clean up the image
Do you guys think there will be dynamic Vive Backgrounds in the future?
That would be great......
I'm 100% certified accident free.
Never knew people were so defensive of controllers flying out of hands. Boy.
Never will understand how somebody can lose handle of a controller. Also, your wall texture grosses me out.
Is the Vive worth buying if I have an i7 6700K, a GTX 970, Windows 10 and 16 GB RAM and a tiny room?
Is the Vive worth buying if I have an i7 6700K, a GTX 970, Windows 10 and 16 GB RAM and a tiny room?
Is there a way to activate oversampling "globally" for VR games?
Hey guys. I found one game that has an oversampling option in the display settings - it does make the image better.
Is there a way to activate oversampling "globally" for VR games?
Is there a way to activate oversampling "globally" for VR games?
Yes it does. I have not found a way to SS globally. Plus not all games render at the same internal resolution. So a global setting of 1.5 might work good for a native res game but other are already doing SS in the engine and a 1.5 may be way over the top.
BTW, what game was it?
As animated? I think so, the problem is that the steamvr envirnoment is always in the background, so can be expensive to have something render constantly all the time.
I've considered whether some kind of global downsampling injection for OpenVR games would be viable. It would certainly be nice for games without native support.
I'll be a lot more motivated to try something like that when I get a new GPU and could actually take advantage of it
Yeah...maybe like a Gif.
In Solus they recommend setting to 150% then as well turning off AA clears up the the txt in VR.
I wonder if that also applies to other games
Well, good to know I'm not the only one! (And that the controllers are sturdy in general)
I actually noticed that mine has a pretty significant gap between two pieces of plastic now (~1mm), but applying some pressure made it snap back together firmly (and with a noise loud enough that I thought I just broke it).
The team are busting their butts atm to push out a new update which includes new default settings for that stuff as well as a load of control/gameplay improvements and a suite of in-game tutorials to help you get the most out of VR.
Aiming to have it up today but a lot of the team are travelling so it's a bit tough.
(Dev here)
This is an offensive post. So people are offended. When you play offense, the other side plays defense. If you weren't trying to be offensive, you should be more careful with how you express yourself. If you were trying to be offensive, then I don't know why you're acting surprised by the reactions. If you were trying to be offensive, and acting surprised to continue to be offensive, I don't know why the forums are allowing it.
New game called Storm VR, looks interesting. Coming out in 2 weeks.
http://store.steampowered.com/app/457380/?snr=1_5_9__205
Apparently The Solus Project's director and programmers managed to optimise the heck out of it, so it should look good with a 980 or above.
I was wondering about snap-turning in terms of the level design, yeah. TSP has a lot of natural formations - caves, irregular bends, lava hexes. I guess if your head turns the body it's OK. Could be weird, though!
On a similar note I wasn't quite able to get the performance I wanted out of House of the Dying Sun, but was surprisingly able to fix everything with some slight overclocks. I have no clue how the framerate works exactly in VR, but maybe VR is just something where the 6% increase from 85 FPS to 90 FPS makes a huge difference, but when you're talking something like the 6% increase from 45FPS to 48FPS in a normal game it's not really noticeable at all.
Wow, it does seem to be running way better since early access.
Have everything set to low, but can set the resolution to 150% which seems to be the sweet spot for a good looking and fast running experience on GTX 970.
On a similar note I wasn't quite able to get the performance I wanted out of House of the Dying Sun, but was surprisingly able to fix everything with some slight overclocks. I have no clue how the framerate works exactly in VR, but maybe VR is just something where the 6% increase from 85 FPS to 90 FPS makes a huge difference, but when you're talking something like the 6% increase from 45FPS to 48FPS in a normal game it's not really noticeable at all.
Is the Vive worth buying if I have an i7 6700K, a GTX 970, Windows 10 and 16 GB RAM and a tiny room?
Think of VR performance to be locked like Vsync..Your either 90fps or your 45fps..if you can get consistent 88fps it doesn't matter cuz i t still runs at 45. and your performance monitor will show your cpu and gpu are not being taxed at all.
If you can get consistent 91 ...it runs at 90. and your gpu and cpu will show much higher usage. I'm not sure how quickly it detects and transitions but thats why settings on low are better then medium in some games on cards that can't maintain a constant 90
Anything below 90 in VR causes jarring nausea-inducing frame-skipping in the HMD.... even hitting 89. You pretty much need to stay at a constant 90 the entire time or the experience is pretty much crap.
It is totally different than playing games on a monitor.
Space Pirate Trainer is maybe the one game where the more space you have the better. People with 5m x 5m space are practically cheating in that game, since they can circle strafe all day and avoid most stuff. But the game is still plenty fun without room to make huge dodges.
I never even really thought of that, but yeah... being able to constantly move to a completely different place out of the crossfire would make that game significantly easier. I don't really have enough room in one dimension to do that, so attacks from the narrow side give comparatively little leeway for dodging. All they'd need to do is confine players to the minimum size play space to alleviate that. Once players move outside of it their guns cease working and they begin taking damage in short order. Either that or rank leaderboards by square footage. Only players of similar play space get lumped together for comparison. Play space tiers if you will.