Dreams-Visions
Member
Just ordered one of these to be made today. Thanks.
Anybody have any other Vive accessory recommendations?
was going to order, but $17 shipped? wut.
Just ordered one of these to be made today. Thanks.
Anybody have any other Vive accessory recommendations?
Fantastic news. This should be really helpful for looking ahead in racing games. (worth turning down other effects for)
It makes Assetto Corsa look much better. I can actually read the numbers on the tach now instead of just seeing a blur. Now to find a way to add AA.
was going to order, but $17 shipped? wut.
Assetto Corsetta works with the Vive? How good is it with a controller?
Since they put it on Steam they had to change the base cabinets to not be copyrighted material. You can add in any emulator/rom/art/etc to any cabinet or console cartridge you wish.
was going to order, but $17 shipped? wut.
No xbox pad support? That is disappointing. No way am I playing any arcade games with the trackpads.
Don't you have to add them yourself like always?
How are the controls? I see it uses the Vive controllers, do you just pick up a 360 pad to play the arcade games?
man, Vive d-pad simulation is bad news in the New Retro Arcade demo (with the Vive wands at least). Nice to see the game speed is proper, though. Is game sound something you can turn on?
They are calling this a tech demo, be patient.
I just tested it and the xbox 360 controller works fine. Just like I mentioned though, be very careful not to set your vive controller down too far away or it will think you left the cabinet/console.
Did advanced room setup....MUCH better than the normal one, I have a L desk so I can actually not bump into the edge anymore.
I've been doing advanced from the get go. Should just be the default. Clicking around is extremely easy and works like a charm. Also, everybody should make asymmetrical chaperone bounds, even if its artificial. Makes it super easy to tell which way you're oriented in the real world without pulling up the camera feed.
Nice tip. My only concern is that I'd have to make the discrepancy large enough to notice and therefore lose crucial real-estate.
was going to order, but $17 shipped? wut.
I got a s-biner for like 4 dollars at a home depot, works great
amazon has em too
IL-2 Sturmovik Battle of Stalingrad has added Preliminary VIVE Support!!!!!!!!!!!!!!!! This is immediately the best game currently on VR if you like realistic WWII flight sims.
http://store.steampowered.com/app/307960/
Has anyone tried it yet? I really need to get home and try this.
Better than war thunder or DCS?
was going to order, but $17 shipped? wut.
IL-2 Sturmovik Battle of Stalingrad has added Preliminary VIVE Support!!!!!!!!!!!!!!!! This is immediately the best game currently on VR if you like realistic WWII flight sims.
http://store.steampowered.com/app/307960/
Has anyone tried it yet? I really need to get home and try this.
IL-2 Sturmovik Battle of Stalingrad has added Preliminary VIVE Support!!!!!!!!!!!!!!!! This is immediately the best game currently on VR if you like realistic WWII flight sims.
http://store.steampowered.com/app/307960/
Has anyone tried it yet? I really need to get home and try this.
IL-2 is probably the definitive WWII sim. War thunder is more of an arcade WWII game. I haven't played DCS so I'm not sure how it compares. I thought DCS was more of a regular sim and not a combat sim and only had a couple WWII planes.
However, I bought it straight from a retail Microsoft Store. Vive support told me the codes were supposed to be on the receipt but they weren't.
Has anyone dealt with a similar issue? If so, how did you solve it?
Check the lighthouse. There is a good chance one your lasers died. Mine did. I had the exact same symptoms as you, and HTC replaced it.So I guess one of my Lighthouse units must be broken? Just recently I started having tracking issues. Seems that one of the cameras when facing away from the other is unable to read my position properly anymore and I get warped all over the room or the tracking grays out. It also does not show up in the correct position in Virtual Space; completely off from it's actual location.
Check the lighthouse. There is a good chance one your lasers died. Mine did. I had the exact same symptoms as you, and HTC replaced it.
Yeah, contact HTC support. Hand them this Alan Yates tweet for reference.Wow, hit the nail on the head - looks like the unit I thought was bad does have a laser out.
Here's a visual example of the issue it seems to cause - I'm pointing at the units directly in my room, but on-screen one of the units is positioned way off.
Anyone know why my gpu usage on my 1080 stays around 30-40% in Project Cars in VR, is that usage in Afterburner accurate in VR? I expected a big leap over my 970 but it's just not doing it. The card runs correctly otherwise in other games on my monitor. Been playing tons of GTA V and Battlefront in 4K and The Division at 1440p just fine at 60 fps.Also played Elite Dangerous in VR with the VR High preset and it was butter smooth.
play a little each time, stopping before you get as bad as you did. it'll take a few days but you will get used to it really quick.I just played windland , amazing 30 min but now I feel really sick ... but it was soo awesome.
I need to get a tougher stomach
This is old news, but I just found it and it's really interesting from a geek perspective: http://doc-ok.org/?p=1478
(Lighthouse tracking internals / measurements)
I've more or less given up on it. The only way I get back into this argument is if someone does scientific measurements on the same level for PSV -- but that probably won't happen since if you have access to the API you are invariably NDA-bound.First time I've seen that particular article as well. Halfway tempted to post it into the VentureBeat PS Move thread as it has explanations and visual representations of IMU drift. Granted they're positional measurements within a 3D space instead of rotational at a fixed location, but the same concept of drift applies. Also goes to show that the Vive tracking isn't perfect despite all the advances. How a few people in that thread seem to think a single optical tracking point and an IMU is all that's needed for perfect tracking makes me want to face-desk.
Then again, it's probably not worth it.
They plan to start selling parts soon. You can already find the prices online and there sadly aren't cheap.does HTC sell Vive's part separately?
like the lighthouse, HMD, controller, 3in1 cable etc etc?
i wonder if next gen version will be using the same parts except the HMD (assume if they only upgrade the HMD)
does HTC sell Vive's part separately?
like the lighthouse, HMD, controller, 3in1 cable etc etc?
i wonder if next gen version will be using the same parts except the HMD (assume if they only upgrade the HMD)
This is old news, but I just found it and it's really interesting from a geek perspective: http://doc-ok.org/?p=1478
(Lighthouse tracking internals / measurements)
So Project Cars runs at a constant 45 fps for me and is only playable with reprojection but I can still feel it's not as good. I'm on a gtx 1080...