Bah! Covering up or removing every remotely reflecting surface in the room didn't fix it. I don't mean "it didn't help that much," I mean literally no difference with zero objects covered versus all of them. None of them were remotely mirrored surfaces, and it would have been a huge pain to have to do that to get it working, so that's some small relief.
Still, I'm veering toward pissed. I've done something like a dozen hours of searching and troubleshooting attempts at this point, and not only has nothing I've seen suggested fixed it but nothing seems to even have any impact. It can't possibly be something that people just live with, it's extremely distracting and annoying to me even when just doing basic/nonintensive things. Before when I was just playing around with the thing with my 780 and it was happening I figured fine, what the hell, I'm trying to get this thing to perform below spec and can't expect it to be perfect. But now I'm well over the recommended reqs and I can literally experience this issue just looking around my holodeck SteamVR environment.
I'm pretty perplexed, don't know how to determine if I'm looking at some kind of defective hardware here or if it's something I still haven't pinned down about my particular setup. I don't have a practical way of setting the whole thing up somewhere else.
Performance besides this seems to be phenomenal, which sort of feels like it's mocking me at this point "Check out how incredible this would be if not for this constantly distracting issue pulling you out of the experience!" Sucks. I was so pumped for this thing and I've now kind of invested on the order of $1,500 in it and the whole experience is marred. I haven't been able to really enjoy anything past the initial "wow" once I noticed the problem, and that was a month ago.
As far as consistent/predictable, that's a little tough to say. It does not seem to be a regular cadence like microstuttering in a traditional game. I've noticed that (at least from my perspective) it only occurs in a remotely noticeable way when moving my head. If I just keep my head perfectly still and watch something animated, there are no skips. But it's easily reproducible when even just standing still and looking around The Lab; looking around while walking it's worse (either actually more pronounced, or just feels like it because of how disorienting that is). However, it doesn't always happen when looking at the exact same spot or anything like that, and sometimes feels more frequent than others.
What's the jitter test! I wanna run it! And I didn't even realize the system would run with just one lighthouse. Just unplug one at the wall and start up SteamVR?
Still, I'm veering toward pissed. I've done something like a dozen hours of searching and troubleshooting attempts at this point, and not only has nothing I've seen suggested fixed it but nothing seems to even have any impact. It can't possibly be something that people just live with, it's extremely distracting and annoying to me even when just doing basic/nonintensive things. Before when I was just playing around with the thing with my 780 and it was happening I figured fine, what the hell, I'm trying to get this thing to perform below spec and can't expect it to be perfect. But now I'm well over the recommended reqs and I can literally experience this issue just looking around my holodeck SteamVR environment.
I'm pretty perplexed, don't know how to determine if I'm looking at some kind of defective hardware here or if it's something I still haven't pinned down about my particular setup. I don't have a practical way of setting the whole thing up somewhere else.
Performance besides this seems to be phenomenal, which sort of feels like it's mocking me at this point "Check out how incredible this would be if not for this constantly distracting issue pulling you out of the experience!" Sucks. I was so pumped for this thing and I've now kind of invested on the order of $1,500 in it and the whole experience is marred. I haven't been able to really enjoy anything past the initial "wow" once I noticed the problem, and that was a month ago.
Ha, can SteamVR run in safe mode? I guess the next thing I try will be to just start closing processes one by one to see if anything is the culprit. Crazy thing is that I used to use f.lux on my previous PC but it hasn't touched this one.Damn!
That still really sounds like a framerate issue, but it's hard to diagnose this stuff over the 'net, especially for VR.
I still wonder about conflicting software. How consistent is this judder? Does it have like a predictable cadence if you continuously rotate around?
As far as consistent/predictable, that's a little tough to say. It does not seem to be a regular cadence like microstuttering in a traditional game. I've noticed that (at least from my perspective) it only occurs in a remotely noticeable way when moving my head. If I just keep my head perfectly still and watch something animated, there are no skips. But it's easily reproducible when even just standing still and looking around The Lab; looking around while walking it's worse (either actually more pronounced, or just feels like it because of how disorienting that is). However, it doesn't always happen when looking at the exact same spot or anything like that, and sometimes feels more frequent than others.
Controllers seem completely 100% stable to me- haven't noticed anything amiss with them at all.Zalusithix said:Out of curiosity, are your controllers stable? No visible jitter? Have you ever run the jitter test on your setup? Tried intentionally disabling one lighthouse and getting closer to the other?
What's the jitter test! I wanna run it! And I didn't even realize the system would run with just one lighthouse. Just unplug one at the wall and start up SteamVR?