Zalusithix
Member
Hasn't anyone measured it by now?
Nothing progresses when I'm not home
Too busy with non VR stuff lately. =P
Given somebody noticed a difference with 1.5, and chaperone switcher starts with 1.0, I think it's a reasonable assumption that it's applied as a multiplier against the default 1.4x render target. Kind of makes sense given the name, but names can be deceiving at times. It'd also mirror the multipliers used in the adaptive scaling Valve uses where 1.0 is the 1.4x.