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When will Accounting release?
All we know is it's sometime this month
When will Accounting release?
OK, nothing worked. Even Windows 7 exhibited the problem.
Gonna try Intel...then I give up.
Edit: RESOLVED!!!
IT WAS MY USB CARD!
When I switched initially from USB3 to 2, it was due to shitty USB motherboard drivers. I never thought of moving it back after driver updates and motherboard firmware updates, but sure enough, doing that eliminated all these weird timing issues related to I/O.
It even fixed the frame rate issues I was having in some Oculus games during intensive scenes.
Omg, fuck me I'm so happy.
TL;DR
Don't choke your Vive's bandwidth with shitty USB ports.
What are your guys thoughts on Final Approach? It's on sale For $8.49.
Yep, that's probably the main problem for you. PCVR is very much about experiencing the evolution of the medium. If you're not a developer, or the type to get enjoyment out of experiencing progress, then a major aspect of these gen 1 devices is lost. This is especially true on the Vive side of things where the tracked controller / roomscale aspects lend more to experiments than the more traditional sit-down experiences on Oculus' end.Things might be different if I was the kind of person who was okay with playing unfinished titles and watching them develop, but I'm not. I want completed games.
What are your guys thoughts on Final Approach? It's on sale for $8.49.
I can suggest it for that price.What are your guys thoughts on Final Approach? It's on sale for $8.49.
dang my vive has a dead pixel :C Just got it today
Is it green? There was an update on SteamVR that fixed that for a lot of people, including me. I had almost sent it back (it was my second one because my first one had a bunch of them) until I updated. Then they were all gone!
Triad’s VP of Marketing & Sales, Reid Wender, explained that the chip is cost-optimized for high volume manufacturing. For a complete system (including headset and controllers), which has around 80 sensors, the chip reduces component placements by 2,560 over the 41 component per-sensor design of the first-generation Vive. That brings savings in component placement and also opens the door to simplifying circuit board designs which can further reduce cost, says Wender.
The TS3633 excels on several technical characteristics such as detected pulse width versus distance, more sensitivity for longer range detection, better off angle detection, improved optical sync detection, improved start of sync detection, and improved centroid location,” he said. “All of these technical improvements equate to a more robust SteamVR Tracking experience with observably improved user experience.
I nipped that problem in the bud and simply bought a sport VR Cover.What are y'alls methods to cleaning the foam? Starting to get a little funky.
I nipped that problem in the bud and simply bought a sport VR Cover.
What are y'alls methods to cleaning the foam? Starting to get a little funky.
Before I got the sport VR Cover, I just used a paper towel and some isopropyl alcohol after every session.What are y'alls methods to cleaning the foam? Starting to get a little funky.
2 covers for $36 shipped in the US. Here's the Sport and here are all the covers.How much did that run?
2 covers for $36 shipped in the US. Here's the Sport and here are all the covers.
I hate to be that guy, but after a VR session today I feel like I'm done with my Vive, at least for a while. I'm not about to go sell it or anything, but I don't think I'm going to touch it again for at least a few months. I keep trying to convince myself that I'm having fun, but I'm not, really.
The games just aren't here yet. I love the feeling of being transported to a new place, but as of right now, there just aren't enough places to be transported to. Things might be different if I was the kind of person who was okay with playing unfinished titles and watching them develop, but I'm not. I want completed games.
Not helpling matters: the headset is freaking uncomfortable. That makes it more difficult to enjoy okayish games. A game has to be really good to distract me from wearing the headset.
Looking forward to playing Budget Cuts!
Does chaperone / lighthouse warn you about floor differences or is it just about keeping you from walking into a wall/edge of your area? I can't tell from googling around about it they just talk about needing a bunch of space.
Thinking about the Vive but smack dab in the middle of my available space is a weird raised 4-5 inch section of the floor. Flailing around like an idiot in VR it'd be pretty easy to trip unless I got a warning.
Is there any way to manually indicate a certain area is off limits even if the light beams thinks it is kosher?
It looks like the length of the cord I could position it to utilize a sort of rectangular area that would be 4.5' X 12-15'. Would that work or is it too narrow?
Ah I didn't see a good indication of what it does. Either super technical explanations or just shrugging it off as space magic. If you mark off the space manually it would actually be easy to indicate a 5 X whatever rectangle that didn't include the raised floor section. Presumably then I'd get the chaperone warning as I got close to it.
Thanks for the answers.
Does it lose tracking if your hands pass out of the marked area? Like I definitely have lots of swing space if part of the available space issue is making sure you can extend fully it's just smooth floor that is an issue and I need to it to tell me if I'm getting near dodgy floor.
Eve: Gunjack (the other Eve VR game, originally a mobile game) is on sale for $4.99 on Steam until 9/25. http://store.steampowered.com/app/410570/
Edit: to the guy above, make sure you keep The Chaperone bounds on full-blast whenever you have guests trying out the Vive.
So true.
Guests love wrecking walls and controllers.
It won't lose tracking so long as you're within the lighthouse's laser cast. From a pure tracking standpoint, being inside or outside of chaperone bounds makes no difference. The tracked device just needs to be able to see the lighthouse(s).
The manually defined chaperone space does two things. It defines the points at which virtual walls will erect themselves in VR when your head/controllers get near them, and it provides the base outline by which the roomscale setup attempts to create the actual play space within. The play space is always a rectangle, and is what gets reported to the game for purposes of anything it might need to adjust (scaling virtual environment bounds to be within your real environment bounds for example).
The only issues you'll run into is those virtual walls showing up whenever your arm extends close to them - which will be quite often with a 5' distance. You can configure the way the wall looks to increase or decrease how obtrusive they are though. You can actually outright disable them all together if you choose and just keep an outline on the floor representing the chaperone bounds. That's how I have my bounds set up. I'd only do that if you're very familiar with the area though, and not at risk of simply ignoring them. Probably best to start with super obvious bounds and work your way down from there as you get used to it.
I haven't tried it but the majority of impressions I've heard suggest it's not worth the $40. There's apparently a LOT of tweaking that needs to go in to getting any game working at all with an interface that's not exactly the most intuitive. If you're not in to that, you might want to steer clear.Has anybody tried VorpX with the Vive? I know it was originally designed for the Rift. I just got a Vive a couple days ago and I'm interested in trying out some of my "non-VR" games in VR. I'm not expecting perfection but I think some would be pretty neat to try.
Before I drop 40 dollars on it I'm looking for some first hand feedback if anybody has some to offer. I would also be open to other suggestions if there is a better program out there.
What VR did you use at the trade shows?Really good explanation and better than the articles about the Vive I was reading. Thanks!
I had been interested in vr and playing it at trade shows was pretty cool, but getting a Gear, even as limited as it is, has made me really want to bump up to a proper headset now that I've upgrade my video card.
I haven't tried it but the majority of impressions I've heard suggest it's not worth the $40. There's apparently a LOT of tweaking that needs to go in to getting any game working at all with an interface that's not exactly the most intuitive. If you're not in to that, you might want to steer clear.
What VR did you use at the trade shows?
Mostly Rift. Eagle Flight was incredible. I had been planning to get a Rift but playing around with the Gear I decided I don't care for the Oculus store and I want to try the more goofy experimental games of the Vive. Even with Touch I'm not sure if those are going to be the same on the Rift. The Oculus exclusives I've seen so far (mostly normal third person action games with a VR god camera) haven't been the most interesting to me either.
I'm gonna see what Oculus reveals in their big event in the next couple weeks but now I'm favoring the Vive.
Is there any proper games for the vive? I'm buying one next week so that i can play Elite with it, but searching for worthwile games is not that easy for the system. So far i have found Budget cuts, some similar Fantasy type game, and hover junkers. Is there anything in the horizon? Or any mods for old games that i should try out?
Is there any proper games for the vive? I'm buying one next week so that i can play Elite with it, but searching for worthwile games is not that easy for the system. So far i have found Budget cuts, some similar Fantasy type game, and hover junkers. Is there anything in the horizon? Or any mods for old games that i should try out?
My son wrecked my OLED TV on his first day trying out, I should have had the boundaries a bit further away.
I haven't tried it but the majority of impressions I've heard suggest it's not worth the $40. There's apparently a LOT of tweaking that needs to go in to getting any game working at all with an interface that's not exactly the most intuitive. If you're not in to that, you might want to steer clear.
Budget cuts is still far out. Only the short demo is available.Is there any proper games for the vive? I'm buying one next week so that i can play Elite with it, but searching for worthwile games is not that easy for the system. So far i have found Budget cuts, some similar Fantasy type game, and hover junkers. Is there anything in the horizon? Or any mods for old games that i should try out?
Is there any proper games for the vive? I'm buying one next week so that i can play Elite with it, but searching for worthwile games is not that easy for the system. So far i have found Budget cuts, some similar Fantasy type game, and hover junkers. Is there anything in the horizon? Or any mods for old games that i should try out?
Hi guys! I'm one of the Developer of Edge Guardian, we want to let you know that our game is available on Steam Early Access!
http://store.steampowered.com/app/518000
Full Trailer here
https://www.youtube.com/watch?v=n3_nBrANNQQ
Full Gameplay Session Here
https://www.youtube.com/watch?v=02Ha_mM16Vw
We really need feedbacks, can you spread the love for beating things? <3
$7? i'm totally down for that.