Zepp Twofist
Member
I think you meant to say they swung and missed.
I don't know why I use analogies from sports that I know almost nothing about.
I think you meant to say they swung and missed.
EVE: Valkyrie launches on Steam and HTC Vive if someone is interested in this. Has also some launch exclusive things.
$60? Is this some sort of practical joke by CCP?
EVE: Valkyrie for Vive is roughly the same price as the Oculus Rift and PSVR version
If you buy EVE: Valkyrie with all its 6 DLCs, the price jumps to more than 3 times the price of the core game. LOL
They are selling DLC for that game?
I'll be dipping my toes into Elite: Dangerous for the first time tomorrow and I expect to be pretty overwhelmed. Anyone have any suggestions as to how to ease into it?
Playing around with the VIVE after not using it for a while.
Does the chaperone switcher app not work anymore for supersampling?
Guys?
It still works last I checked. Has to be run as an Admin though.
This is completely and utterly different. The Oculus API is designed to block competitors, and it's prohibited by its license to use it to target different headsets. Conversely, with OpenVR/SteamVR the default state is running on everything, and an application developer needs to write specific code in order to prevent that.
If you can't see how this is fundamentally different then I don't know what to tell you. It's like saying Vulkan and Mantle are the same because you could query the manufacturer in Vulkan and refuse to launch on any but AMD.
Ah, I see what you mean now.
Yeah, I agree that you can warn the user about unsupported hardware, but should never block them.
Question.
After hours of trying to remedy the 208 error on my new VIVE, I discovered it was because the headset's included HDMI cable was busted. What are my options for a replacement?
Yeah, I agree that you can warn the user about unsupported hardware, but should never block them.
Google Earth VR is incredible! I've already spent 2 hours in it and I'm sure I could spend more.
A little disappointed my college town isn't modeled, especially since I worked on the project to model it a few years back. Maybe Google is still updating it? It's weird since random podunk towns outside of it are modeled, but the university and surrounding town are not.
They ditched all the handmade 3d models for photogrametry quite a while ago. That stuff might still be accessible in the desktop app but it's not in the main branch of Earth any more.
Google Earth VR is incredible! I've already spent 2 hours in it and I'm sure I could spend more.
A little disappointed my college town isn't modeled, especially since I worked on the project to model it a few years back. Maybe Google is still updating it? It's weird since random podunk towns outside of it are modeled, but the university and surrounding town are not.
It's working normally here. Do note that there is now a separate multiplier for the compositor and actual programs.Is renderTargetMultiplier not working anymore? I set it to 5 to test it and... nothing.
It's working normally here. Do note that there is now a separate multiplier for the compositor and actual programs.
Good question, I haven't tried changing it since the update which split the values so I'm not sure.Ah that might be it. Do I need to restart Steam/VR or can I just relaunch the app/game?
It's awesome, the 3d modeling is really good I smacked the wall a few times trying to get close to the tiny cars lol.
The small towns tend to not be 3d modelled but it's a fantastic piece of software.
Wow Hot Dogs, Horseshoes & Hand Grenades is one of the coolest video game experiences I've ever had. I had the stupidest grin on my face while playing it. It's the simple things like being able to realistically reloading a revolver, or reloading a double barrel shotgun like the terminator that makes it so brilliant.
Then there's just the goofy aspect like spawning a knife, putting a scope and a tiny american flag on it.
Wake, like the wake in the back of a spaceship?Play all of the tutorial missions, they are narrated and offer a bit of help before starting.
Also learn the difference between Low and high wake. The galaxy map doesn't work properly in vr, you can search on it or use bookmarks but if you try to plot a course without knowing where to go you really can't navigate the vr map. I can't at least.
Also remember the stars that you can fuel scoop from, helps a lot learn the main sequence star mnemonics i personally use KGB FOAM easy to remember that way.
I did as well. Comes tomorrow. Fingers crossed.Took a chance, ordered a new cable. Received a new mono cable. I'm in Texas, ordered 2 days ago.
You can do trick shots and reloads in the game as well. Since everything is physics driven with a generous amount of play in the interactions, you can technically toss bullets/shells up and then snap them into the gun mid-air. Fun for goofing around.
Still impressed no matter how many times I see that video.
So is this because I'm in the beta branch? (Or just late to the party lol) When I turned my Vive on and looked at my monitor it was actually displaying what I was seeing in the SteamVR OS, kind of neat they finally put that in.
Still impressed no matter how many times I see that video.
Been there since day one, though I'm pretty sure it had to be manually brought up from the options.
This is pretty awesome...
Can someone help me here? I want my arrow to go across the room like this ->. It won't change in the "edit" options. The way it is now it is way too narrow. I can't figure this out
You can't. At least, not with the normal, official room setup tool. In rectangular play areas, SteamVR always wants you to face toward a "longer" boundary.
ChaperoneTweak will let you turn it. Not sure if it's a good idea though. I don't actually understand why SteamVR wants you facing a longer boarder, but I suspect some software is designed with it in mind.
Google Earth VR is incredible! I've already spent 2 hours in it and I'm sure I could spend more.
A little disappointed my college town isn't modeled, especially since I worked on the project to model it a few years back. Maybe Google is still updating it? It's weird since random podunk towns outside of it are modeled, but the university and surrounding town are not.
Wake, like the wake in the back of a spaceship?
Yeah, it seems to be pretty random. Sidney is not in 3d, the piramids in Egypt are not in 3d. Saint Petersburg and Moscow also not.
Seoul is also flat as a tortilla.
You need to edit (you can see the button on your screenshot) the play area (green box with arrow) and then shrink down so it all fits inside the chaperone boundary and the you can rotate it to face any direction you want. Your "play area" will look smaller but the chaperone boundary will be the same, so even though it looks smaller it's not.Can someone help me here? I want my arrow to go across the room like this ->. It won't change in the "edit" options. The way it is now it is way too narrow. I can't figure this out
If I try and edit it by flipping it in the advance options it just automatically points back the original way.
Here is how it is now:
I want it to be like this:
I never had any serious problems with Vive until now.
I previously had base stations on tripods on shelves. I finally installed them on walls on the included mounting-thingies. It worked at first, but then something weird happened. When I start SteamVR it tells me base stations are not detected - they are connected to power and the light on them is green - but they are do not "spin up", name of the channel is not detected. I power cycled them, I also power cycled my PC but it did not help (i also used "wake up all base stations").
Steam troubleshooting page was not helpful either. I did forget to power-cycle the breakout box, but other than that, what can I do? (I checked beta and non beta steamvr branch).