Wowfunhappy
Member
Man the $100 off black Friday sale really has me itching to buy right now. I've only got a 970 though and I am afraid of poor performance
A 970 is fine to start with. Just don't try to start super sampling stuff.
Man the $100 off black Friday sale really has me itching to buy right now. I've only got a 970 though and I am afraid of poor performance
A 970 is fine to start with. Just don't try to start super sampling stuff.
You've only got the recommended graphics cardMan the $100 off black Friday sale really has me itching to buy right now. I've only got a 970 though and I am afraid of poor performance
You've only got the recommended graphics card
Man the $100 off black Friday sale really has me itching to buy right now. I've only got a 970 though and I am afraid of poor performance
My 2500k and 760 were good enough for Job Simulator.I know. When is that ever good enough though? :/
Still looking for a good horror type game after Chair in a Room, but it doesn't look like this sale offers that.
I really enjoyed Ghost Town Mine Ride, but more of a horror shooter. Starts off as a cute Disney-esque theme ride but turns dark a few minutes in, offers plenty of jump scares and good atmosphere. Warning on the artificial locomotion, although I didn't have any issues.
http://store.steampowered.com/app/459010/
Also the demo for Don't Knock Twice is totally worth trying. Short but scary.
http://store.steampowered.com/app/328590/
Does Elite Dangerous have good Vive support?
Must-haves:Any VR games you guys recommend that I pick up during the steam sale? Was considering Subnautica, but would love to hear other recommendations.
Dead Secret looks pretty good based on the trailer, but reviews say it lacks real motion controls. Maybe still worth it at 50% off for the spook factor.I've picked up a lot of VR games already after getting my Vive last month, but I would recommend Space Pirate Trainer, Tilt Brush, Climbey, and Final Approach from what I've already played.
I still have a couple "new" games I'm looking at. One or two games in this sale from Vanishing Realms, SoundStage, Tabletop Simulator, and Brookhaven Experiment.
Still looking for a good horror type game after Chair in a Room, but it doesn't look like this sale offers that.
Yeah, I'm normally all for options, but if locomotion is a significant component of your gameplay loop / challenge it might not be viable to support multiple very different options for it.But then you can't design your game to work optimally with anyone method. The games that use teleportation best, for example, are the ones designed around that mivement method, like Budget Cuts.
Does Elite Dangerous have good Vive support?
Wondering about the status of this as well.
Wondering about the status of this as well.
Such a long list and no Raw Data?
I've played it for ~15 hours, but the vast majority of that in co-op, so I can't say for certain. However, I don't think that it's a game that depends on coop to be fun - the base mechanics are solid, and it has a good difficulty progression which keeps things interesting.How's RD for single-player?
I've played it for ~15 hours, but the vast majority of that in co-op, so I can't say for certain. However, I don't think that it's a game that depends on coop to be fun - the base mechanics are solid, and it has a good difficulty progression which keeps things interesting.
Whats the status of the Fallout4 and DOOM 2016 Vive Versions?
I decided to delay my playthrough of these games so I can experience them for the first time in VR. (are these versions still on track or cancelled?... I would hope not!)
Todd Howard just recently (a few days ago) reconfirmed their commitment to porting the full FO4 game to VR.Whats the status of the Fallout4 and DOOM 2016 Vive Versions?
I decided to delay my playthrough of these games so I can experience them for the first time in VR. (are these versions still on track or cancelled?... I would hope not!)
You're trying to put all of Fallout 4 in VR?
We definitely are. That's the promise of VR, being in a big virtual world. The core experience, meaning you put on the headset and you're standing in the world of Fallout and can go where you want, just that little bit is every bit as cool as you hope it would be. Once we did that, we were like, "OK, we gotta see where this goes."
We're not so worried about how many we're going to sell or what the market is. That will all sort itself out. We have an opportunity to make something really unique. We'd rather do that than make some other tiny experience. I don't think that's what people want from us.
Does Elite Dangerous have good Vive support?
Todd Howard just recently (a few days ago) reconfirmed their commitment to porting the full FO4 game to VR.
http://www.glixel.com/interviews/sk...alks-switch-vr-and-elder-scrolls-wait-w451761
But then you can't design your game to work optimally with any one method. The games that use teleportation best, for example, are the ones designed around that movement method, like Budget Cuts.
I ordered the Vive last night. I have a 970 and it sounds like I'll be fine for now. I've been following this thread for months and can hardly wait to join you all in the VR experience!
Todd Howard just recently (a few days ago) reconfirmed their commitment to porting the full FO4 game to VR.
http://www.glixel.com/interviews/sk...alks-switch-vr-and-elder-scrolls-wait-w451761
Wasn't one of the demos someone played a while back just teleportation btw? It'll certainly be interesting to see what a big open world like Fallout will be like in VR, but while teleportation will get rid of nausea for most people I can't help but feel that'll be very jarring just traversing the whole world like that.
I wouldn't mind the option for some kind of overhead player movement for normal long traversal, where basically it looks like the first two games for camera position while you control the character. Then when you get somewhere you can just switch back into first person for those smaller movements in a city or a shooting section. Obviously you'll just be able to fast travel, but then that'll take away from the actual open world part of the game.
please no.
I don't really agree with that.Wasn't one of the demos someone played a while back just teleportation btw? It'll certainly be interesting to see what a big open world like Fallout will be like in VR, but while teleportation will get rid of nausea for most people I can't help but feel that'll be very jarring just traversing the whole world like that.
Can we please stop complaining about teleportation until devs come up with something better?
I just pulled the trigger on this without much research. Is it going to be an issue that I have very little space to use this? 3"x6"
I'm rocking 9ft long by 6ft wide and it never really feels like I have enough room to move around as much as I want, especially in faster paced games.