Are they guessing normals somehow?
They are approximating the normals from the depth information. (The simplest/highest performance way is to use ddx/ddy, actually this is so fast that it was done in some early SSAO approaches instead of storing the normals)Are they guessing normals somehow?
How stable is Steam VR for everyone? I just had a crash I believe, black screen in Vive headset (but desktop was still running as normal and a pop up window said maybe GPU overheated? ), heard the Giant Bomb crew talking about having to shut down and restart Steam VR sometimes after playing a few games in a row?
The only time I've ever had SteamVR itself crash was with a specific unstable build of Raw Data.How stable is Steam VR for everyone? I just had a crash I believe, black screen in Vive headset (but desktop was still running as normal and a pop up window said maybe GPU overheated? ), heard the Giant Bomb crew talking about having to shut down and restart Steam VR sometimes after playing a few games in a row?
How well does Sublevel Zero work in VR?
Visiting certain places in Google Earth VR has me emotionally exhausted. Even without accurate photogrammetry and everything congealed into a blobby mass, it is an uncanny feeling of presence, as if I'm in a dream.
The only time I've ever had SteamVR itself crash was with a specific unstable build of Raw Data.
Your particular issue does sound exactly like the GPU overheating, followed by a driver reset.
I put the VR game I've been working on up on Greenlight today. I'm excited! It's an arcade-structured action game named Horizon Vanguard.
http://i.imgur.com/33zdTQ8.gif[img][img]http://i.imgur.com/M4FxFDj.gif[/mg]
http://steamcommunity.com/sharedfiles/filedetails/?id=800131647[/url]
I'm aiming on having a demo out soon.[/QUOTE]
Great work!
I've posted it on my VR website so hopefully you can get even more votes :)
[url]http://vrgamersnews.com/index.php/2016/11/24/horizon-vanguard/[/url]
I know this is another zombie shooter, but Arizona Sunshine looks really good imo.
Kinda open world with exploration and survival. Graphics are not too bad either.
http://store.steampowered.com/app/342180/
https://www.youtube.com/watch?v=Nw5YzBqk01I
Beta Videos:
https://www.youtube.com/watch?v=TWtU4TAE1S4
https://www.youtube.com/watch?v=5cIEFsEPh44
I put the VR game I've been working on up on Greenlight today. I'm excited! It's an arcade-structured action game named Horizon Vanguard.
http://steamcommunity.com/sharedfiles/filedetails/?id=800131647
I'm aiming on having a demo out soon.
How well does Sublevel Zero work in VR?
Everyone interested at the Doom 3 mod - Doom 3 BFG is very low currently at GamesPlanet (3,30)
https://de.gamesplanet.com/game/doom-3-bfg-edition-steam-key--1039-1
Not much in the sale for me, except Dirt Rally. VR games tend to not get much discounts... :/
I've only played it on Rift, not Vive, but assume it'll be similar there - I love it in VR. Definitely play around with your control bindings and such, but the game is fantastic in VR if you are the type that doesn't get motion sick easily. If you do, there are comfort options, but I doubt barrel rolling in a 6DOF shooter will ever get comfortable to players who are sensitive. *Also* the map is super slick in VR - makes understanding where I am in this kind of game easier than ever.
TLDR: If you aren't motion-sensitive and love Descent, definitely, definitely play Sublevel Zero in VR!
edit: make sure you're on the beta that is called something like "latest features"
Only played for a few minutes, but if you have the stomach for it, it's amazing.
But you WILL need the stomach for it.
I know this is another zombie shooter, but Arizona Sunshine looks really good imo.
Kinda open world with exploration and survival. Graphics are not too bad either.
http://store.steampowered.com/app/342180/
https://www.youtube.com/watch?v=Nw5YzBqk01I
Beta Videos:
https://www.youtube.com/watch?v=TWtU4TAE1S4
https://www.youtube.com/watch?v=5cIEFsEPh44
I found a video:There is an new upcoming Korean action title call "Overturn". It was shown in Korea GSTAR game event recently and it is made by 1 guy (guy in red in the last picture).
You play as a female protagonist who can dual wield swords and guns to attack killer robots, and you have to make your way out of the maze-like environment or something...there will be puzzles and exploration
Coming to Vive next year
I know this is another zombie shooter, but Arizona Sunshine looks really good imo.
Kinda open world with exploration and survival. Graphics are not too bad either.
http://store.steampowered.com/app/342180/
https://www.youtube.com/watch?v=Nw5YzBqk01I
Beta Videos:
https://www.youtube.com/watch?v=TWtU4TAE1S4
https://www.youtube.com/watch?v=5cIEFsEPh44
Why would teleportation be a deal-breaker for a fast-paced game?
I could see more of an argument for artificial locomotion being a deal-breaker when fast-paced actually (due to motion sickness, or even people falling over with enough rapid acceleration/deceleration).
Hmm, I think that can be a problem, but it should be quite solvable using game design adapted to it. E.g. in Raw Data (always one of my favorite examples of VR action gaming ) protecting yourself is a very secondary goal. The major issue is protecting a core / multiple cores, and you can't really "cheat" on protecting those by teleporting.
And I do think that teleporting allows the kind of rapid traversal/movement that would otherwise make a whole lot of people sick in VR, look e.g. at phase 1 (just the 40 seconds from 1:10 to 1:50) here.
just played climbey that game is super fun its basically spiderman simulator
I'm pretty sure Spiderman does more than climb things. ;P
We hope all of our American backers are having a lovely Thanksgiving! If your day is like ours, you're going to spend a lot of it demoing VR to your friends and family members. To help, we've made a special Thanksgiving mini-episode of The FOO Show, where we explain some best practices for VR viewing. You can grab it by adding the "thanksgiving" beta branch to The FOO Show in Steam.
If you don't know how to do that, right-click on The FOO Show in Steam and select Properties. Then Select the beta tab and choose "thanksgiving! from the beta branch popdown.
Disclaimer: This is in the beta channel for a reason, because it also incorporates our updated user interface. There are a handful of bugs that we know about (the screen doesn't always advance, nav isn't in the Firewatch episode, there's an occasional crash), but we wanted to give you all a taste of what we've been working on.
Dude, that looks insane! Huge Lylat Wars/Starfox 64 vibes, I'm digging it. If you need any help testing just give me a shout!I put the VR game I've been working on up on Greenlight today. I'm excited! It's an arcade-structured action game named Horizon Vanguard.
I'm aiming on having a demo out soon.
"valve standard" teleportation at human scale would be greatJust tried out Google Earth VR, it's amazing. Landing on top of skyscrapers in big cities and watching the scenery in human scale is so awesome. I hope they add some more options for navigation and controlling your movement.
Am I missing something? Thought I tried everything to get down to human scale, but it seemed nothing worked. Figured you couldn't. Teach me how plz!Just tried out Google Earth VR, it's amazing. Landing on top of skyscrapers in big cities and watching the scenery in human scale is so awesome. I hope they add some more options for navigation and controlling your movement.
Am I missing something? Thought I tried everything to get down to human scale, but it seemed nothing worked. Figured you couldn't. Teach me how plz!
Ahhh. Have to enable it. Thanks!It scales down/up when you get near geometry. Point at the ground and press zoom in or fly into the ground. You have to enable it first in the options though.
Just give us options for locomotion.
Any VR games you guys recommend that I pick up during the steam sale? Was considering Subnautica, but would love to hear other recommendations.