Yup. Only issue is that going up stairs can be kinda hard to manage sometimes with the teleport. What i've loved doing lately is sticking a video to my left hand so I can watch some netflix or giant bomb while digging and building.
This reminds me of thought i had today. There isn't much VR software, which uses Argument Reality for there menus or information displays effective. Everything is either on the controller, physical object or a menu directly in your view. Especially the first two limit the interactions with the world, since you lose one controller. Or you have to physical move back in view of your menu. I noticed this with the VR Editor of Unity, where the windows setting are also on the controller.
Simply give the user a screen in my field of view, which he can move, change visibility, transparency or lock into place. Those screen should be following him around, similar to an UI in a video game. I know there are problems, since the field of view in VR is limited, but its better then losing one controller for a menu window.
Argument Reality in VR is really underdeveloped.
Try turning off the chaperone walls and just leaving a floor outline. I've been doing that lately and it's so much nicer since my room is so small. The blue outline on the floor is just present enough to not let me slam into walls, but it easily slips into the background of my mind unlike the chaperone walls.
I use the Advanced VR Setting addon. It lets you change, how close you need to come to the chaperone walls, until they are shown. It is helpful for the last inches before hinting my wall.