MiamiWesker
Member
Somtervo, any oculus support for that game? And how necessary is a big play area for it. Sounds like you need space.
Yep, however you're wrong about the maps:
- 1 real, textured and complete map (medium size) - Datacentre
- 1 real, untextured and nearly complete map (large) - SNDmap (they's pushed like 4 updates to this one in the last month and it's becoming god-tier imo, like almost as good as de_dust)
- 1 unfinished, untextured and far from complete map (small) - Bridge
Somtervo, any oculus support for that game? And how necessary is a big play area for it. Sounds like you need space.
Hey all, finally managed to order myself a vive. Just wondering what I should expect out revive and oculus content. Just curious if it works well enough that I'm fine with picking up some Oculus content right away (Superhot) or if I should maybe prioritize native Vive content for my purchases.
With the price of the headset and VR games I'll probably be a bit more careful with game purchases than usual.
Ah! Cool. I've only ever been matchmade in to the first two. Didn't realize there was a third.
Somtervo, any oculus support for that game? And how necessary is a big play area for it. Sounds like you need space.
It's nothing like Art of Fights locomotion. It's basically just joypad locomotion at this point, like Onward. Throwing the chaperone up then standing near it might help.
(I really didn't like Art of Fight's locomotion and think Pavlov is way better :S)
AoF's was definitely early and rough, but the potential it showed was amazing, being able to jump and climb. Some refinement and it would've been great. Hell, even rough, it was still the most fun and I never had an ounce of discomfort playing it.
With there being so many great multiplayer games we should try to schedule a day/night that we can all play together, I already have all 3 Serious Sams, Pavlov, Art of Fight, Bullets And More VR, Cowbots and Aliens, Raw Data, Smashbox Arena, Super Kaiju, HordeZ, Out of Ammo, Cloudlands : VR Minigolf, Hover Junkers and one of my favorites Valiant is half off for the sale.
If you enjoy the game Chivalry: Medieval Warfare then you'll love Valiant.
I can't even get to the Settings in SteamVR without it crashing...it's really pissing me off and I have no idea how to fix it. I've reinstalled it, the drivers, and my nVidia drivers...and it is still crashing everytime I try to do settings.
I don't know if it's the same problem, but I tried playing Robinson The Journey on steam Via revive and every 20-30 minutes SteamVR just dies - it closes without any error message (and the game quits too) this happened to me 3 times in a row and I stopped playing.
When I played Eve Valkirye no such thing happened, so it must be related to either Revive or the game itself.
I've been trying to tell everyone thatDamn, Raw Data is realllllly darn good
When I get this problem with a game I just open up task manager and kill 'ovr service launcher' and then ' ovrservicex64'I have a technical problem. Few days ago something weird started happening - whenever I launch SteamVR then automatically Oculus Home launches too. This happens every time and is very irritating. How do I stop this? I want to keep oculus home because I am using Revive.
EDIT: This also happens when I quit VR game, making it even more annoying.
1) Start SteamVR
2) Oculus Home pops up - close it, confirm quit
3) Start VR game and play
4) Quit VR game
5) Oculus Home pops up - close it, confirm quit
Any idea why is happening?
Bought Eleven Table Tennis and Pavlov.
Eleven Table Tennis is fantastic, I was an avid player back when I was a lot younger and I haven't played it in decades. It nearly feels like the real thing and my memories came back to life and I remembered how I used to play and the game let's me nearly do it the exact same way. It's not 100% there (can't cut the ball, you can but the ball doesn't really do what it's supposed to there, imo) but I could imagine it's the closest adaption of a real life sport in VR. It actually feels like a ball is hitting the side of the racket, the weight is a bit off and the grip is different due to how the Vive controller is build, but it's really damn close!
Hopefully a racket with the vive tracker is just a matter of time.
I had the chance to try out a Vive with kind of a large room setup last week, and I was really blown away.
Had some experiences with a Rift before, and wasn't really convinced.
But together with the ability to walk around, this is simply amazing. I felt almost completely immersed. I just wished I could see my own body somehow. That was the only thing that irritated me a bit.
For the future I wish, they could build in the ability to have external objects in the VR space.
I would love to have a beach chair where I can lie on, and go over to the virtual palm tree and grab some beer bottle lying there....
Why are we doing a beta?
PC is a fantastic platform for gamers because of the choice it offers. Before we release Battlezone on HTC Vive and Oculus Rift we want to make sure its optimised for the different kinds of hardware configurations you use, as well as testing the performance of online co-op.
To do this, we need your help! Were looking for a select group of HTC Vive and Oculus Rift owners who want to help test our game, and are keen to give feedback directly to the devs.
When is the beta?
The Beta will run from April 19th to April 25th inclusive.
How can I get involved?
Obviously youll need either the HTC Vive or the Oculus Rift, and meet the minimum specs on your PC as long as you have that, youre in with a chance!
Simply click the link below to fill out the short application form and youre done! If you are successful, we will be in touch soon.
Please take a moment to read the Terms and Conditions.
Spent about an hour + playing Rec Room's Quest mode for the first time last night. Really fun though it gets a little too hard real fast. Really looking forward to the sci-fi stage. Tried playing the team charades too but it was totally broken.
I really, really like Rec Room, but goddamn, I wish I could have adult-only zones.
Teleported into the charade room for a kid to wait for me there, who had made a foam penis and started shoving that into my head, whilst making slurp sounds.
Back in the hub space someone started high-fiving me, which very quickly turned into him making wanking gestures.
Interestingly, though, after telling them that I didn't like it, and they should stop, both of them did instantly, which is never anything that happened to me in other multiplayer games. Usually telling people to stop just makes them want to harass even harder,
Have there been any notable CAD programs released yet? Preferable more towards the hobby-grade side. Been messing around with fusion 360 the last few weeks. Seems like the type of thing that'd be 10,000x easier in VR.
How are all these kids getting VR headsets in the first place?
I mean, power to them, but it seems like a very expensive device to get a child. Unless of course a family is sharing, but I feel like then the child wouldn't be playing alone most of the time.
- Corrected controller angles to match the gun grips
- Added Hybrid/Toggle grip options using the same settings from Revive
- Fixed application menu button not activating the menu
- Added an installer to simplify mod installation
FYI the new roborevive installer adds the game directly to your steam VR library! Also, this fixes the height bug and properly aligns hands in game. You can even contribute to the global high score leaderboards as this mod does NOT effect this. It's native support!!! You can even download and install your own mods for the game from the unreal engine websight (that will prevent leadboards access tho. As it does on rift aswell) Also Roborecall now has perfect 360 room support for us vive users. No more "please turn around" epic game themselves fixed this issue recently adding a option in settings.
https://www.reddit.com/r/Vive/comments/64k0xt/roborevive_10_released_adds_native_vive_support/
Been on the sidelines awhile, do we expect a revised Vive anytime soon?
Only today I realized that "always-on reprojection" isn't what I thought it is.
Since reprojection lowers your fps to 45, one could assume, that "always-on reprojection" always lowers the fps to 45, but it turns out not to be true - the name of that option is really confusing.
https://www.reddit.com/r/Vive/comme...n_reprojection_looks_way_better_than/d7vutd1/
https://www.reddit.com/r/Vive/comme...n_reprojection_looks_way_better_than/d8237fx/
I just opened the thread to post about this.https://twitter.com/OwlchemyLabs/status/852181904484962304
Rick & Morty Virtual Rick-ality coming to Vive/Rift on 20th April !
https://twitter.com/OwlchemyLabs/status/852181904484962304
Rick & Morty Virtual Rick-ality coming to Vive/Rift on 20th April !
Have an opportunity buy a slightly-used Vive for $550. Should I? Been wanting one super bad since trying a friend's out earlier in the year.
Have an opportunity buy a slightly-used Vive for $550. Should I? Been wanting one super bad since trying a friend's out earlier in the year.
When was it originally purchased? Brand-new Vives are lighter than the older ones.
If you can ensure it works and is in good shape then i'd say definitely.
Honestly even if it's the heavier one, $250 cheaper than a new one is worth the slight weight difference.