https://twitter.com/OwlchemyLabs/status/852181904484962304
Rick & Morty Virtual Rick-ality coming to Vive/Rift on 20th April !
Yikes. Hope it's not like an hour and a half long.
Hate to double post
but
I bought a dang VIVE
EVERYONE should try Compound, it's a ludicrously good game even in its current alpha state for free. And a true proof of concept for the viability of hardcore VR games. It's fun, fair, and tough as nails.Played the Compound Demo on steam, it's a lot of fun. The mechanical pling-sound fx when reloading the mg... CoD headshot-pling material, love it.
While it is a lot of fun and I will probably buy it when it's availabe, it's also very simpel. I know the game doesn't want to be a complex game with single player campaign... or maybe that's only my impression(?)... I would love to have a small story where I can progress through different levels towards a story goal. If it will be pure clear-the-room-and-win and nothing more... that's fine too, but I would absolutely love a small little campaign withe these mechanics and graphics.
I believed you wholeheartedly (as I tend to do on sight), but I am just inherently put off by paying for early access. But as the free weekend was wrapping up I had just left on vacation for the week (which I just got back from) and couldn't get the game out of my damn mind. So I shelled out. Gonna unpack and then play right now.I've been trying to tell everyone that
[Climbing is now possible] You can grab nearly everything to pull yourself up. This provides a much better control over the avatar. But note that climbing is only possible if the player has enough energy. Energy can only be refilled on the ground now.
[Exploration Mode] Explore and find some gems here. More quests will come.
[New user challenge modes] Time, ground contacts, energy and arcade mode will make the user challenge more diverse and attractive.
[Longer glides] We changed the aerodynamics to enable longer glides.
[Distinguishable contrails] If you carefully observe you can now differ whether a contrail is made by you or made earlier.
[Settings] We added some setting options.
[Trigger button only] Grip button is legacy. You can use the trigger button for all interactions.
[General bugfixes & improvements] We aren't saying that there arent any glitches or bugs anymore
I still can't quite get the headset to not put a fair bit of pressure on my cheeks, even with the top strap cradling the back of my head.
Also if you can see clearly up close, you really don't need glasses in the headset. I'm near sighted and see just fine without mine.
That depends entirely on how near sighted you are. I'm near sighted to the point where things more than a couple feet from me become blurred, and as such, I most certainly need my glasses to see clearly with the Vive.Also if you can see clearly up close, you really don't need glasses in the headset. I'm near sighted and see just fine without mine.
Same for me. See fine without my glasses. Also be careful if you do use your glasses, make sure they don't touch the lenses. The lenses in the Vive are soft plastic and scratch VERY easily and are super expensive to replace. I found this out the hard way.
That depends entirely on how near sighted you are. I'm near sighted to the point where things more than a couple feet from me become blurred, and as such, I most certainly need my glasses to see clearly with the Vive.
Got my used Vive on Thusday, got my poles and mounts Friday, started playing Saturday. Still struggling to get a good fit with my glasses on, but overall I couldn't be any more excited to have this thing in my life.
Few annoyances:
Tracking in one corner of my play area is terrible. Not sure if I need to turn my lighthouse more towards that spot or what, but no biggie.
My IPD is 56, and I feel like that's hampered my ability to get a 100% perfect picture, regardless of fitting.
I still can't quite get the headset to not put a fair bit of pressure on my cheeks, even with the top strap cradling the back of my head.
It's really hot inside the mask, and I sweat a lot. Good thing the seller included one of those faux-leather VR covers.
TL;DR the image quality isn't great, my glasses get in the way sometimes, and I overheat super easily. Don't care though, still a fantastic experience and I'm constantly blown away.
And oh yeah, I've only bought one piece of software (H3VR) and have been relying only on free games otherwise. There's some cool things out there.
IL-2-Sturmovik now playable with native VR support.
https://www.youtube.com/watch?v=suha1nuAzS0
If anyone has interest in watching video while playing games in VR, check out OVRdrop. I love to watch stuff while I play games (well, non-story heavy games), but OpenVRDesktopDisplay always gave me REALLY bad performance. Like a 720p 30fps video would run at maybe 10 fps in-game. OVRdrop seems to be based on it, but with massive performance enhancements. I had a 1080/60fps Twitch stream running perfectly while I was painting in Tilt Brush and I also tried it with Cloudlands Minigolf and it worked perfectly there too. It's exactly what I wanted. I want to try pulling up a Bob Ross video and painting along with him in Tilt Brush and seeing how it goes.
If anyone has interest in watching video while playing games in VR, check out OVRdrop. I love to watch stuff while I play games (well, non-story heavy games), but OpenVRDesktopDisplay always gave me REALLY bad performance. Like a 720p 30fps video would run at maybe 10 fps in-game. OVRdrop seems to be based on it, but with massive performance enhancements. I had a 1080/60fps Twitch stream running perfectly while I was painting in Tilt Brush and I also tried it with Cloudlands Minigolf and it worked perfectly there too. It's exactly what I wanted. I want to try pulling up a Bob Ross video and painting along with him in Tilt Brush and seeing how it goes.
True. I should say: Try it without glasses because you might not need them (assuming you're near sighted).
Oh wow, I hadn't heard of this! So I can plop a screen down in my ship while playing Elite?? Absolutely awesome.
Your Bob Ross painting idea is great, you should record it if you do that.
Yup, it works perfectly for E. https://www.youtube.com/watch?v=b5e-8FN0JQY This is the video that introduced me to it, it's just a guy running trade routes and watching Rick and Morty.
Very cool, I will be picking this up. Very little performance impact, I hope.
Also I assume when it's activated, the screen shows up everywhere until you turn it off. It'll be there on loading screens, for example.
That's cool. Added to my wishlist.Yup, it works perfectly for E. https://www.youtube.com/watch?v=b5e-8FN0JQY This is the video that introduced me to it, it's just a guy running trade routes and watching Rick and Morty.
My dang vive shipped!!
I didn't buy the new slimline cable because I read there's a change it will be included. Is this true? Kinda hard to find a lot of this info out there.
Cool, glad I took it out of my cart at the last second.By now I'd imagine the cable is included as the default worldwide. The gamble was earlier on when it was first introduced.
The Yooka Laylee VR mod is tempting... I was a huge Banjo & Kazooie fan back in the day, since playing in VR everything non VR fell off the radar a little (except for Bayonetta) now with VR mod Yooka Laylee is back on it again... still think the current price could go down 10 bucks before I bite.
What's the consensus on GPU for VR, e.g. 1070 vs. 1080? With VR rendering for each eye, high FPS demands for immersion, and everything being new, I'd like to be somewhat future-proof.
What's the consensus on GPU for VR, e.g. 1070 vs. 1080? With VR rendering for each eye, high FPS demands for immersion, and everything being new, I'd like to be somewhat future-proof.
Hmm, great point, thanks. I did some reading and apparently the original idea was two-year hardware generations? I guess this is what it costs to approach the bleeding edge.I mean, obviously the 1080 is better but the 1070 is more than sufficient. The Vive itself isn't future proof, keep in mind. I'd expect a new iteration within 18 months.
The Yooka Laylee VR mod is tempting... I was a huge Banjo & Kazooie fan back in the day, since playing in VR everything non VR fell off the radar a little (except for Bayonetta) now with VR mod Yooka Laylee is back on it again... still think the current price could go down 10 bucks before I bite.