Well, I really enjoyed Art of Fight's locomotion, and would totally be up for an evolution of that. Or at least comfort pod.
It's nothing like Art of Fights locomotion. It's basically just joypad locomotion at this point, like Onward. Throwing the chaperone up then standing near it might help.
(I really didn't like Art of Fight's locomotion and think Pavlov is way better :S)
From the Pavlov page
not sure how that translates into practice, personally. Sounds intereesting.
Tervo, how "early access" is it?
I think that's a "planned" feature. Don't think it's in the game yet. Will test this PM.
See below (@ Guitar Atomik) re the content. The mechanics are basically complete and are just getting minor tweaks/polishes.
- shooting is perfectly done (fire with one hand super inaccurate, grip with both hands for accuracy, reload manually, if you expend all bullets you need to cock the gun)
- you can buy weapons from a trackpad menu (press right) – on Search and Destroy each player starts with $900 and gets money for kills/round wins to buy more gear (just like Counter Strike)
- knife is one-hit-kill and you can throw it super far. Makes for amazing clutch close-quarter battles where you and the other person run out of ammo. Also you often see people using Big Boss's CQC stance - knife in one hand, pistol in the other.
- Search and Destroy feels like an evolution of Counter Strike's bomb defusal - not only do you have to reach and secure the bomb site, you also have to manually type a code into the bomb before planting it. The enemy team have to input a longer code before they can defuse.
- when you die in Search and Destroy you can spectate (which is teleportation locomotion). Spectating is awesome - you can teleport onto rooftops/the top of the map, so you can watch gunfights play out legit like Counter Strike in VR. Or you can fly right up close to someone and watch them frantically defusing a bomb from over their shoulder
Just last night we had a hilarious moment that had the whole lobby of 8 peope laughing. I was defending the Bridge, but the enemy managed to sneak to the middle and plant the bomb. Me and another guy were being suppressed away from the bomb by the last remaining enemy. Eventually we managed to cap the dude and we both went sprinting over to the bomb. My teammate started punching in the defusal code, both of us panicking, but it was clear the timer was up (super fast beeping).
We both started running in circles screaming/laughing and waving our hands in the air. When the bomb went off and we died we were suddenly connected with the voices of all the dead players in the room who were in hysterics at the sight.
That's why Pavlov VR is awesome. The mechanics are good and the levels are getting better and better - but the only thing that parallels it for 'social fun' is Rec Room. Talking to people in Pavlov and communicating with your team/reminiscing about stuff is absolutely brilliant.
It's pretty early (1 real map and another white box one), but the actual mechanics are all pretty solid and polished. The comparisons to CS are pretty apt since I honesty don't have any problem playing the same map over and over lol.
Yep, however you're wrong about the maps:
- 1 real, textured and complete map (medium size) -
Datacentre
- 1 real, untextured and nearly complete map (large) -
SNDmap (they's pushed like 4 updates to this one in the last month and it's becoming god-tier imo, like almost as good as de_dust)
- 1 unfinished, untextured and far from complete map (small) -
Bridge
All three are bloody excellent, although Bridge only really works on Team Deathmatch (not Search and Destroy). Bridge on TDM feels like a Battlefield game in VR or something, it's so fun and explosive and shoot happy.
Yeah so two game modes, TDM and Search and Destroy (which is 1:1 with Counter Strike's Bomb Defusal mode).