Guardian Monkey
Member
Memorys swaPs will still happen
My 3 year old nephew literally squealed with joy over Final Approach. He loves toy airplanes so seeing them fly around him in game was astonishing to him.
I wouldn't let any child under 7 use it as there eyes are still developing.
I wouldn't let any child under 7 use it as there eyes are still developing.
Theyre probably strengthening their eyes by [using VR], Schor said. Theyre making them stronger because thats exactly what we do to strengthen the eye.
people are making these rather brash statements about potential health concerns and stuff as if theres a smoking gun. I dont see it. All these claims that are made, theres not much there.
Boring question, but does anyone know the dimensions and weight of the shipping package?
I have foolishly agreed to sell my Vive on, so I could do with estimating shipping
Please note I am selling it at face value so I am not trying to profit from pre ordering!
Question. Have you used a Vive yet?
Well I mean if you're gonna sell it you might as well make a profit. Like who cares. Get all the money.
Here you are my good sir.
Never tried this but I assume this does what you want
I don't mind at all if other people do it, it's a free market at work (kind of) I just know some people on GAF get upset about it so I thought I'd make it clear
It seems surprisingly difficult to get this info
the box is about 9" x 16.5" x 23". I suck so bad at estimating weight, so I could be way way off (and likely am) but I'd guess the box is maybe 5 or so lbs?
I would renege on that deal if I were you. That is a poor proposition. Either sell it for the several hundred plus profit it's currently going for on ebay, or keep it. Its your headset, why settle for below market value for it? If people are paying $1500 for a vive at the moment and you can stand going without one for a while, there is no reason to sell at face value.
Clifton Schor, professor of vision science and optometry at the University of California at Berkeley, refutes this claim.
Martin Banks, a professor of optometry and vision science at the University of California at Berkeley, is also critical of these claims, noting that there has been no real research to substantiate these kinds of claims:
Tell me - do you prevent your children under 7 from watching any screen? Because the logic you are using to demonize VR screens can be applied to literally any video technology.
If you still have the tracking number in your e-mail or something, it may be listed on the site somewhere.
As for selling it on, I guess it may be a situation where he agreed to pre-order one for someone that wasn't able to at the time, or a family member or something. It would be a pretty shit move to tell someone "yeah I'll help you with that" then when it arrives try to screw them on the price or tell them you changed your mind. Seems a bit late for all that.
There is a factual difference between a screen that's two cm from your eyes over one that is 30 cm from your eyes.
No matter what somebody else says, I am sure neither that prof nor you are willing to bet your wallets on my kid's safety, right? Kbye. Better be safe than sorry.
Is there a 3D/VR video player for Vive?
Virtual Desktop
Does that support VR videos?
All I want to do is run Hearthstone on this thing. No one has answered my question on playing normal games on the Vive. Is it better than using a regular monitor or TV? Does the in game display look huge? Do you prefer normal games on the Vive or normal monitor?
All I want to do is run Hearthstone on this thing. No one has answered my question on playing normal games on the Vive. Is it better than using a regular monitor or TV? Does the in game display look huge? Do you prefer normal games on the Vive or normal monitor?
All I want to do is run Hearthstone on this thing. No one has answered my question on playing normal games on the Vive. Is it better than using a regular monitor or TV? Does the in game display look huge? Do you prefer normal games on the Vive or normal monitor?
Nah, of course it isn't the only reason I'm buying a Vive. Thanks for the post. But... My initial question still exists. Are you going to play non VR on Vive because it's a better experience?I don't think it's a wise way to spend your money, to be blunt. If you're going to drop $800 on a VR headset plus the $800+ needed to buy a PC capable of running it, just to play existing games on a large screen, I think you will come away disappointed. Because A) you're not going to be getting a radically different experience and B) while you will be getting a screen that is bigger than any screen you could possibly buy, it will not be nearly as sharp.
I play normal games on my normal TV. However, I do watch movies and TV on my VR headset. If this is all I wanted to do, and my sole reason for getting into VR, I would probably be terribly disappointed by the value proposition we're talking about.
To sum it up, yeah you can play hearthstone. Yeah it'll be an enormous screen. No it won't be very clear. No it's not a good investment to spend the money just to do that.
Do you have a Vive? Don't worry about value. Money isn't a dealbreaker for me. I'm curious about the experience. I got all the VR impressions. I'm sold. But I'm still curious about normal games.Being able to play regular games in VR like through Virtual Desktop is a footnote kind of feature; it's possible but the current display technology makes this a pretty poor value proposition.
Are you going to play non VR on Vive because it's a better experience?
Ok so this might be a silly question but anyway, when you connect the headset up and monitor up, I'm assuming Windows will automatically show up with a useable desktop on the monitor right? I'm guessing the HMD isn't even recognised as a screen at this point?
Nope. There are two display modes for the vive. There is direct mode, which is used by default - it treats your Vive as an actual device, not a display. Meaning applications specifically have to tell it to turn on and display, otherwise it'll display a black screen. If you start steamVR while the vive is on, you will get a sort of "VR desktop" on the vive that you can change wall papers from or access steam or your existing desktop from, in the form of a floating window in front of you. But you have to launch steam VR first, it's not done automatically.
There is also non-direct mode, which treats the vive as a display. But this isn't quite what you are expecting. This flat out treats your vive like a display across both screens, so the left eye sees the left part of your monitor, and the right eye sees the right part of your monitor. It makes the desktop unusable in the headset. You need some sort of external application to render the desktop as a floating window in each eye to make it resolvable. Non-direct mode is mainly for older apps that output to a window on the desktop rather than talking directly to your headset.
The rift originally only had non-direct mode. Then direct mode came around SDK 0.6. By now, they've done away with non-direct mode entirely. PSVR is undoubtely the same.
Do you have a Vive? Don't worry about value. Money isn't a dealbreaker for me. I'm curious about the experience. I got all the VR impressions. I'm sold. But I'm still curious about normal games.
Excellent! Thank you for this. That's super helpful in managing my expectations and I understand the issues now.Nah, I've used a Pre briefly but my own Vive isn't going to show up here probably until end of May or something.
I've owned a DK2 for some time as well, though. I'm pretty familiar with messing around with Virtual Desktop to play stuff like Diablo 3. It's not that the screen doesn't seem really large, it's that the image quality suffers when you take a 2D frame buffer at X resolution then apply it to a virtual surface where it is only going to have Y pixels to utilize (which can vary greatly depending on how you configure the virtual screen as well as when you change your own head position) instead of the set amount of pixels it is rendering for.
Like I don't think Hearthstone would suffer as much as something as Diablo 3 necessarily (which is a blow up both in image and usability in my opinion) but I still don't think it would be all that satisfying. When we're into generation 2 or 3 of these devices I could probably see myself doing it a lot more for 2D games but right now it's really not ideal. The image quality takes a pretty big hit right now. I don't see myself really ever playing 2D games in VR even with the display bump in the Rift & Vive over the DK2.
Video is kind of a different use case that seems to work a lot more satisfactorily. I can see myself watching videos and maybe spectating events like UFC or e-sports in VR (especially the latter as there is greater opportunity for how you accomplish that).
Hey, that's cool. So technically I can just move my PC into another room and hook my Vive up to it, no monitor needed. Interesting.
Hey, that's cool. So technically I can just move my PC into another room and hook my Vive up to it, no monitor needed. Interesting.
Ok thanks, so when you first boot with monitor and Vive for the first time, the Vive is in direct mode then? Or am I better off connecting the headset after I've booted?
No, I said pretty much the exact opposite of this. You need a monitor to start Steam VR.
It's in direct mode by default, you have to dig into some non-obvious drop down menus to find non-direct mode, and you can't even get to those menus without a monitor.
I keep my vive plugged in at all times, it's always connected. It basically just turns on and off as you enter and exit SteamVR.
Right, that could well be it!I don't think the black level is necessarily better in the vive, since it uses the same "almost black" software solution as the CV1 to circumvent black smear, but you might perceive it as better blacks because of the higher contrast of light. CV1 is dimmer than the vive, which makes brighter colors look less vibrant.
Yep!Excellent, one last thing, is the audio mirroring as simple as selecting an option to get audio through the monitor?
Excellent, one last thing, is the audio mirroring as simple as selecting an option to get audio through the monitor?
Right, that could well be it!
Since eyes are a relative measurement tool in the first place there's less of a practical difference between black level and contrast in VR than it is for screens though
Yep!
yup. You have some options to change the primary device upon steam VR booting and exiting, and the option of mirroring the device while steam VR is running. Which is slick. This goes for both audio out AND audio in.
Hey, that's cool. So technically I can just move my PC into another room and hook my Vive up to it, no monitor needed. Interesting.
Clifton Schor, professor of vision science and optometry at the University of California at Berkeley, refutes this claim.
Martin Banks, a professor of optometry and vision science at the University of California at Berkeley, is also critical of these claims, noting that there has been no real research to substantiate these kinds of claims:
Tell me - do you prevent your children under 7 from watching any screen? Because the logic you are using to demonize VR screens can be applied to literally any video technology.
VR screens are not the same as any tv or mobile screen because of the stereoscopic nature of VR. I would place VR screens closer to tech like 3ds.
actually no, the way the 3DS works for its stereoscopy is much closer to that a conventional screen than a VR screen because of fixed convergence. The IPD of the vive is variable and configurable, the convergence can actually be tuned to an individuals eye.
Okay, found some acceptable settings for Elite Dangerous (or the inexpensive ED: Arena) for those looking to play that game.
- Set visual preset to High or Low VR (doesn't really matter all that much)
- Set Supersampling in game to 1.5x (or 2x if you have a jesus-grade rig)
- Play game.
Unfortunately, that's it. There is no way to make the game look decent without using Supersampling. I couldn't get the DSR settings in Nvidia control panel to improve the resolution of the HMD (i could only get it to impact the monitor). No other setting makes any sort of meaningful difference through the HMD. There's no reason to have textures on Ultra or things like that because that level of detail is lost in the low-resolution of the HMD. You won't tell much of a difference between "Low" and "Ultra".
If you want to experiment, start with the "Low" VR preset and tick things up one at a time. Step back down when you see stutter. Still looking at other options to possibly make Supersampling less demanding but I haven't had any luck yet.
If you don't have at least a 980, I wouldn't bother buying into anything more than ED: Arena. That said, if you do have a 980 or higher, being in the flight deck...it really does look magical.
Seems best suited for like...Mining, Trading and Exploration. Combat...ehhhhhh...I don't think so yet. In combat in ED, ships are often a good distance away and very small until you get close to them. I'd say a good 75% of combat in ED is played at a range that is uncomfortably small for HMDs in their current resolution and iteration. Auto and semi-auto targeting weapons really help fixing that but small is small, you know? HMDs of today don't feel like they do small + dark all that well in my opinion. I'll report back in later on this one.
Just out of curiosity, what kind of rig do you have?