I thought you were talking about the real consoles, not emulators.they do when upscaled. PC ports of games from the time look great at higher resolutions
I think about getting a retro tink all the time, but I want one that can scale to 4k. Seems like we don't have to wait that long.
Yep. RetroTINK 4K is coming soon. The thing is going to be expensive though - Im pretty sure Mike Chi said double the cost of the RT5X.Yup, that's right, I think a 4k version is imminent.
Lighting the Bat-Signal for Naked Lunch who's inarguably the biggest RetroTink fan on this forum.
Yep. RetroTINK 4K is coming soon. The thing is going to be expensive though - Im pretty sure Mike Chi said double the cost of the RT5X.
Lots of inputs on it though - the thing is huge.
For my setup - I do my retro gaming stuff on 1080p so the Tink 5X is all ill ever need.
Whats wild though is Mike has been back porting some features to the 5X he is using on the upcoming 4K wherever possible - again its all 4K TV related stuff but still awesome.
Retro games never looked like your blurry Link as I have been experiencing for 30 years the glory of RGB through SCART on CRT TVs. 30 years of beautiful scanlines.Basically something like this:
PS2/GC/XBOX/Wii, are all SD devices. They don't benefit from HD displays. in fact the HD displays will make them look worse.
But this isn't even about resolution. It's about motion clarity. Even a modern game will have much better motion clarity on a CRT.
hah - I think thats kinda Mike Chi's unofficial signature or something - he always uses that clown.Wtf lol why does it have the clown world face on it
I never had RGB back then, always played these games through RF. So it was blurry Link for me and i assume most others.Retro games never looked like your blurry Link as I have been experiencing for 30 years the glory of RGB through SCART on CRT TVs. 30 years of beautiful scanlines.
PC ports aren't emulated, they're just PC versions of the gameI thought you were talking about the real consoles, not emulators.
Yeah, I have a shitty $99 19" CRT that my parents bought me for college 20 years ago next to me, and it is flat out a better picture than anything my computer would output. You simply don't need a PVM or high end Trinitron.I don't know what this video is about and i know DF also has a video hyping that fancy Sony CRT.
But this thread is 100% from personal experience. I tried a Wii game on the CRT instead of the LCD i used to have it connected and was almost shocked with the result. Don't need someone else's opinion to prove me right or wrong. I just posted what i saw.
The number of houses I played 2600, NES, SNES, TG-16, or Genesis at in the 80s/90s probably is over 50, and I never, ever, ever did not use channel 3. Hell, a decent number of those TVs didn't even have coax in and needed a UHF/VHF adaptor.I never had RGB back then, always played these games through RF. So it was blurry Link for me and i assume most others.
RF/Composite was also the "recommended" way for most consoles older then the N64, due to their heavy use of dithering. Composite bleeding blends the dithering creating more colors and transparency effects. There were intentional by the artists themselves.
But yeah, RGB/VGA and stuff like that are better for 6th gen SD consoles from the DC or newer.
It will look better on a CRT PC monitor, which is also HD. This way you get high enough resolution AND motion clarity. I used to have a PC CRT monitor during the earlier Splinter Cell era, playing at 85hz/85fps with CRT clarity & 1280x900 something. Nothing comes close to this, not even the fanciest TV or LCD monitor you can buy today.Splinter Cell on PC looks great at HD, no CRT monitor required
There are one or two manufacturers who do just this. Museums and exhibits are their primary clients. They sell for around 10k iirc. Sourcing components and expertise is a major challenge.I wonder if companies will ever produce CRTs again, even at short supply like vinyls are nowadays would be awesome
LCD and plasma let you do bigger screen sizes at reasonable weights, flat panels appealed to people aesthetically, and HDTV was on the horizon, much harder to do with CRT.I feel like the only reason companies pushed the TFT/LCD tech as early as the late 90's, even without the technology being good enough, was the lower manufacture cost VS CRTs. Remember, companies don't give a shit about consumers, whatever they do has to benefit them first and if that offers some side-benefits for consumer as well, that's just a bonus they can use for marketing.
Looking at the dracula picture I remembered... not to mention blended/dithered transparencies.Hell, the concept of a "pixel" is tenuous at best on old systems because there is so much analog stuff going on with non square pixels and all sorts of weird shit. Like, if an artist is going to display a circle on an SNES the sprite would be 20x16 pixels, not 20x20 pixels.
"Pixel art" is unbelievably misunderstood, and playing emulators on a computer for decades by people who have never even used an actual console on a CRT has completely distorted the perception of it.
In theory yes, but neither will unless their expected lifecycle gets extended massively for some reason. MiniLED would be a better contender at this point due to black frame insertion being more feasible without nuking peak brightness.Is it in theory possible for miniLED or OLED to reach CRT levels of image stability? Like, if you reach 960hz refresh rates they’re indistinguishable?
Artists took into account the poor quality of the signal and used dithering in some games, but I would not say that it was the recommended way to plug your console, otherwise RGB and S Video cables would not have existed.RF/Composite was also the "recommended" way for most consoles older then the N64, due to their heavy use of dithering. Composite bleeding blends the dithering creating more colors and transparency effects. There were intentional by the artists themselves.
Even if it does, you will still need the content to reach that kind of frame rate.Is it in theory possible for miniLED or OLED to reach CRT levels of image stability? Like, if you reach 960hz refresh rates they’re indistinguishable?
All that matters on Trinitron's (and CRT's) is the amount of TV lines.Yeah, I have a shitty $99 19" CRT that my parents bought me for college 20 years ago next to me, and it is flat out a better picture than anything my computer would output. You simply don't need a PVM or high end Trinitron.
True that it was the common denominator expected, but I don't think consoles before 16 bit used composite to their advantage often, it was just there. 8-bit Megaman, Alex Kidd or Super Mario look the same. So I would always prefer RGB for those.RF/Composite was also the "recommended" way for most consoles older then the N64, due to their heavy use of dithering. Composite bleeding blends the dithering creating more colors and transparency effects. There were intentional by the artists themselves.
"Recommended" was not the right word. I should say "intended" maybe?Artists took into account the poor quality of the signal and used dithering in some games, but I would not say that it was the recommended way to plug your console, otherwise RGB and S Video cables would not have existed.
I use smooth scrolling on my browser and always scroll down while i'm reading. I am used to this and can't change back to the abrupt "page up/down" teleporting.You all need to get on my level. I'm browsing GAF on a CRT.
not really
Dithering/fake colors/transparencies were more common on the Genesis/Mega Drive. Maybe because the console had a low color count compared to it's competition.True that it was the common denominator expected, but I don't think consoles before 16 bit used composite to their advantage often, it was just there. 8-bit Megaman, Alex Kidd or Super Mario look the same. So I would always prefer RGB for those.
Fuck me. I was thinking with something close to 2k... I guess I can't put a price on their work thouThere are one or two manufacturers who do just this. Museums and exhibits are their primary clients. They sell for around 10k iirc. Sourcing components and expertise is a major challenge.
Tell me what you have.CRTs are great for older games. I forget where I saw the video (although I'm sure there's lots of articles or videos explaining it), but older games look and play great because they were designed for them. And Wii being archaic tech, I'm not surprised it looked good.
I used to have a plasma, but upgraded to 4k five years ago. Aside from a few key differences like the soap opera motion effect on TV shows (with that optional Motion Plus feature) and it being much lighter, I dont think my 4k Sony TV was any better than my 2011 Panasonic plasma. The plasma picture quality and refresh were just as good.
No. they won’t. They’re dead, it will not happen. It’s not cost effective. There aren’t any factories that even have the equipment to do it.I wonder if companies will ever produce CRTs again, even at short supply like vinyls are nowadays would be awesome
No. They’re not. Vinyl is still being made. CRTs aren’t being made and dont have a chance of being made again.CRTs are the new vinyl record. Shit sucks in so many ways.
That said, the DF episodes on CRTs are neat.
Sold it in 2017 for $400 when I got my 4k TV. I definitely did not have the ones you listed. I think I had just the base 60" S30.Tell me what you have.
I had a VT50 and currently still have a ST50.
CRT's are still manufactured for some purposes/clients. There is also a (niche) market of professionally remanufacture/refurbish/rebuild existing CRT's with whatever is needed. Effectively making them new again.No. They’re not. Vinyl is still being made. CRTs aren’t being made and dont have a chance of being made again.
Where? There are no "new CRTS. The components inside undergo chemistry and can still degrade.CRT's are still manufactured for some purposes/clients. There is also a (niche) market of professionally remanufacture/refurbish/rebuild existing CRT's with whatever is needed. Effectively making them new again.
A resurgency will never happen due to obvious reasons, like weight and convenience. R&D stopped years ago so real evolution it's a dead end. But it's still a pitty that apart from plasma CRT succeeding tech never got to mass production because it was promising and solved it's problems keeping the advantages.
LCD was never a true successor to crt as apart from convenience it was a massive downgrade.
There is no need for a photo of the right because you are already looking at it through a modern display.I don't get it, what is this picture supposed to show?
Left is an actual photo of a crt, on the right is the raw output data? Where is a photo of a scaled LCD picture incl its subpixelmask?
Colors bleeding together sounds like some rough antialiasing technique that certainly have been taken into account in those days but now should not when a pixel should just show its own information.
For older games they are essential.
But dunno, i feel like they are better for newer games too. I consider Metroid Prime 3 as a fairly modern game. Newer games also benefit from motion clarity. But i have to find a way to connect something more recent, i think the most recent console with a Composite/Component output was the XBOX 360 but only the fat models and i only have the slim (my fat RRODed).
RetroArch has plenty of great looking CRT filters.
The above is a Guest-Advanced filter IIRC and the screens are from my setup.
But even the perfect filter still can't solve the problem of the motion blur.
It's a Sony Trinitron, i have to move it to see the back side for the exact model. I rather not if it's not too important.
Actually PVMs is the way they should lookBasically something like this:
PS2/GC/XBOX/Wii, are all SD devices. They don't benefit from HD displays. in fact the HD displays will make them look worse.
But this isn't even about resolution. It's about motion clarity. Even a modern game will have much better motion clarity on a CRT.
Nah RGB is the best for everything much sharper and cleaner lookI never had RGB back then, always played these games through RF. So it was blurry Link for me and i assume most others.
RF/Composite was also the "recommended" way for most consoles older then the N64, due to their heavy use of dithering. Composite bleeding blends the dithering creating more colors and transparency effects. There were intentional by the artists themselves.
But yeah, RGB/VGA and stuff like that are better for 6th gen SD consoles from the DC or newer.
That game would have looked great on a high end 16:9 pc crt trinitron.I still feel that 240p 16bit and 32bit games are the games that really feel the benefits of a crt screen.
I mean i still remember 2005 and when i bought a 360 and a copy of Fight Night, and how it looked pretty good on my crt, but we knew we werent taking advantage of the 360's 'massive' 720p resolution, and me and a frind went and bought a pretty expensive 32inch 720p flat scren. Well fight Night came alive on the flat screen, and looked way better than the crt.
I wonder if companies will ever produce CRTs again, even at short supply like vinyls are nowadays would be awesome
Fuck me. I was thinking with something close to 2k... I guess I can't put a price on their work thou
Since Linus started with click baits I stopped watching him. Some stuff are on par and ok, but some stuff he just rambles with a lot of numbers and shit only to say something like "it's not really that, but yeah"... yeah, fuck you. CRTs are no matter of discussion. Games were made with this in mind and that's it. We can argue with 3D games, but they sure look more fine than a lot of modern tvs
and the screen also panned smoother too on a CRT.
Nah RGB is the best for everything much sharper and cleaner look
Image quality on a CRT is usually down to signal quality more than anything else. The SCART standard here in Europe made it fairly trivial to get an RGB signal even on the cheapest TVs.CRT aren't created equal. Most people never experienced peak CRT when those games released. We were gaming on basic consumer CRT using RF cables or composite. People didn't have high end RGB cables being fed into industry grade PVM. Many consoles didn't even support RGB without modification. Games don't look that great on cheap CRT.
Not much looks better than something like metal slug feeding RGB into a high end and properly calibrated CRT. That experience is still prohibitively expensive and complicated for many games, especially the reddit "look at my haul" types who buy garbage to farm karma. I think that is where the much of the debate about CRT looks comes from.
Image quality on a CRT is usually down to signal quality more than anything else. The SCART standard here in Europe made it fairly trivial to get an RGB signal even on the cheapest TVs.
Nowadays, you just need a Raspberry Pi with a hat like RGB-Pi. It cost me 30€ and image quality is cleaner than with any RGB SCART cable I used back in the day.
NoMetroid Prime 3 is the worst game that Retro Studios has ever made...
I'm listening???