cubicle47b said:If I had to make a choice at this point I'd choose Zelda. The formula may be stale but the dungeon designs and combat are always solid and that's what truly matters.
Wanda is a complete unknown at this point. It looks unbelievably cool, sure, but none of us have played it to know whether it is a compelling gameplay experience or not. I'm a little wary after ICO (a good puzzle game with amazing art that I couldn't replay because of the annoying combat).
Boogie9IGN said:What the flying hell is Wanda?
Besides, everyone knows the only game that can equal the might of Zelda is Shenmue, so why even ask
jarrod said:I'll take The Minish Cap over them both.
Speevy said:It sounds to me that you think Wanda game will be a work of art, and that the new Zelda, while probably good, will amount to a work of desperate necessity.
I can't tell you how much I disagree. I don't think of games as art pieces. Games are the meat and bones of the experiences. You can show me a pretty picture all day long, and you can run through an interactive movie that's beautiful and polished in its execution, but until you run around the sort of world that just isn't present in the adventure-ish "sets" of a game like ICO, you don't know the true worth of the game. Do I think Zelda looks better than Wanda? Not really.
The artists over at Sony are obviously top notch, and I commend them. And since Zelda has no soundtrack as yet, I'll also give that to Wanda at this point. Are those two things all there is? Is playing the interactive equivalent of a poem or piece of art the only thing that matters to you? See, there's a reason why Zelda: OoT won the game of the year award in 1998, and ICO didn't 3 years later. (aside from Halo, of course) Zelda doesn't try to tug at your heart strings with an overblown sense of greatness. It just is what it is, and you either like it or you don't.
Take the art direction away from Wanda, give it standard architecture, and would anyone have even started a thread about it? Compare that to Zelda's graphics, which while nice to look at now, offer few technical bells and whistles and few ideas of what the whole game's general art direction would be like. Yet Zelda got what was probably the biggest response in E3 history. You don't like Zelda. You like sequels even less. And you probably think Nintendo is overrated as well. This I can understand. But let's get one thing clear. Nintendo has made some stupid decisions, many of them this generation. The company doesn't fold to fan pressures. If that were the case, Nintendo's entire corporate structure would be based around providing games for the other two consoles. In short, Nintendo is very much an artist in its own right. You didn't offend me with your comments, but I think your ideas or more applicable to EA, Rockstar, Capcom, or Konami.
but until you run around the sort of world that just isn't present in the adventure-ish "sets" of a game like ICO
Is playing the interactive equivalent of a poem or piece of art the only thing that matters to you?
dark10x said:The thing is, you have already admitted that you have little experience outside the realm of Nintendo. That is the problem with arguments of this type...
I was once involved in an argument regarding Metal Gear Solid 2 with the poster known as cybamerc. It wasn't until we had already gone back and forth a few times before it was revealed that he had NEVER ACTUALLY SEEN the game before, let alone played it. The entire argument essentially required that one had actually played the game prior to the discussion, yet he attempted to insult things that he could not possibly have known.
This happens all too often these days. How can one make a convincing case for something without experience? I appreciate that you were straight up about the fact that the only non-Nintendo system you have ever owned was XBOX, though, but that doesn't change the fact that you are attempting to critique something you have yet to experience for yourself.
How can you say this?
While the world is certainly smaller, ICO's castle is more cohesive than most games around these days. It is not simply a collection of individual "sets". Had you actually played the game prior to this discussion, you would never have made such a silly point and would have likely moved in a different direction with your argument.
The thing is, you may not agree with my posts, but I will never ever talk about something I lack experience in. I own and have played through the various Zelda games (favorites being Zelda 3, Link's Awakening, and the two Capcom GBC titles). I do not believe it is right to truly critique something if you have not actually had experience with it.
If two people were involved in an argument regarding a work of literature and only one of the two had actually read the book in question, who would you say has more credibility in this case?
Why is it that you always attempt to generalize unless specifically proven otherwise? This I do not understand. You have attempted to make assumptions about my tastes time and again based solely on minimal information provided. That statement is not true at all.
Your tone also seems to imply that I do not like Zelda games. I really do like them (why else would I continue to play through each one?). I simply do not understand what it is that has made them so incredibly popular...
I just don't appreciate it when somebody fires off a negative comment at something they have yet to try (and is available FOR them to try). Without experience, you make it seem as if this topic was truly created with an agenda. I can't say one way or the other, but it certainly comes off in that way...
Speevy said:You're right. I have not played ICO. But from numerous discussions, I gather that ICO is a unique game, an "anti-Zelda" if you will in which you travel from area to area with interesting and dynamic story-driven gameplay. If that's a bad thing to assume from what I know of the game, then I'm sorry. The same is true regarding my generalization of you. I think you're an experienced gamer obviously, much moreso than myself, and I value your input. But your input is not the only one I value, which is why I am baffled that you can't see what has made Zelda so incredibly popular. If you've played them, I can't make it any clearer for you. I can only ask you to look at the evidence, the developer, the acclaim, the sales, the whole mystique behind it all. Such things are true of ICO as well, though less so in the realm of sales.
Simply put, I have a profound respect for reputation. Zelda has that. Team ICO has started to build that. I will say that if both games are only as good as their trailers indicate, Wanda is probably better. But trailers rarely tell the whole story. I apologize for presuming too much about ICO, but I just think it looks like a great game. And part of that great game is a castle-based PoP: SoT-like (which I've played) exploration into new rooms with new challenges. (though I'm guessing ICO's challenges aren't around kiilling hordes of undead things )
Anyway, I don't even have a PS2. If I did, you better believe I would have played ICO already. I might just buy one down the road for games like this. I'm just not into the GTA/MGS/FF fare, which is why I have the other two systems instead.
I might just buy one down the road for games like this. I'm just not into the GTA/MGS/FF fare, which is why I have the other two systems instead.
dark10x said:My problem is that I often feel that the truly diehard Nintendo fans become so caught up in the whole Nintendo mythos that they regularly overlook and underappreciate other high quality games in favor of Nintendo's offerings. I just feel that, in many situations, Nintendo fans will speak poorly of other games due to lack of experience and an unwillingness to really try something that isn't Nintendo.
drohne said:zelda, on the other hand, has become so deeply mired in formula and convention that it can't even make an impression anymore. there's no joy left in it. it's creatively over. and it isn't encouraging that the new one is a conscious attempt to recreate ocarina of time. but i guess a lot of people are content with games that just reference old pleasures.
dark10x said:I DO understand why the games are popular from a gameplay standpoint (though, oddly enough, the best Zelda games in my opinion...excluding Zelda 3...seem to be the least popular), but what I do not understand is why the characters and world of Zelda have become so treasured. There is nothing particularly special about them, outside of their association with a great game series, yet people are always going on at length about the wonders of "Link". I have about as much devotion to Link as I do for the L-shaped Tetris block.
I DO feel that some people have unfairly ignored other high quality games made up of similar gameplay, however. Have you heard of "Alundra"? The reason I have pushed this game before is that I felt that it was built nearly as well as the best Zelda adventures (and was much more challenging to boot) yet recieved virtually no attention.
I take it you haven't played Majora's Mask?dark10x said:I DO understand why the games are popular from a gameplay standpoint (though, oddly enough, the best Zelda games in my opinion...excluding Zelda 3...seem to be the least popular), but what I do not understand is why the characters and world of Zelda have become so treasured. There is nothing particularly special about them, outside of their association with a great game series, yet people are always going on at length about the wonders of "Link". I have about as much devotion to Link as I do for the L-shaped Tetris block.
No attention in the mainstream sure, but Alundra's pretty loved in gaming circles. Not quite as good as it's spiritual predecessor but a bit better than it's spiritual successor, neither of which get nearly as much attention as it does.dark10x said:I DO feel that some people have unfairly ignored other high quality games made up of similar gameplay, however. Have you heard of "Alundra"? The reason I have pushed this game before is that I felt that it was built nearly as well as the best Zelda adventures (and was much more challenging to boot) yet recieved virtually no attention.
Only top teir stuff now. It's takes a lot to drag me away from my SP, though MMAC, SFAC & Pikmin 2 did it recently. With handhelds making the leap to proper 3D soon though, who knows.ge-man said:jarrod--Of course you would. Do you even play console games anymore?
firex said:And what gimmicky item will Link use in the next Zelda to transport him between different worlds?
My problem is that I often feel that the truly diehard Nintendo fans become so caught up in the whole Nintendo mythos that they regularly overlook and underappreciate other high quality games in favor of Nintendo's offerings. I just feel that, in many situations, Nintendo fans will speak poorly of other games due to lack of experience and an unwillingness to really try something that isn't Nintendo.
hahaha, that's gold! gold, jerry, gold!Crispy said:I think Link should have a kind of rubix cube and he has to slide it so that a picture forms and every side represents a different world! When he has all the worlds, the cube pops open and a mushroom will fall out. WHen he eats the mushroom he enters the dark psychedelic world of his mind and has six more worlds to explore!
The Legend of Zelda: riddle of the rubix
The Legend of Zelda: cube of worlds
The Legend of Zelda: cubed
kitchenmotors said:I happen to think that the Zelda formula and Ico have a lot in common. Both provide an experience and adventure like no other in a very minimalist sort of way. I personally can't wait to play both of them.
I think the assumption that Nintendo fans don't give niche and under rated games on other systems a chance is a rather low blow. I happen to think that most Nintendo fans (myself included) are drawn towards these types of games.
I'm rather offended that someone's bias can decide what is art and what is not. This is the reason why the music industry puts shit on a platter and gives it a Grammy. Fuck that and fuck the people who think this. I love ICO and always use it as an example to show off a video game that I feel shines in beauty, but I feel Wind Waker can be used in the same way. Art can be subtle and beautiful and it can be complex and distinct. Just because someone doesn't like something or doesn't feel it's good enough doesn't mean it's not art.
Keep up the fight, Dark10x! I'm sure your quota for the day is filled!
That Nintendo fans are bad?Zilch said:I'm pretty sure kitchenmotors missed the whole point of dark's post.
jarrod said:That Nintendo fans are bad?
No slight against Dark, he's one of the better posters around here but there's a pretty clear pattern as well...
dark10x said:Hmm, you've haven't played ICO. I had forgotten that...
Well, I'm betting on Wanda based on my experiences with ICO (naturally).
The game was simple and polished, but the impact it managed to leave on me was something I have yet to forget (and probably never will). It was an emotional experience the likes of which I have yet to encounter in another game. There was virtually no dialog, but the interactions between the two characters was priceless.
There is also the castle itself, which is one of the most awe inspiring environments you'll find in a game. The sense of scale in incredible and the atmosphere conveyed within is quite unreal. From beginning to end, there was a sense of mystery and discovery that just has to be seen to be believed.
Wanda seems like a more abstract concept and Inafune has a vision and purpose behind his game. His recent speech confirmed his ideals in terms of game design. I'm sure they are well aware that the game will not sell particularly well and I fully believe that the team working on it have their own personal goals standing behind it. Basically, I believe the philosophy behind the creation of Wanda to Kyozou is something special and will result in a work of art that won't soon be forgotten.
Zelda, on the other, really DOES seem like a game where Nintendo is "getting serious". However, I believe the game will play out very much like a standard Zelda game with a few twists and I also believe the style change has more to do with money and market share than artistic vision (which directly relates to "getting serious"). The game will likely consist of a mulitude of dungeons, each with a puzzle based boss waiting at the end, a unique item to be found per dungeon, and an overworld to explore in between those dungeons.
Basically, although there are some news ideas abound (based on the little information we have), I do believe that we can already map out the basic game design that will be in the final product. In other words, I already have a good idea of what to expect with this new Zelda product. It isn't that I'm not expecting a good game or anything (quite the opposite), it's just that when you combine the fact that I am not a huge fan of the series with the preconcieved ideas of what the game will be like, it just isn't a terribly exciting prospect. Zelda games have never had an emotional impact on me nor have they ever really left me with tons of great memories (which I know is not the case for many people). Also, being a huge fan of game music, the fact that I have no enjoyed the last several Zelda soundtracks also brings little anticipation.
I am expecting a very inspired and unique game with Wanda that will leave a huge impact on me while I am simply expecting "another" Zelda game from the other side. Both should be excellent titles, but I'm just more interested in the type of experience that I believe Wanda will provide.
The memories that you are left with when you put the controller down are an important part of each gaming experience, so my anticipation tends to follow the teams which have previously delivered something memorable.
Hopefully my view of the new Zelda does not offend you, as I meant nothing of the sort. That is simply how I feel at this point. Zelda will be a quality "product" while Wanda should be a work of "art"...
kpop100 said:This topic sets a new standard*
for dumbass pointless topics.
Next topic GTA: SA vs Donkey Konga....which will sell more?!?!
Bluemercury said:So you're saying that you're betting on Wanda because of what ICO gave you from a game experience viewpoint, so it means that you know what to expect from Wanda, am i right?So if this game was, lets say ICO2 would your arguments for putting Zelda in 2nd would also apply?i mean Wanda might just end being ICO2 with a different name, and after reading your comments regarding the Zelda series it seems that you also have not played all of them, ICO was a fine game, no doubt about it and yes i have finished in 7/8 hours i think. But it simply cant compete with the 2 N64 games, specially where it counts Gameplay, sure ICO might be a very emotion based game, but i pay my 40/45$(in this case) to be entertained for quite some time, because 7 hours is a very small amount of time to pay 40, for example Majora's mask is a game where you really see time passing by, i have sured lost quite some time with this game, and you're not gonna tell me that this game is the type of game you know what to expect, the three day system is really different from anything out there and its a hard game, which guarantee's gameplay and an extensive experience. ICO is very good but it relies more on the visual and artistic points than gameplay, i actually ended up doing much more different things in any Zelda than in ICO......
kpop100 said:Next topic GTA: SA vs Donkey Konga....which will sell more?!?!