I loved Ghost of Tsushima... why am I not excited for Ghost of Yotei??

I don't think they're doing a great job with getting people invested in the story beyond "kill 6 guys." They could focus more on some of the story-heavy cutscene bits or something with more dialogue. It just feels a little distant, like the characters aren't really very interesting.

From some of the responses it seems like AC Shadows already ate its lunch. Maybe people are a little fatigued on the feudal Japan shit, too.
 
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i was just doing some quests in elden ring and they are so much better than what western gaming template is giving us.

sure they are less of them but i was more invested to discover what i needed to do. also the cutscene are killing immersion for me. they are often too long and with boring stuff. games don't need to be a movie !
 
Cause it looks the same. Its GoT v1.2
Ignoring the silly social politics…

I think this holds.

There isn't a lot that's been shown so far that moves the needle forward.

The meaningful
- New gameplay systems? ???
- New combat mechanics? ???
- New traversal mechanics? ???
- Metagames / minigames? ???

The superficial
- New setting? Check
- New protagonist? Check
- New plot? Check
- New graphics? Just about

They really need to show us why this isn't just entirely more of the same.

So far we haven't really seen that.

IMO I loved the first game and will buy and play the hell out of this on principle (SP have never made a bad game). But it's not "selling" itself to me. I'll purchase purely based on trust.
 
I am personally in a state of shock when I think of how much I loved AC Shadows, and am now concerned that this game will be generic and underwhelming in comparison. 1 year ago I would have thought the total opposite would have happened.

In terms of graphics AC Shadows seems to easily outdo it, as it ended up being extraordinary from a rendering perspective, whereas this one looks essentially the same as the first game. Most shocking though is that the direction they took with GoY just seems like a massive unforced error where they did not build upon the gameplay systems of the first game in the way I wanted them to. Most of all I wanted them to improve the stealth (and strangely AC Shadows already brought that with the best stealth gameplay the series has had in several years), but instead they have guns, a flashback mechanic, and...lo-fi beats. Personally, I would have much rather taken GoT 2 where Jin goes to mainland Japan and becomes a powerful ninja or something.

Also I'll reserve judgment until I play the game but so far Naoe > Atsu.
 
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Tsushima was great but quite barebones in some aspects (life in the world, stealth most importantly) so with a sequel I expected massive improvements.

Unfortunately the Yotei gameplay deep dive showed the exact opposite: more of the same, with some fairly minor tweaks. Plus it makes some questionable design choices like hotswapping between 4 weapons instead of Ghost stances which gives the game an arcade-y feel. With the Ghost stances combat flowed like water, but in Yotei it just looks jarring when she insta-switches from dual katana to staff to uchikatana. Plus, and you can barely say this anymore without being labeled a misogynist or whatever, but the protagonist just sucks. There's nothing there, nothing compelling, nothing cool. It's just such a step back from Jin Sakai.

I just don't really like the directions they're taking with this sequel.
 
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Tsushima was great but quite barebones in some aspects (life in the world, stealth most importantly) so with a sequel I expected massive improvements.

Unfortunately the Yotei gameplay deep dive showed the exact opposite: more of the same, with some fairly minor tweaks. Plus it makes some questionable design choices like hotswapping between 4 weapons instead of Ghost stances which gives the game an arcade-y feel. With the Ghost stances combat flowed like water, but in Yotei it just looks jarring when she insta-switches from dual katana to staff to uchikatana. Plus, and you can barely say this anymore without being labeled a misogynist or whatever, but the protagonist just sucks. There's nothing there, nothing compelling, nothing cool. It's just such a step back from Jin Sakai.

I just don't really like the directions they're taking with this sequel.
I get the idea they had. Jin was a master swordsman, it makes sense he would be able to counter any foe or weapon by merely altering the way he fights. But Atsu grew up with a gang, likely has no formal training, so she needs more weapons to be able to survive.

But yeah, in practice it's just doesn't work very well.
 
Because its more of the same and many years have passed. I wasn't hyped for Death Stranding 2 as well, I didn't even realize it would come out in June. I realized a few weeks before its actual release.

Another factor might be that Sony's sequels have been kind of underwhelming in Ragnarok, Spider Man 2 and Horizon 2.
 
I get the idea they had. Jin was a master swordsman, it makes sense he would be able to counter any foe or weapon by merely altering the way he fights. But Atsu grew up with a gang, likely has no formal training, so she needs more weapons to be able to survive.

But yeah, in practice it's just doesn't work very well.

The logical thing (in my opinion) would be to add weapon variety and have ghost stances for all weapons so you can use whatever weapon you want and are never forced to use a specific weapon against a specific enemy.

Why would you railroad your players and reduce player agency and freedom this way? I just don't get it. Sure you don't have to use these weapons but Tsushima showed that if you use the wrong stance against an enemy you're gonna have a bad time (especially in harder difficulties), so if you don't do it you're basically crippling yourself.

I just don't understand why they chose to do it this way.
 
I don't think they're doing a great job with getting people invested in the story beyond "kill 6 guys." They could focus more on some of the story-heavy cutscene bits or something with more dialogue. It just feels a little distant, like the characters aren't really very interesting.

From some of the responses it seems like AC Shadows already ate its lunch. Maybe people are a little fatigued on the feudal Japan shit, too.
I think they are deliberately "hinding" the dialogues....there was one cutscene on the SOP with the father denying her the sword (without the dialog) oldest trope in the book. Its Sony california, you just know the story will have "modern" influences.
 
Tsushima was great but quite barebones in some aspects (life in the world, stealth most importantly) so with a sequel I expected massive improvements.

Unfortunately the Yotei gameplay deep dive showed the exact opposite: more of the same, with some fairly minor tweaks. Plus it makes some questionable design choices like hotswapping between 4 weapons instead of Ghost stances which gives the game an arcade-y feel. With the Ghost stances combat flowed like water, but in Yotei it just looks jarring when she insta-switches from dual katana to staff to uchikatana. Plus, and you can barely say this anymore without being labeled a misogynist or whatever, but the protagonist just sucks. There's nothing there, nothing compelling, nothing cool. It's just such a step back from Jin Sakai.

I just don't really like the directions they're taking with this sequel.
Both the stance system and the weapon change seems to be as deep as a puddle if the only bonus is more damage against a specific type of enemy, i wasn't expecting much of an upgrade and they still left me underwhelmed.

Think about the stance system in nioh, there is not a better stance for an enemy, changing stance change the general damage, the speed, the range and the moveset so it give the player a real choice, in tsushima everytime you use the wrong stance\weapon you are gonna feel like you are playing the game wrong and make things more difficult for yourself because there is a correct answer for every specific enemy (hopefully the weapon change it's gonna be more flexible than the stance system)

I see it this way, their combat continue to be conceptually very basic.

The only new system seems to be the disarm weapon but it feels more like a gimmick than something revolutionary.
 
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i was just doing some quests in elden ring and they are so much better than what western gaming template is giving us.

sure they are less of them but i was more invested to discover what i needed to do. also the cutscene are killing immersion for me. they are often too long and with boring stuff. games don't need to be a movie !
You are completely right, maybe I just outgrown this kind of games, maybe not, but I started playing SPIDERMAN2 , after a somewhat good start, I had to do a long part were I was cycling and talking with Harry through the city to get to a slowwww long high "school memory" stealth part and than just after that I went to some lab to start walking and talking again (on how his first move as ceo was make the company more diverse.. uhhhh) after the tedious talking and walking I get to a lab and start fucking around with some Bee drones.

Anyway after one hour of this shit I just noped out and uninstalled the game.

I trying to play as spiderman, run around save people and kick villan ass. Enough with the walking and talking and childish obligatory minigames shit. It really feels like you are playing a B movie made from gen Z writers.

And thats the problem, I know a lot of games has this parts, even Spiderman had them and I liked that game, problem is now the writing is shit, filled with "modern" (to not use another word) dialog and moments I just dont care about and make my eyes roll to the back of my skull.
 
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You are completely right, maybe I just outgrown this kind of games, maybe not, but I started playing SPIDERMAN2 , after a somewhat good start, I had to do a long part were I was cycling and talking with Harry through the city to get to a slowwww long high "school memory" stealth part and than just after that I went to some lab to start walking and talking again (on how his first move as ceo was make the company more diverse.. uhhhh) after the tedious talking and walking I get to a lab and start fucking around with some Bee drones.

Anyway after one hour of this shit I just noped out and uninstalled the game.

I trying to play as spiderman, run around save people and kick villan ass. Enough with the walking and talking and childish obligatory minigames shit.
And that is not even remotely the worst part, you saved yourself breh.
 
And that is not even remotely the worst part, you saved yourself breh.
Oh I know, I held off playing this game for so long because I knew I would eventually hit a wall ...but my younger son bought for hinself and since we share our account I had in the backlog. This week I tried to give it a chance... welp, that wall came really really fast.
 
Both the stance system and the weapon change seems to be as deep as a puddle if the only bonus is more damage against a specific type of enemy, i wasn't expecting much of an upgrade and they still left me underwhelmed.

Think about the stance system in nioh, there is no a better stance for an enemy, changing stance change the general damage, the speed, the range and the moveset so it give the player a real choice, in tsushima everytime you use the wrong stance\weapon you are gonna feel like you are playing the game wrong and make things more difficult for yourself because there is a correct answer for every specific enemy (hopefully the weapon change it's gonna be more flexible than the stance system)

I see it this way, their combat continue to be conceptually very basic.

The only new system seems to be the disarm weapon but it feels more like a gimmick than something revolutionary.

Rise of the Ronin and its stance mechanic dunks on AC Shadows and both Ghost games.

I should replay that game, it's so good.
 
I don't think they're doing a great job with getting people invested in the story beyond "kill 6 guys." They could focus more on some of the story-heavy cutscene bits or something with more dialogue. It just feels a little distant, like the characters aren't really very interesting.

From some of the responses it seems like AC Shadows already ate its lunch. Maybe people are a little fatigued on the feudal Japan shit, too.
not like the got storyline was anything complex. But I still cried at the end.
It's essentially "kill 1 guy"
 
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Rise of the Ronin and its stance mechanic dunks on AC Shadows and both Ghost games.

I should replay that game, it's so good.
Yeah.. really dont know why this game hasn't pick up... is one of the best games I played this gen and vastly superior to Sony First party output.. and it even has a girl protagonist to play with (if you choose so) imagine that.. choices.
 
Yeah.. really dont know why this game hasn't pick up... is one of the best games I played this gen and vastly superior to Sony First party output.. and it even has a girl protagonist to play with (if you choose so) imagine that.. choices.
Production values were a bit shit so people overlooked the game, also some "souls expert reviewers" were shitting on the game a bit so easily persuated people followed their gospel.
 
Yeah.. really dont know why this game hasn't pick up... is one of the best games I played this gen and vastly superior to Sony First party output.. and it even has a girl protagonist to play with (if you choose so) imagine that.. choices.

Honestly they kneecapped themselves with the abhorrent visuals and performance. It launched as a PC5 exclusive that looked like a launch PS4 title.

The gameplay is awesome but man Rise of the Ronin looks rough.
 
i loved GOT with master jin and i won't be buying the game that is releasing on my birthday month , i rather buy Double Dragon Revive on ps4 and steam
 
not like the got storyline was anything complex. But I still cried at the end.
It's essentially "kill 1 guy"

Talking about Yotei's plot, that's basically Kill Bill, whose level of epicness and charisma is off the charts. It depends on how you do it. Of course, Tarantino doesnt write for Sucker Punch and that's a little problem.
 
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Not sure how true this is or if it's just his assumption but this would be a huge gamechanger for me who expected to get a similar Ubisoft game open world feeling as in last game.
 
Ignoring the silly social politics…

I think this holds.

There isn't a lot that's been shown so far that moves the needle forward.

The meaningful
- New gameplay systems? ???
- New combat mechanics? ???
- New traversal mechanics? ???
- Metagames / minigames? ???

The superficial
- New setting? Check
- New protagonist? Check
- New plot? Check
- New graphics? Just about

They really need to show us why this isn't just entirely more of the same.

So far we haven't really seen that.

IMO I loved the first game and will buy and play the hell out of this on principle (SP have never made a bad game). But it's not "selling" itself to me. I'll purchase purely based on trust.
New combat mechanics, gameplay systems and features:

 
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Not sure how true this is or if it's just his assumption but this would be a huge gamechanger for me who expected to get a similar Ubisoft game open world feeling as in last game.

Think this guy is overhyping himself a little bit. There's nothing stopping you from putting a marker in AC Shadows and riding towards it. Doesn't change the nature of the game at all though, as the world is still designed like a checklist monster. We'll have to wait and see here how they designed the world this time around. Making early comparisons to Elden Ring or RDR2 is whack, and I say this as someone who'll get the game.
 
I don't think they're doing a great job with getting people invested in the story beyond "kill 6 guys." They could focus more on some of the story-heavy cutscene bits or something with more dialogue. It just feels a little distant, like the characters aren't really very interesting.

From some of the responses it seems like AC Shadows already ate its lunch. Maybe people are a little fatigued on the feudal Japan shit, too.
I wait to play it before to judge it. The prequel wouldn't be a masterpiece story wise but it's mile ahead to AC Shadows and far more interesting to complete.
 
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Talking about Yotei's plot, that's basically Kill Bill, whose level of epicness and charisma is off the charts. It depends on how you do it. Of course, Tarantino doesnt write for Sucker Punch and that's a little problem.
If this was written and produced on a level of Kill Bill, I would have been pre-ordering this shit.

Instead this seems so be written on a level of "modern" high school student who fast forwarded through Kill Bill on a random weekend.

Man, I now really wish to see Team Ninja x Tarantino production.
 
Feel like the same thing

..But with possibly a modern Sony story…
..And still no ragdolls - in a melee gane

So yeah wont get this
 


Not sure how true this is or if it's just his assumption but this would be a huge gamechanger for me who expected to get a similar Ubisoft game open world feeling as in last game.

Maybe if you beeline to the ending. It will turn into the most pedestrian exploration as soon as you start going for the platinum.
 
You are completely right, maybe I just outgrown this kind of games, maybe not, but I started playing SPIDERMAN2 , after a somewhat good start, I had to do a long part were I was cycling and talking with Harry through the city to get to a slowwww long high "school memory" stealth part and than just after that I went to some lab to start walking and talking again (on how his first move as ceo was make the company more diverse.. uhhhh) after the tedious talking and walking I get to a lab and start fucking around with some Bee drones.

Anyway after one hour of this shit I just noped out and uninstalled the game.

I trying to play as spiderman, run around save people and kick villan ass. Enough with the walking and talking and childish obligatory minigames shit. It really feels like you are playing a B movie made from gen Z writers.

And thats the problem, I know a lot of games has this parts, even Spiderman had them and I liked that game, problem is now the writing is shit, filled with "modern" (to not use another word) dialog and moments I just dont care about and make my eyes roll to the back of my skull.

Maybe its fatique. DS1 was my GOTY, I started DS2 a few weeks ago and its better than the first but I still dropped it after a few hours. Nowadays I am more into classic games, like the recent Capcom collection or Double Dragon gaiden. I played those a lot.

As I said before, many years have passed between these games and their sequels (5 or 6 years for both Yotei and DS2 which for example used to be the entire PS2 lifecycle) and those sequels are very similar and huge time sinks. If those games were like 6 hours long, and came out within 2 years of eachother, it might've worked. Like the mentioned PS2 cycle; Onimusha trilogy, DMC trilogy, Silent Hill.. I kept enjoying those sequels (minus DMC2 which was just shit).
 
It just doesn't look like a game that's been in development for 5 years. It really seems more of the same.. arguably worse in some areas.

I was really looking forward to the gameplay deep dive; give 5 minutes in and turned it off. Just felt a bit stale/boring.

Rewatched it in full yesterday though to give it a chance.. and I'm still just a bit 'meh' about it all.
 
I mean, they fast foward 300 years just to kill any remote possibility of Jin even showing up.

Say whatever you want, but I don't consider this a sequel.
 
It's so stupid, I don't know why any creators of entertainment do it, it never works out for them.
I know it because I've been in a AAA publisher and have friends in many other studios from big companies: they add DEI "best practices" document to the list of the best practices documens, a.k.a. content censorship based in gender, sexual preferences or skin color. And add a DEI group in the HR department to discriminate white, men, heterosexual worker regarding hirings and promotions because of their gender, sexual preference or skin color.

They do it to keep happy a few hedge fund investors like Blackrock (who demand/demanded -in some cases they did stop doing it- DEI and ESG in the companies where they invest).

In theory the woke content is to make it more appealing to 'underrepresented' demographics and enlarge their userbase, but on practice these are games that sell mostly in North America and Europe, where a super huge percent of people is white and heterosexual, and the game genre preferences between men and women have pretty important differences: games very focused in competition, intense action, gore or sports/racing appeal way more to men, so doesn't matter if you put there a female lead: percentually a huge percent of people interested on this still will be male.

So moving their target in these type of games from white heterosexual males to non-white, LGBT and women doesn't increase their target userbase, but instead decreases it. Which isn't good for big AAA titles because they need the highest audience possible. The logical thing would be to keep the white heterosexual male as primary tarket and focus on making the games appealing primarly to them, with some minor tweaks to also make it a bit more appealing -or at least not too offensive- to the secondary targets.

Then for female to make other separate big games targeting primarly them (mostly white heterosexuals, but as secondary targets non-white and LBGT too, plus a few males) in but in genres, settings, tones, artstyle etc they prefer.

And then non-white and LGTB, representing smaller demographics niches of these games that mostly sell in NA+EU would also receive games focused primarly to them, also considering their sensibilities and preferences but regarding budget taking into consideration they are a way smaller market.

Same goes with DEI in HR: in theory it's to make sure people isn't discriminated, something that would be great if true.

But the reality is that careers preferences are pretty different between male and female. In some departments like programming open job positions way over 90% of people applying are males, so if you don't discriminate and choose the best candidate, statistically pretty likely will be male. Same goes with promotions. And same with non-white and LGTB, if they represent a very small percent of the population in these countries that studies that career, when choosing objectively the best candidate statistically pretty likely will be white and heterosexual.

So what DEI departments does in HR, in addition to stupid and worthless activities is to discriminate people because of their gender, skin color and sexual preference (in this case males, whites and heterosexuals) to force having higher percents of women, non-white and LGTB even some aren't the best candidates for these positions, the opposite of what HR should achieve: the objectively best candidates for each position independently of their gender, skin color or sexual preference.

I mean, they fast foward 300 years just to kill any remote possibility of Jin even showing up.

Say whatever you want, but I don't consider this a sequel.
Yep, a direct sequel would have been very cool and interesting:

Jin's story arc was in a great point to make a direct sequel with him taking a new beggining with more ninja/ronin dark approach, and historically after Tsushima and Ikki Islands the Mongol invaders arrived to mainland Japan in the Hakata Bay, so we could have there bigger areas and battles.

7 years later there was a second invasion in Tsushima, Ikki, Hakata Bay and also Nagato, so they could set the sequel here too.

It just doesn't look like a game that's been in development for 5 years.
Well, they released GoT in July 2020, but also GoT Legends in October 2020 and the Ikki Island expansion + Director's Cut + PS5 version in August 2021. There's also the PC port but that one was outsourced to Nixxes.

We also only saw a small part of the game, it may have many new features and content we didn't see in addition to the many improvements and additions we saw, which maybe specially in visuals may not be as flashy as we use to get from big Sony AAA games.
 
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Honestly they kneecapped themselves with the abhorrent visuals and performance. It launched as a PC5 exclusive that looked like a launch PS4 title.

The gameplay is awesome but man Rise of the Ronin looks rough.
I agree but I dont care about graphics though... not anymore.. the perfomance when I played was 100% solid (ps5pro)
 
Maybe its fatique. DS1 was my GOTY, I started DS2 a few weeks ago and its better than the first but I still dropped it after a few hours. Nowadays I am more into classic games, like the recent Capcom collection or Double Dragon gaiden. I played those a lot.

As I said before, many years have passed between these games and their sequels (5 or 6 years for both Yotei and DS2 which for example used to be the entire PS2 lifecycle) and those sequels are very similar and huge time sinks. If those games were like 6 hours long, and came out within 2 years of eachother, it might've worked. Like the mentioned PS2 cycle; Onimusha trilogy, DMC trilogy, Silent Hill.. I kept enjoying those sequels (minus DMC2 which was just shit).
Games need to become more straightforward.. sure it can be open world and have some side activities... but the campaign and central gameplay should have focus ...chasing this 60+ hours in all games just became too much.

And like I said.. the quality in writing and themes dropped immensely imho. To endure this walking and talking moments
 
You identify with a gorilla who can't speak but you can't identify with a female protagonist because why exactly?

confused-icegif-12.gif
LMAO this killed me.

Lastly, they removed the protagonist you spent 50 hours relating to, just for woke reasons because everyone must be a woman these days. Now you gotta start all over again like its a new IP.
Exactly this, but unfortunately some will tell you that his story was over and can't be continued yada yada.

I mean I was so excited for the sequel, I really expected them to do rise of the ninja and fall of the samurais arc. League of the shadows alike even.

After playing AC Shadows, this is the exact same formula, but with worse graphics.
 
Apparently for physical copies there will be a steelbook and inside it will be scented like the voice actresses vagina every time you open the steelbook
 
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