I loved Ghost of Tsushima... why am I not excited for Ghost of Yotei??

I don't think they're doing a great job with getting people invested in the story beyond "kill 6 guys." They could focus more on some of the story-heavy cutscene bits or something with more dialogue. It just feels a little distant, like the characters aren't really very interesting.

From some of the responses it seems like AC Shadows already ate its lunch. Maybe people are a little fatigued on the feudal Japan shit, too.
 
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i was just doing some quests in elden ring and they are so much better than what western gaming template is giving us.

sure they are less of them but i was more invested to discover what i needed to do. also the cutscene are killing immersion for me. they are often too long and with boring stuff. games don't need to be a movie !
 
Cause it looks the same. Its GoT v1.2
Ignoring the silly social politics…

I think this holds.

There isn't a lot that's been shown so far that moves the needle forward.

The meaningful
- New gameplay systems? ???
- New combat mechanics? ???
- New traversal mechanics? ???
- Metagames / minigames? ???

The superficial
- New setting? Check
- New protagonist? Check
- New plot? Check
- New graphics? Just about

They really need to show us why this isn't just entirely more of the same.

So far we haven't really seen that.

IMO I loved the first game and will buy and play the hell out of this on principle (SP have never made a bad game). But it's not "selling" itself to me. I'll purchase purely based on trust.
 
I am personally in a state of shock when I think of how much I loved AC Shadows, and am now concerned that this game will be generic and underwhelming in comparison. 1 year ago I would have thought the total opposite would have happened.

In terms of graphics AC Shadows seems to easily outdo it, as it ended up being extraordinary from a rendering perspective, whereas this one looks essentially the same as the first game. Most shocking though is that the direction they took with GoY just seems like a massive unforced error where they did not build upon the gameplay systems of the first game in the way I wanted them to. Most of all I wanted them to improve the stealth (and strangely AC Shadows already brought that with the best stealth gameplay the series has had in several years), but instead they have guns, a flashback mechanic, and...lo-fi beats. Personally, I would have much rather taken GoT 2 where Jin goes to mainland Japan and becomes a powerful ninja or something.

Also I'll reserve judgment until I play the game but so far Naoe > Atsu.
 
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Tsushima was great but quite barebones in some aspects (life in the world, stealth most importantly) so with a sequel I expected massive improvements.

Unfortunately the Yotei gameplay deep dive showed the exact opposite: more of the same, with some fairly minor tweaks. Plus it makes some questionable design choices like hotswapping between 4 weapons instead of Ghost stances which gives the game an arcade-y feel. With the Ghost stances combat flowed like water, but in Yotei it just looks jarring when she insta-switches from dual katana to staff to uchikatana. Plus, and you can barely say this anymore without being labeled a misogynist or whatever, but the protagonist just sucks. There's nothing there, nothing compelling, nothing cool. It's just such a step back from Jin Sakai.

I just don't really like the directions they're taking with this sequel.
 
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Tsushima was great but quite barebones in some aspects (life in the world, stealth most importantly) so with a sequel I expected massive improvements.

Unfortunately the Yotei gameplay deep dive showed the exact opposite: more of the same, with some fairly minor tweaks. Plus it makes some questionable design choices like hotswapping between 4 weapons instead of Ghost stances which gives the game an arcade-y feel. With the Ghost stances combat flowed like water, but in Yotei it just looks jarring when she insta-switches from dual katana to staff to uchikatana. Plus, and you can barely say this anymore without being labeled a misogynist or whatever, but the protagonist just sucks. There's nothing there, nothing compelling, nothing cool. It's just such a step back from Jin Sakai.

I just don't really like the directions they're taking with this sequel.
I get the idea they had. Jin was a master swordsman, it makes sense he would be able to counter any foe or weapon by merely altering the way he fights. But Atsu grew up with a gang, likely has no formal training, so she needs more weapons to be able to survive.

But yeah, in practice it's just doesn't work very well.
 
Because its more of the same and many years have passed. I wasn't hyped for Death Stranding 2 as well, I didn't even realize it would come out in June. I realized a few weeks before its actual release.

Another factor might be that Sony's sequels have been kind of underwhelming in Ragnarok, Spider Man 2 and Horizon 2.
 
I get the idea they had. Jin was a master swordsman, it makes sense he would be able to counter any foe or weapon by merely altering the way he fights. But Atsu grew up with a gang, likely has no formal training, so she needs more weapons to be able to survive.

But yeah, in practice it's just doesn't work very well.

The logical thing (in my opinion) would be to add weapon variety and have ghost stances for all weapons so you can use whatever weapon you want and are never forced to use a specific weapon against a specific enemy.

Why would you railroad your players and reduce player agency and freedom this way? I just don't get it. Sure you don't have to use these weapons but Tsushima showed that if you use the wrong stance against an enemy you're gonna have a bad time (especially in harder difficulties), so if you don't do it you're basically crippling yourself.

I just don't understand why they chose to do it this way.
 
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