Funny you should mention that because one of the complaint's people have about RE6 is that the campaign doesn't do enough to force you to take advantage of the game's combat mechanics
In the end though it does make it more accessible, you can play it in many ways and still succeed. If you want you can ignore melee and treat it like a regular TPS shooter, or if you prefer full on melee then you can play Jake etc. Between the combat system itself and the character specifics there is a lot you can do to tailor the game to how you prefer to play.
For what it's worth guys, I agree with Renna Hazel. RE4 and 5 have a combat system very much distinct from RE6, and it is most definitely not without it's merits, nor is it made obsolete by RE6, IMO. In 4 and 5, there's more weight to everything, from aiming to movement and even the impact of your melee attacks. Moreover, enemies are somewhat more reactive to being shot than they are in 6, which is something that was slightly toned down in 6 to complement the added mobility that game offers. There is still weight to 6, and enemies do react to being hit, but pretty much everything feels fundamentally different, and much faster paced in 6.
Also, I personally love not being able to move and shoot in 4 and 5. I love having to plant my feet in the ground and aim at enemies with a small, wobbly laser sight and desperately line up a good at the last second. After that, the tables are turned and I can launch a guy clear across the room with a haymaker, or uppercut them into the air and fill up up with a curb stomp. So tense, satisfying, and fun as hell!
+1
Why would anyone ignore those mechanics, though? The fun of RE4, 5, and 6 is mixing up gunplay with melee. That's what makes them unique, plus you'll run out of ammo pretty fast.Funny you should mention that because one of the complaint's people have about RE6 is that the campaign doesn't do enough to force you to take advantage of the game's combat mechanics
In the end though it does make it more accessible, you can play it in many ways and still succeed. If you want you can ignore melee and treat it like a regular TPS shooter, or if you prefer full on melee then you can play Jake etc. Between the combat system itself and the character specifics there is a lot you can do to tailor the game to how you prefer to play.
just make the main line series like 7 because it's the True Resident evil
and for the "Fans" of the Gears of Evil, they should make the Revelations series be an action games
that way they can satisfy both sides
Zombie action is done to death.
Yeah, I feel you. Whilst I personally love RE6's gameplay, I have no difficulty going back to 4and 5, and in some ways, even prefer them mechanically to 6. However, we will never see that exact mixture of mechanics again cuz people hate not being able to move and shoot.YES!!!! These mechanics may feel limiting to some, but it completely changes the dynamic of how the game is played. It's a completely different game than RE6 and I totally miss it![]()
You will never get a full blown action title like resident evil 6 ever again . That game tarnished the series rep very badly . The best you will get is a semi action /horror game such as the revelation series and I'm okay with that .
Zombie action is done to death.
Why would anyone ignore those mechanics, though? The fun of RE4, 5, and 6 is mixing up gunplay with melee. That's what makes them unique, plus you'll run out of ammo pretty fast.![]()
Zombie action is done to death.
Why is "Action" Resident Evil so important?
This is why:
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Nothing else out there really plays like Action Resident Evil.
This is thrown out the window when you consider that Code: Veronica and 0 exist.
Remember when Revelations 1 came out and people said that that was the series that was going to save the horror aspect of RE and be for the horror fans? And now ever since RE7, fan response has become, "you can always go to Revelations for your action fix."
I'm so tired.
Jawmuncher is brainwashing the lot of you into thinking RE6 was good.
Test your tap water.
I say start a new series, with awesome characters that can replace Leon, Chris, Jill and Ada. Make it fun make it exciting make it just like RE6.
With RE6's HUGE success across the world, I think this is definitely worth a try, Capcom. DO IT !
just make the main line series like 7 because it's the True Resident evil
and for the "Fans" of the Gears of Evil, they should make the Revelations series be an action games
that way they can satisfy both sides
...The plot is terrible and lore is real dumb and forgettable but I still want Jill, Leon, Claire, Ada, etc. to factor in to the future of the series. I also don't wan't co-op gameplay to go away. They've done it real well a couple times now and I want more of those experiences in the future.
I miss action REThis is why:
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Nothing else out there really plays like Action Resident Evil.
First off, you don't get to determine what is "True Resident Evil." Shinji Mikami made the series, he changed it with RE4. Capcom decides what Resident Evil is, not you. Second off, even horror RE faithfuls would argue against you claiming 7 was "True Resident Evil."
I don't think 7 didn't sell because it was horror, it didn't sell because it was fps in a marked where the fps visual is just abused and brings nothing to the table.
You can't see what first person perspective brings to a horror game? And it was hardly a bomba, I think it sold 3.5 out of the 4m they wanted
Remember when Revelations 1 came out and people said that that was the series that was going to save the horror aspect of RE and be for the horror fans? And now ever since RE7, fan response has become, "you can always go to Revelations for your action fix."
I'm so tired.
I don't think 7 didn't sell because it was horror, it didn't sell because it was fps in a marked where the fps visual is just abused and brings nothing to the table.
Also, yeah, we sorta do get to determine what a "true Resident Evil" game is. You can debate it, sure, but everyone gets to have their say.
You can debate what you like more and can have that opinion, but no you do not get to say "This is Resident Evil, this isn't Resident Evil." The owners of the property decide what Resident Evil is. The next Resident Evil could be a platformer and if Capcom says it's pure Resident Evil, guess what it is? I hate RE7 (it and Code Veronica are the only REs I dislike) but Capcom says it's RE, so I gotta accept it. Same applies to the action titles for those who hate them.
People blaming RE6 or RE5 are delusional, not only have those games sold extremely well but they continue to be million sellers even now with remasters.
This is pretty simple for Capcom. Keep Mainline RE Horror FPS, make Revelations and other spin offs Action TPS.
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As I argued earlier it'd make more sense for it to be the opposite due to horror being able to be done well on a low budget (which the Rev games are) while action needs a bigger budget to be done well (numbered entries).
Either be like 4 just more up to date
RE7 hits the bargain bin faster than RE6 tho. In just a month it went straight to $40.
https://www.gamespot.com/articles/resident-evil-7-discounted-to-40-today-only/1100-6448354/