rofif
Can’t Git Gud
And you are so cute when you compare 30fps to 20fps. "haha so cleaver look at me lololol I showed him!!!! 20fps peasant !!!"You are so cute when triggered.
cmon man
And you are so cute when you compare 30fps to 20fps. "haha so cleaver look at me lololol I showed him!!!! 20fps peasant !!!"You are so cute when triggered.
Fair enough.And you are so cute when you compare 30fps to 20fps. "haha so cleaver look at me lololol I showed him!!!! 20fps peasant !!!"
cmon man
Fair enough.
I just don's see why 30 has to be the number? I mean, 60fps is a logical standard because that's the refresh rate of TVs and most monitors. So they would make full use of it.
The more you lower that, the better graphics you can have, isn't that the logic? So why stop at 30fps? That's my question. There are plenty of 20fps games, OOT was 20fps and it's one of the best games of all time. So i'm asking, if you care so much about "fidelity above all" why not 20fps?
30fps is a number because tvs were 60hz for some time and it divides well to avoid framepacing stutter.Fair enough.
I just don's see why 30 has to be the number? I mean, 60fps is a logical standard because that's the refresh rate of TVs and most monitors. So they would make full use of it.
The more you lower that, the better graphics you can have, isn't that the logic? So why stop at 30fps? That's my question. There are plenty of 20fps games, OOT was 20fps and it's one of the best games of all time. So i'm asking, if you care so much about "fidelity above all" why not 20fps?
Make the votes public so I can see the dumbasses who said no.
40 doesn't even divide to a 60hz screen. You need 120hz or 240hz for that. Unless you have freesync/gsync like you said, which isn't the standard yet.30fps is a number because tvs were 60hz for some time and it divides well to avoid framepacing stutter.
20fps is too low of a sldieshow. 30 is acceptable.
In the same way, 40 is MUCH better than 30. By the same amount 20 is worse than 30.
Now it doesn't have to be 30. It can be 40 or anything above with lfc support on vrr tv. But not enough people have vrr tvs or dont know what iti s
Barely. It was acceptable when 3D was new and they had to slow down because the tech couldn't handle it at the time. But that's 25+ years ago. 3D games can look good and run at 60fps since the Dreamcast.20fps is too low of a sldieshow. 30 is acceptable.
40 is for 120hz screens. I though I don't need to mention that...40 doesn't even divide to a 60hz screen. You need 120hz or 240hz for that. Unless you have greesync/gsync.
20 divides perfectly. So it would give you correct frame pacing.
You also say "40 is MUCH better than 30". But isn't 60 even better?
Yeah i also never do 30. If my PC can't handle a game at 60, i either let Gsync kick in or optimize it for 40fps. 30 is just a stutterfest to me, the extra 10fps somewhat fill the gaps. Somewhat.40 is for 120hz screens. I though I don't need to mention that...
of course 60 is better. I never said it isn't. But on console 30 to 40 is less IQ sacrifice than 30 to 60.
40 is the new 30 for me basically.
Isn't spiderman 2 30 fps and barely looks better than last gen game? I would say just go 60 fps since your game is unlikely to look much worse.
So it's more like 60fps game at the end of the day., but it's not super optimized for either.No, they will have a 60 fps mode. The trailer they showed was 30 fps tho.
The irony.No. Slow paced games are still playable at 30 fps and can benefit more from high end graphics and gameplay than framerate.
If you consider framerate the only important thing, its YOUR problem.
And leave the rest of us who can still enjoy 30 fps in fucking peace.
Next gen games should focus on systems and interactivity. New Zelda is locked to 30FPS on a decade old piece of shit hardware but is more next-gen than 99.9% of games that are released.
All those games you mentioned had input latency miles ahead of 99% of 30fps games, though, with some of them literally programmed to feature the response time of 60fps games while rendering half the frames.I remember having a lot of fun playing Driveclub at 30fps on my original PS4. And a big part of that fun was the awe I had of the graphics, specially while it was raining with lightnings. I also had a lot of fun with God Of War, Bloodborne, Dark Souls 3, Uncharted 4, TLoU 2, etc. I had a lot of fun with all of those games at 30fps, because they had so much to offer to me that 30fps was a complete non issue.
... Or they should just do what they think is best for their own game and ignore arbitrary rules made by internet randos who know nothing of game development.
Current games already look like last gen. Might as well run smoother.
Ok. Now play Elden Ring at 60fps on a PC and see if you can come back to 30fps after that.
Also, you do realize higher frame rate affects gameplay by reducing input lag and making the whole game feel more responsive. Right?
I always used to play all multiplatform games at 60fps on PC (until it got 9 years old and now i need a new build). Dark Souls (with the fix), Dark Souls 3, Sekiro, The surge, etc. Then i see those games on consoles and go back and hug my PC. Console gamers really get the lesser experience with locked 30fps games.
So you have only played on PC until now, right? 'Cause every console until now prioritized 30 FPSNo one expects 60 fps on Switch.
If you prefer higher resolution, then good for you. But I don't purchase any game that I can't run at 60fps.
I'm no expert, but I'm sure that you'll find articles and etc. explaining why 30 FPS was good enough and the norm.But.... why not lower the fps even further? Why stick to 30fps and not do 20fps? Much more fidelity there! But wait... why not 10fps while we are at it? Imagine how many graphics you can fit in that frame rate. And what about a slideshow? Just have still images with some narration. Imagine how good those still images will look at 16k downsampled, with full Ray tracing. Way more graphics that 30fps. Who needs motion, right?
Other than that, sure, i don't agree on anything being mandatory. Devs should have the right to do as they please and people have the right to choose whatever they like.
I prefer 60 but you are painting yourself in a corner putting restrictions on developers.
I've been playing for decades on 30 FPS since I game on consoles mostly, and I'm totally fine with it.
Yea kids these days forget that the old consoles had to output at 60hz as it was NTSC standard (50hz for you poor europe bastads)NES and SNES had 60fps games. I played SMG2 on Wii recently on my old CRT TV and was amazed by the smooth 60fps. It was a bit jarring to jump to 30fps Animal Crossing on the Switch.
Personally I'm not too bothered by 30fps, but 60fps feels much more comfortable and easier on the eyes.
So you have only played on PC until now, right? 'Cause every console until now prioritized 30 FPS
This is innacurate. Even the Sega Saturn turned up 60fps in VF2, Sega Rally, and Daytona USA (championship version)Hence the title of the thread.
This is innacurate. Even the Sega Saturn turned up 60fps in VF2, Sega Rally, and Daytona USA (championship version)
maybe on pc..... on ps5 locked 40 or 50+ since vrr works 48+45ish is good if you got vrr.