Well the poll doesnt exactly indicate what people are giving up in exchange lol lacking any nuance. 60 fps is a higher framerate so ut'll be smoother. But are we asking people would they prefer that in a atmospheric singleplayer game where the choice is 30 fps and it looks like hellblade 2 or 60 fps and it looks like hellblade 1.
I think the answers would be different. And it seems devs; The true artists, seem to understand the value of pushing the limits sometimes.
If you, and those who think like you, still dont know that even if the transition from 60 to 30fps is jarring your brain adapts to it after a while, you may just be internet warriors.The problem is when u go from 30fps to 60fps u can't go back fuck 4k too
You said you made an exception for Zelda (due to the framerate). That was funny. I wasn't "laughing" at you, it was the comment itself.
See! Fuck still sleepy text based interpretation haha
And for the record i wasn't looking to start an argument. I just wanted to see if you would reply.
All love brother.
He is strawmanning, making extreme and easier-to-defeat examples to invalidate an otherwise legit pointyou fucking troll. You really think you are being clever with you bs?
Seriously, nobody cares about your snarky idiocy. be gone
People who love 30fps should simply buy a Switch and let others have games that you can actually look at for more than 3 minutes without having eyestrain.
As good as a game can be, if rotating the camera makes it an horrible blurry mess, then that's a no for me. Not going to kill my eyes trying to decipher shit in blurry poop for 40 hours.
Well HFW is a bad example because it was built to work on ps4. So the difference in visuals are similar to rdr2 ported to PC or something. Theres a big difference between that, and 30 fps on a game built ground up for ps5 or a 3080 which only like...one game has done this gen.I think most people understand what they are sacrificing. When you change the setting in HFW to prefer framerate, you see the difference in the visuals of the game. I find the higher framerate worth it. I understand that their are people who perfer pretty visuals, and I hope they keep that option there for people who want it, BUT If one of those options isn't 60 Fps, I'm not interested.
Because games on console that offer performance modes like that typically operate like ports. They arent typically the games that push graphical boundaries. I'll be shocked if hellblade 2 has those options for example. PC sure, but console? EhhI do. but why not both?
30fps mode with all the goodies you can throw should be there, and a performance mode with 60fps with lower setting/res should to, i personally only used the 60fps option, even in games like Guardians of the Galaxy which is 1080p at the 60fps mode, played it in that mode and had a blast on Series X. I wish this will keep going like that as much as possible.
So when you play uncharted 2 on ps3 right now it'll be an eye sore to play? C'mon. Were you 5 years old that gen or something? Make it make senseThat describes Cyberpunk 2077 in "quality/rt mode" pretty well on my PS5. 30 fps "eye candy" my ass.
So when you play uncharted 2 on ps3 right now it'll be an eye sore to play? C'mon. Were you 5 years old that gen or something? Make it make sense
Again I am sick of this same argument.The fact that this year's GOTY will most likely be a game running on a potato at 30 fps, rather gives lie to the idea that 60 fps is something that a game has to run at.
The game matters more than the framerate, and the technology that runs it.
Framerate is some exclusive magical PC feature?If framerate is important to you, Buy a PC and stop whining.
GAF polls don't correspond to the reality of the market.Every single time a poll is raised on this matter, 60fps/framerate preference ALWAYS wins. And by a good margin. Every single game that the 30fps worshipers bring up (such as TOTK) will be objectively better at higher framerates. It's almost as if the 30fps worshippers forget that gaming is supposed to be an interactive medium rather than a purely visual one.
Thank God they are a dying breed.
I only see 30 fps absolutists whining here. Why would 60 fps gamers be whining when they already have what they want?If framerate is important to you, Buy a PC and stop whining.
Whilst the lack of a graphical leap is dissapointing, FPS is much more important. We only have 4 years to go until 10th gen consoles come out when we will see another graphical leap.
It's a bummer but still better than playing everything at 30fps. 8th gen already feels primitive because of that despite graphics being the same.Lol what a kick in the teeth for people who bought into this generation then.
"Hey guys sorry we're skipping "new stuff" this generation, you'll have to wait until neeeeeeext-gen for the really new stuff... but in the meantime thanks for that $500, much appreciated!"
Framerate is some exclusive magical PC feature?
I see this opinion sometimes and don't quite get it, i love playing on consoles and not PC, the last 3 years showed that PS5/XSX is strong enough to have at least a 1080p 60fps option on most games, why shouldn't we want our beloved consoles to have that mode? Are console bound forever to 30fps? Nothing personal ofc but try to understand that some players don't like to game on PC or doesn't have a powerful enough PC and there's nothing wrong to expect devs to give more options to console players.
This will always be the right answer. The game itself is what matters. I can deal with 30fps, just make sure the game controls well and it’s good.The fact that this year's GOTY will most likely be a game running on a potato at 30 fps, rather gives lie to the idea that 60 fps is something that a game has to run at.
The game matters more than the framerate, and the technology that runs it.
Again I am sick of this same argument.
Nintendo is the one exception. They are fuckin wizards. BOTW runs sub 30fps but they work their magic and make it seem much more smooth. Any other developer does not have that capability. Yes Nintendo can make a 30fps game seem silky smooth but almost no other developer can. I even mentioned in the OP that Nintendo is the 1 enigma.
The reality is most console gamers prefer and value 4K over 60 FPS.
Sony and MS is to blame a bit because they have been pushing 4K since the PS4 Pro and Xbox one X was released and because of this people went out and got 4K TVs and now some people are asking devs to scrape 4K and go back to 1080p so they can get 60 FPS? ….This isn’t going to happen with all games.
In order to create these different modes, it will require a lot of resources which is why all the different modes are rarely available at launch and devs have to make a decision on which mode to focus on at launch and 4K/30 FPS usually ends up winning because of what I mentioned above. Also if you want those “next-gen” graphics that will come at a cost on console given their current specs.
If you want to ensure that most of the future games you want to play have all the modes you want like 60 FPS+ it just makes sense to go the PC route now or wait until the pro/next consoles are released.
Uncharted 1 was mid. Uncharted 2 was made that game look like a start up company, you should play u2, its better than tlou.Dunno about Uncharted 2. Uncharted 1 was enough for me back on the PS3. Do you have any other examples?
THANK YOU.Thanks to not being a dick over 60 fps we had:
-Zelda OOT
-FF X
-Super Mario 64
-Motorstorm
-GoW 2018
-TLOU
-Uncharted
-Journey
-Shadow of the colossus
-Xenoblade
...
I'll tell you what.
Being able to achieve your vision as a creator/designer is the most important thing.
So if you want devs sacrificing it because you cant stand a few minutes of adapting to lowrer framerate, just gtfo and close the door. We dont need you.
Uncharted 1 was mid. Uncharted 2 was made that game look like a start up company, you should play u2, its better than tlou.
God of war 2,3, metal gear 4, etc pretty any great game that released at 30 fps
Not sure your examples are correct as you are talking about games that were released on a weaker system so ofc they were limited to 30fps and sometimes even not reaching that.Thanks to not being a dick over 60 fps we had:
-Zelda OOT
-FF X
-Super Mario 64
-Motorstorm
-GoW 2018
-TLOU
-Uncharted
-Journey
-Shadow of the colossus
-Xenoblade
-Bloodborne
...
I'll tell you what.
Being able to achieve your vision as a creator/designer is the most important thing.
So if you want devs sacrificing it because you cant stand a few minutes of adapting to lowrer framerate, just gtfo and close the door. We dont need you.
The thing is, doesnt matter how powerful consoles are, there's never enough to realize their vision at its fullest.Not sure your examples are correct as you are talking about games that were released on a weaker system so ofc they were limited to 30fps and sometimes even not reaching that.
If i take Hogwarts Legacy or Horizon Forbidden West or other numerous games, they have a performance mode on consoles and i don't see their vision crippled or something. I don't see the point with comparing games that were built for weaker systems.. The PS5 and Series X proved they can handle 60fps with some compromises like reduced resolution/effects, the most difficult game to achieve 60fps was A Plague Tale Requiem.. people said it will be unable to achieve 60fps with the amount of rats, a performance mode later was added and i regret not waiting for it.
Those systems are good enough to have a 60fps option and if there's lack of good games it's not because of this reason.
Sorry not sure i follow what you say tbh, i just don't see what framerate gotta do with art etc, R&C Rift Apart has both great art and gameplay.. if the devs are talented then there's no limit to what they can do. And btw 60fps also is not only a gameplay thing but also make the game looks better in motion especially on OLED. I guess i just don't see the connection between having a powerful enough system that allows you to have performance modes to games that have less good art/setting/story.The thing is, doesnt matter how powerful consoles are, there's never enough to realize their vision at its fullest.
We have 30 fps because it allows devs to get closer to it while mantaining the game in a playable state.
Of course theres power to get 60 fps.
But the last word is on the devs and how much of their vision are willing to sacrifice to achieve it.
To indie devs who just want to get their game out, maybe it does not matter, but for AAA studios with hundreds of people, that are able to keep pushing the boundaries, its normal for them to make that compromise.
It does not matter what some people say, some games are more than things you just play.
If you check Uncharted 4 for example, half the game story telling comes from the art and level design themselves.
Artists also like to see their work shine, and sometimes, it adds to the immersion and world building even more than framerate.
But as I said, if people are still stuck on all that matters is gameplay, no wonder we have this type of threads.
Of course there's a limit to what they can do.Sorry not sure i follow what you say tbh, i just don't see what framerate gotta do with art etc, R&C Rift Apart has both great art and gameplay.. if the devs are talented then there's no limit to what they can do. And btw 60fps also is not only a gameplay thing but also make the game looks better in motion especially on OLED. I guess i just don't see the connection between having a powerful enough system that allows you to have performance modes to games that have less good art/setting/story.
Those target 60fps, even 1 and 2 on PS2.God of war 2,3
That means the 60fps mode will look even more visually underwhelming than what we saw. Expect shorter draw distances and lower quality assets like most games that offer a "performance mode".No, they will have a 60 fps mode. The trailer they showed was 30 fps tho.